cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Heavens {Str+5} [serpent talisman] Str+5: It affects your strength (+5). a blade talisman a lupine talisman the inkwell talisman "Cuaj" {rF+ rC+} [inkwell talisman] rF+: It protects you from fire. rC+: It protects you from cold. a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 kite shield a +0 robe a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a staff of fire (19, 17, D) a +0 mace (19, 33, D) a staff of cold (unseen) (20, 33, D) a +4 short sword of venom (unseen) (21, 0, D) the +1 dagger "Joqath" {drain, Dex+3 Stlth+} Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (21, 1, D) a staff of earth (21, 16, D) a +0 battleaxe a +0 dire flail (21, 17, D) a +1 heavy sling (21, 33, D) a +2 leather armour of poison resistance (21, 34, D) an amulet of magic regeneration (22, 23, D) the +8 long sword of a Billion Yaks {freeze, rElec MP+6} rElec: It insulates you from electricity. MP+6: It affects your magic capacity (+6). a +0 scimitar a +0 hand axe a yellow draconian skeleton (22, 24, D) a +2 heavy mace a +3 mace of protection a +0 flail of holy wrath a +0 dire flail a yellow draconian skeleton a red draconian skeleton (22, 25, D) a +2 halberd of venom a yellow draconian skeleton (22, 33, D) an amulet of the acrobat a book of Displacement a glowing shapeshifter corpse (22, 38, D) a glowing shapeshifter corpse (23, 0, D) a staff of alchemy (23, 1, D) a +2 antimagic shortbow (23, 21, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a white draconian skeleton (23, 22, D) a +1 spectral quarterstaff a +0 cloak a +0 trident a +0 long sword a +0 long sword a black draconian skeleton (23, 23, D) a +0 scimitar a white draconian skeleton (23, 24, D) a +0 battleaxe (23, 34, D) a phial of floods a glowing shapeshifter corpse (24, 0, D) the +3 fire dragon scales of Intuition {rElec rF++ rC- Will+ rCorr Dex+4} rElec: It insulates you from electricity. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+4: It affects your dexterity (+4). (24, 1, D) a ring of positive energy a ring of positive energy an amulet of magic regeneration (24, 17, D) the staff of the Desert {rPois Will+ Str+2 Dex+2 Alch} [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). Alch: It increases the power of your Alchemy spells. the +3 chain mail "Jamacr Zeni" {+Blink rElec Stlth+} +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. a +1 dagger of holy wrath (24, 23, D) a +0 scimitar a +0 long sword a red draconian skeleton (24, 24, D) a +3 morningstar of protection a +2 battleaxe a +0 cloak a black draconian skeleton (24, 36, D) a glowing shapeshifter corpse (25, 0, D) a +0 morningstar of protection (25, 1, D) a +2 heavy spear (25, 16, D) quicksilver dragon scales (25, 21, D) a +0 long sword a +0 cloak (25, 22, D) a +0 glaive a +0 long sword a +0 cloak a red draconian skeleton (25, 23, D) a staff of alchemy (25, 25, D) a +0 battleaxe (26, 1, D) a staff of earth (26, 16, D) a staff of earth (26, 19, D) a +0 short sword a +0 cloak a purple draconian skeleton (26, 33, D) the +8 dagger "Epif Zif" {vamp, Fly} (still there?) Fly: It grants you flight. an amulet of reflection (still there?) a Trismegistus Codex (still there?) a book of Frost (still there?) a glowing shapeshifter corpse (still there?) (27, 0, D) a +1 broad axe of draining (27, 1, D) a +0 vampiric trident (27, 15, D) a +1 heavy quarterstaff (27, 18, D) a staff of death (27, 35, D) a +0 flail of venom (still there?) a +1 triple sword of electrocution (still there?) a glowing shapeshifter corpse (still there?) (27, 37, D) a glowing shapeshifter corpse (28, 0, D) the staff of Duodakent {+Blink rElec rC+ MP+10 Air Alch} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (29, 15, D) a +0 kite shield (29, 16, D) a +1 long sword a staff of cold a +0 short sword (29, 17, D) a +2 flail of draining (29, 33, D) a book of Geomancy (34, 28, D) a +1 hand axe of electrocution (35, 14, D) a book of Metalworking (35, 15, D) the +7 mace "Ytys" {flame, rF+ Will+ Str+2 Int+3} rF+: It protects you from fire. Will+: It increases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). (35, 28, D) a +1 falchion of protection (36, 1, D) a +1 scimitar of electrocution (36, 15, D) a +1 scale mail of fire resistance (36, 29, D) a book of Cryoformation a +0 chain mail a +1 war axe of flaming (36, 31, D) a hell hog skeleton a hell hog skeleton (37, 0, D) a staff of conjuration (37, 14, D) a +2 trident of distortion (37, 15, D) a +2 spear of venom (37, 20, D) a +0 great sword of