cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 flail the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +3 great mace of protection (61, 8, D) a staff of death (61, 16, D) a +5 hand axe of venom (unseen) (62, 0, D) a +2 heavy mace (62, 1, D) a ring of see invisible (62, 16, D) a +2 war axe of venom (unseen) (62, 17, D) a manual of Stealth (62, 19, D) a +0 arbalest a yaktaur corpse (62, 21, D) a +0 falchion (still there?) a +1 scale mail of fire resistance (still there?) a +0 great sword (still there?) a +0 plate armour (still there?) (63, 0, D) the +1 robe "Huikac" {rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). (63, 8, D) a staff of alchemy (63, 16, D) a ring of poison resistance (63, 17, D) the amulet of the Scarab {RegenMP+ Str+2} [amulet of magic regeneration] RegenMP+: It increases your rate of magic regeneration. Str+2: It affects your strength (+2). (unseen) (63, 19, D) a +0 flail a +0 ring mail a human corpse (64, 16, D) a staff of death (unseen) (64, 17, D) the amulet of Xom's Entertainment {Reflect ^Contam Int+4 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). (unseen) (64, 21, D) a +0 flail a +0 scale mail (67, 0, D) the +0 scale mail of Linwaur {Stlth+} Stlth+: It makes you more stealthy. (68, 0, D) a +1 mace of protection (69, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +5 crystal plate armour (69, 22, D) a +0 trident a merfolk corpse (70, 8, D) a staff of air (71, 11, D) a polar bear corpse (skeletalised by now) (71, 16, D) a +1 heavy hand axe (71, 21, D) a +0 shortbow a centaur corpse (71, 30, D) a +0 club a +0 ring mail an orc corpse (71, 31, D) a +0 dagger (72, 8, D) a +0 robe of positive energy (72, 9, D) the +4 rapier of the Usurping Traitor {heavy, ^Fragile Fly rN+ Dex+6} ^Fragile: It will be destroyed if unequipped. Fly: It grants you flight. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). (72, 16, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (72, 20, D) a +0 trident (72, 26, D) 4 potions of haste (72, 27, D) a +2 arbalest of flaming (72, 30, D) a +0 hand axe a +0 orcbow a +0 chain mail a +0 dagger a +0 robe an orc corpse (73, 1, D) a maw talisman (73, 10, D) a polar bear corpse (skeletalised by now) (73, 16, D) a staff of alchemy (73, 20, D) a +0 orcbow (73, 21, D) a +0 orcbow (73, 26, D) a +2 leather armour of poison resistance (73, 27, D) a staff of air (73, 30, D) a +0 mace a +0 club