freezing a +0 leather armour (37, 21, D) a sea snake skeleton (37, 22, D) a +2 rapier of holy wrath a +0 robe a manticore skeleton a merfolk skeleton (37, 30, D) a staff of cold a hell hog skeleton (38, 1, D) the +3 trident of Qedasim {venom, rPois} rPois: It protects you from poison. (38, 20, D) a +0 spear 2 silver javelins a +0 leather armour a ring of flight a +0 trident a +0 leather armour (38, 21, D) a +1 antimagic great sword a +0 leather armour (38, 32, D) a +2 great sword of flaming a hell hog skeleton (39, 0, D) an amulet of the acrobat an amulet of guardian spirit the +8 Vampire's Tooth {megavamp} an amulet of the acrobat the +11 spear of Fumangom {freeze, Dex+3} Dex+3: It affects your dexterity (+3). an amulet of magic regeneration the amulet of the Death Scarab {Acrobat Dex+4} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Dex+4: It affects your dexterity (+4). a ring of positive energy an amulet of regeneration a +4 ring of protection a +6 ring of strength a ring of magical power the ring of Nuoder {rF+ Will++ Str-5 Int+3} [ring of willpower] rF+: It protects you from fire. Will++: It greatly increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). an amulet of guardian spirit a +6 ring of strength a +6 ring of strength a ring of ice the +1 partisan of Daedidgh {drain, rElec rC- Will- rCorr} rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (39, 1, D) a +4 whip of draining (39, 15, D) a storm talisman (39, 16, D) a +1 cloak of preservation (39, 20, D) a +2 heavy spear a javelin a +0 leather armour a merfolk skeleton (39, 21, D) a harpy skeleton (39, 28, D) a +6 ring of strength a +4 ring of slaying an amulet of magic regeneration a +3 short sword of speed (39, 29, D) a +1 glaive of flaming a +0 plate armour a +3 heavy mace (39, 30, D) +0 acid dragon scales (40, 0, D) the +8 longbow "Umuliypi" {drain, Str+3 Int+4 Dex-4} Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). (40, 14, D) a +0 trident (40, 15, D) the +4 ring mail of Vexation {rElec} rElec: It insulates you from electricity. (40, 18, D) a manticore skeleton (40, 19, D) a +0 rapier the +1 robe of the Stallion {rF+++ rC++} rF+++: It renders you almost immune to fire. rC++: It greatly protects you from cold. a merfolk skeleton (40, 20, D) the +8 trident of Iconoclasm {freeze, *Noise Dex+6 SInv} *Noise: It may make a loud noise when swung. Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. 2 javelins a +0 leather armour a +0 rapier a +0 robe a merfolk skeleton (40, 28, D) a +4 war axe (40, 29, D) a +2 heavy triple sword a +0 plate armour (40, 30, D) a +4 great sword of flaming (40, 31, D) a +1 great sword of flaming a fire giant skeleton (41, 14, D) a +2 shortbow of freezing (41, 15, D) a book of Spectacle (41, 19, D) a sea snake skeleton (41, 28, D) the +4 lajatang "Wiph" {freeze, rElec rPois rC+ Stlth-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. (41, 29, D) a staff of earth (41, 30, D) a hell hog skeleton (42, 0, D) a +3 mace of holy wrath (42, 1, D) a +2 pair of boots of rampaging (42, 14, D) a +3 ring mail of willpower (42, 15, D) a +0 robe (42, 29, D) a +2 mace of holy wrath (42, 31, D) a +3 demon blade of flaming (43, 14, D) a +0 spear (43, 15, D) a +2 mace of protection (43, 28, D) a +3 leather armour of fire resistance (43, 30, D) a hell hog skeleton (44, 29, D) a +0 halberd of flaming a +0 chain mail (45, 32, D) a +0 chain mail (49, 1, D) a staff of cold (50, 12, D) the +2 whip of Yredelemnul, Hammering {flame, Str+5} Str+5: It affects your strength (+5). (50, 25, D) a +2 pair of boots of flying (50, 36, D) a +0 trident of protection (50, 37, D) a staff of air (51, 0, D) a +4 flail (51, 1, D) a +3 scimitar of holy wrath (51, 24, D) a staff of fire (51, 25, D) a +2 rapier of freezing (51, 36, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. a staff of air (51, 43, D) a raiju corpse (skeletalised by now) (52, 1, D) a +2 long sword of protection (52, 4, D) a +0 robe (52, 5, D) a +0 short sword a +0 robe (52, 12, D) a +1 pair of boots of rampaging a +1 spear of venom a +0 sling of electrocution (52, 17, D) a +2 ring mail of willpower (52, 24, D) a +1 hand axe of electrocution (52, 37, D) a +4 scimitar of holy wrath (52, 42, D) a +1 scimitar a +0 robe (53, 0, D) a staff of air (53, 1, D) a +0 flail (53, 5, D) a +0 short sword of venom a +0 hand axe a +0 dagger a +0 robe a human corpse (skeletalised by now) (53, 16, D) an amulet of regeneration (53, 36, D) a staff of earth (53, 37, D) the +5 demon whip "Spellbinder" {antimagic, disrupt, Will+} Will+: It increases your willpower. (54, 1, D) a +1 buckler of cold resistance (54, 5, D) a +0 great sword a +0 robe a +0 falchion of freezing a +0 robe (54, 12, D) a +3 short sword of speed (54, 24, D) a staff of air (54, 25, D) the +7 quarterstaff of Massacring {flame, rN+ Str+3 SInv} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). SInv: It lets you see invisible. (54, 36, D) a staff of air (55, 0, D) the +5 demon blade "Hulk" {speed, Str+6 Dex-3} Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). (55, 1, D) a +2 plate armour of willpower (55, 12, D) a +3 chain mail of positive energy (55, 13, D) the +1 scale mail of Ferawav {+Inv rF++ Int-3 Dex+2} +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (59, 36, D) a +0 dire flail (59, 37, D) a +3 short sword of speed (60, 36, D) a +2 helmet of see invisible (60, 43, D) a +3 heavy battleaxe a guardian serpent corpse (skeletalised by now) a naga corpse (skeletalised by now) (60, 44, D) an adder corpse (skeletalised by now) (61, 0, D) a +1 quarterstaff of pain (61, 4, D) a +0 short sword a draconian corpse (skeletalised by now) (61, 8, D) a +2 flail of protection (61, 11, D) a +0 club a +0 robe (61, 26, D) a staff of fire (61, 42, D) a +0 flail (61, 43, D) a +0 flail a black mamba corpse (skeletalised by now) (62, 4, D) a +0 flail of holy wrath a +0 club a draconian corpse (skeletalised by now) a draconian corpse (skeletalised by now) (62, 8, D) the +4 dagger "Foscho" {vamp, rC+} rC+: It protects you from cold. (62, 9, D) a +0 barding of fire resistance (62, 10, D) a +0 scythe a +1 robe of cold resistance (62, 11, D) a +2 quarterstaff of chaos (62, 16, D) a +5 battleaxe of draining (62, 17, D) a staff of earth (62, 37, D) a staff of death (62, 43, D) a +0 flail a +0 robe a guardian serpent corpse (skeletalised by now) (62, 44, D) a +0 war axe a +0 robe (63, 0, D) a staff of fire (63, 4, D) a +0 short sword (63, 12, D) a +0 trident a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (63, 17, D) a +0 arbalest of flaming (63, 27, D) a +0 heavy broad axe (63, 30, D) an iguana corpse (skeletalised by now) (63, 31, D) a basilisk corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (63, 36, D) a +2 leather armour of fire resistance (63, 37, D) a lupine talisman (64, 16, D) a staff of death (64, 17, D) a +2 mace of protection (64, 27, D) a storm talisman (67, 0, D) a staff of conjuration (67, 4, D) a shapeshifter corpse (skeletalised by now) (68, 0, D) a +0 falchion of electrocution (68, 4, D) a shapeshifter corpse (skeletalised by now) (69, 0, D) the +2 robe of Defiance {rN+ Str-2 Int+3 Stlth+} rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (69, 4, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a +0 longbow a +0 dagger a +0 leather armour a +2 heavy hand axe an elf corpse (skeletalised by now) (70, 8, D) a +0 leather armour of cold resistance (70, 36, D) a +0 shortbow a +0 dagger a +0 leather armour the +1 great sword "Xuxod" {reap, rF+} rF+: It protects you from fire. an elf corpse (skeletalised by now) (70, 37, D) the staff "Eviscerator" {rC++ rN+ Forge Tloc Ice} [staff of cold] rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Forge: It increases the power of your Forgecraft spells. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. (70, 41, D) a +0 rapier a +0 robe (71, 16, D) a staff of air (71, 17, D) a +3 shortbow of freezing (71, 20, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (71, 23, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (71, 27, D) a +0 mace of holy wrath (71, 31, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (71, 32, D) a black bear corpse (skeletalised by now) (71, 41, D) a +0 longbow a +0 long sword a +0 leather armour a +0 rapier a +0 robe an elf corpse (skeletalised by now) (72, 8, D) a staff of death (72, 16, D) a +1 flail of draining (72, 20, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (72, 21, D) a +5 long sword of electrocution (72, 27, D) a +3 spear of flaming (72, 30, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (72, 37, D) a +1 spectral quarterstaff (72, 42, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (73, 26, D) a +1 chain mail of positive energy (73, 31, D) a wolf corpse (skeletalised by now) (73, 36, D) a +2 mace of draining (73, 37, D) a +0 short sword a +0 robe a +0 buckler a +2 flail of protection an elf corpse (skeletalised by now) (73, 42, D) a +2 dagger of venom a +0 ring mail an elf corpse (skeletalised by now) (74, 3, D) a river rat corpse (skeletalised by now)