cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 trident the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 16, D) a +0 morningstar of protection (19, 32, D) a +0 robe (19, 33, D) 4 scrolls of enchant armour (20, 0, D) a +0 short sword (20, 16, D) a +2 spectral quarterstaff (20, 17, D) a book of Blood (20, 32, D) a book of Necromancy (20, 33, D) Great Wizards, Vol. II (20, 34, D) a +0 short sword (still there?) a +0 longbow (still there?) a +1 robe of cold resistance (still there?) an elf corpse (still there?) (20, 36, D) a +0 leather armour (21, 0, D) a +0 flail (21, 17, D) a staff of air (21, 32, D) a manual of Fighting (21, 33, D) a +0 rapier (still there?) a +0 shortbow of flaming (still there?) a Necronomicon (still there?) (21, 36, D) a +0 long sword a +0 scale mail (21, 38, D) a +0 short sword a +0 leather armour (21, 39, D) a +0 rapier (still there?) a +0 rapier (still there?) a +0 leather armour (still there?) the amulet of Satisfaction {Spirit +Inv rCorr} (still there?) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. +Inv: It lets you turn invisible. rCorr: It protects you from acid and corrosion. (22, 0, D) a maw talisman (22, 5, D) a +2 vampiric spear a +0 plate armour (22, 6, D) a +0 short sword a +6 shortbow a +0 plate armour a +5 flail of protection a +0 robe (22, 7, D) the +2 dagger "Rephyuwk" {drain, rF+ Int+2 Stlth+} rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. a +0 plate armour a +0 great sword a +4 chain mail of cold resistance a +0 dagger a +0 robe a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (22, 16, D) a staff of earth (22, 17, D) a +2 falchion of protection (22, 24, D) a ghoul corpse (skeletalised by now) (22, 32, D) a box of beasts (22, 33, D) a +1 helmet of intelligence (still there?) a staff of cold (still there?) (22, 35, D) a +0 rapier (22, 38, D) a +3 short sword of electrocution (still there?) a +0 leather armour (still there?) (22, 40, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (23, 0, D) the hive talisman "Koiret" {rF+ rC+} [hive talisman] rF+: It protects you from fire. rC+: It protects you from cold. (23, 5, D) a +0 halberd a +0 chain mail (23, 6, D) a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) a warg corpse (skeletalised by now) (23, 8, D) a +2 antimagic dire flail a +0 plate armour the +7 sceptre of Torment {pain, torment} a +0 plate armour an orc corpse (skeletalised by now) (23, 16, D) a ring of flight (23, 17, D) a staff of conjuration (23, 18, D) a +2 dagger of electrocution (23, 25, D) a ghoul corpse (skeletalised by now) (23, 32, D) a tin of tremorstones (2/2) (23, 33, D) a +0 long sword a +0 leather armour an elf corpse (23, 34, D) a +0 short sword (23, 35, D) a +0 long sword a +0 ring mail (23, 38, D) a +0 long sword a +0 robe (24, 0, D) a +0 dagger (24, 1, D) a +2 robe of cold resistance (24, 5, D) a +0 trident a +0 chain mail an orc corpse (skeletalised by now) (24, 6, D) a +0 great mace a +6 arbalest of flaming a +0 chain mail (24, 7, D) a +0 giant spiked club a +0 orcbow a +0 flail a +0 chain mail a +0 giant spiked club an ogre corpse (skeletalised by now) an ogre corpse (skeletalised by now) (24, 8, D) a +0 dagger a +0 robe a +0 hand axe a +0 heavy orcbow a +2 chain mail of fire resistance an orc corpse (skeletalised by now) (24, 16, D) the +9 spear "Piudog" {flame, ^Contam Will+ Str+2 SInv} ^Contam: It causes magical contamination when unequipped. Will+: It increases your willpower. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (24, 18, D) the ring "Nusew" {*Corrode rPois Int+2 Dex+4 Slay+4} [ring of slaying] *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). an amulet of faith a ring of magical power an amulet of reflection the +0 cloak "Woyh" {*Corrode +Blink Str+5} *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. Str+5: It affects your strength (+5). a +6 ring of strength a ring of resist corrosion the ring of the Ikuchi {rF+ rC- Will+ Int-3 Stlth+ Fire} [ring of fire] rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int-3: It affects your intelligence (-3). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. +0 shadow dragon scales (24, 22, D) 4 large rocks (24, 32, D) a +0 robe (24, 33, D) a +0 longbow (still there?) the +7 scale mail of Marbles {rPois Will+} (still there?) rPois: It protects you from poison. Will+: It increases your willpower. a +0 leather armour (still there?) (24, 34, D) the staff of Ejucudin {rC+ Dex+3 Stlth- Fire Ice} [staff of cold] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. (unseen) (24, 35, D) a +0 short sword (still there?) a +0 short sword (still there?) a +1 scale mail of poison resistance (still there?) (24, 37, D) a +0 dagger a +0 robe an elf corpse (24, 38, D) a +0 shortbow (still there?) a +1 ring mail of fire resistance (still there?) a +0 dagger (still there?) a +0 shortbow (still there?) a +0 leather armour (still there?) an elf corpse (still there?) an elf corpse (still there?) (24, 41, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (25, 0, D) a +3 antimagic whip (25, 1, D) the staff of Fimbulwinter {^Drain rElec Int+4 Summ Air} [staff of air] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. (25, 16, D) a +5 rapier of electrocution (25, 17, D) a +6 dire flail of protection (25, 18, D) Sif Muna's Elucidation of Engineered Geometries Spells Type Level a - Maxwell's Portable Piledriver Translocation 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Forge Blazeheart Golem Fire/Forgecraft 4 (25, 21, D) a ghoul corpse (25, 32, D) a tin of tremorstones (2/2) (25, 33, D) a +0 robe (25, 34, D) a +1 spear of venom (still there?) a +0 robe (still there?) Awkoa's Secrets of Enchantment (still there?) Spells Type Level a - Slow Hexes 1 b - Jinxbite Hexes 2 c - Ensorcelled Hibernation Hexes/Ice 2 (25, 35, D) a +2 long sword of protection (still there?) a +0 robe (still there?) the ring "Culih" {rC+ MP+9} (still there?) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). an elf corpse (still there?) (25, 37, D) a +4 heavy broad axe (still there?) a +0 robe (still there?) (26, 1, D) a staff of earth (26, 32, D) a book of Annihilations (26, 34, D) the Directory of the Discharge and Stones Spells Type Level a - Sandblast Earth 1 b - Lehudib's Crystal Spear Conjuration/Earth 8 c - Fire Storm Conjuration/Fire 9 (unseen) (26, 37, D) a +4 ring of slaying (27, 0, D) a +2 heavy flail (27, 1, D) a +0 battleaxe (27, 17, D) a staff of death (27, 20, D) 4 large rocks a tainted leviathan corpse (27, 33, D) a +0 shortbow a +0 dagger a +0 leather armour 2 potions of might an elf corpse (27, 34, D) a +0 short sword (27, 35, D) a +0 rapier a +0 rapier a +0 leather armour a ring of magical power (28, 0, D) a +0 dire flail (28, 16, D) the staff of the Disbelieving Tick {rF+ rN+ Dex+5 Necro} [staff of death] rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). Necro: It increases the power of your Necromancy spells. (28, 17, D) a +2 great sword of flaming (28, 32, D) a +0 rapier (28, 33, D) a +0 robe (28, 34, D) a +0 long sword a +0 scale mail an elf corpse (29, 16, D) the +4 long sword of Qonul {freeze, rC+} rC+: It protects you from cold. (29, 17, D) a +0 short sword of distortion (29, 33, D) a book of Hexes (34, 28, D) a +0 morningstar of protection (35, 0, D) the +1 leather armour of Yesterday {rC+ Regen+} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. (35, 14, D) +0 acid dragon scales (35, 16, D) a +0 dagger a +2 robe an orc corpse (skeletalised by now) (35, 28, D) a +2 orcbow of draining (35, 29, D) a staff of air (36, 0, D) the staff of Destiny {rF++ Str-4 SInv Earth} [staff of earth] rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (36, 15, D) a +0 heavy hand axe (36, 28, D) a +0 shortbow of draining (36, 29, D) a +1 spear of venom (37, 15, D) a +3 leather armour of poison resistance (37, 20, D) a +0 mace a +0 chain mail (37, 28, D) a +2 flail of holy wrath (38, 1, D) a staff of air a +1 rapier of speed (38, 9, D) a +0 robe (38, 16, D) an orc corpse (skeletalised by now) (38, 17, D) a +1 dagger of distortion a +0 robe (38, 18, D) a +0 hand axe a +0 chain mail an orc corpse (skeletalised by now) (38, 19, D) a +0 plate armour a +0 war axe a +0 ring mail (38, 20, D) a +2 bardiche of flaming a +0 flail a +0 chain mail a +0 long sword a +0 chain mail (38, 21, D) a +0 great sword a +1 plate armour of cold resistance a +0 flail a +0 plate armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (38, 28, D) a +5 dagger of venom (38, 34, D) a cane toad corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (38, 35, D) a komodo dragon corpse (skeletalised by now) (39, 0, D) a +2 scale mail of fire resistance (39, 14, D) a ring of poison resistance a ring of wizardry a ring of fire a ring of resist corrosion the +9 bardiche of the Original Sin {freeze, rElec MP-9 Int+3 Stlth+} rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. +2 ice dragon scales (39, 18, D) a +0 arbalest a +1 robe of positive energy a +0 halberd a +0 long sword (39, 19, D) a +0 great mace a +0 arbalest a +0 chain mail a +0 arbalest an orc corpse (skeletalised by now) (39, 20, D) a +0 plate armour (39, 28, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. the +10 crystal plate armour of Pantheism {rN+++ Str-3 Int-5 SInv} rN+++: It renders you almost immune to negative energy. Str-3: It affects your strength (-3). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. the ring "Huyth" {rF+ Int+2 Stlth+} [ring of protection from fire] rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. the ring "Cinotwal" {rN+ Dex+5} [ring of positive energy] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). an amulet of regeneration a +4 ring of slaying the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the amulet of Vitality {Regen++ RegenMP++} [amulet of nothing] Regen++: It increases your rate of health regeneration. RegenMP++: It increases your rate of magic regeneration. (39, 29, D) a +2 mace of protection (39, 34, D) a yak corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (40, 0, D) the +7 long sword of Irritation {heavy, +Blink Str+3} +Blink: It lets you blink. Str+3: It affects your strength (+3). (40, 16, D) 2 boomerangs (40, 17, D) a +0 chain mail (40, 20, D) an orc corpse (skeletalised by now) (40, 21, D) a +0 arbalest (40, 28, D) a +2 orcbow of flaming (40, 34, D) a basilisk corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (41, 0, D) a +2 ring mail of willpower (41, 8, D) a +0 long sword (41, 19, D) a +1 battleaxe a +0 chain mail a +0 hand axe a +0 chain mail a kobold corpse (skeletalised by now) (41, 28, D) a +2 leather armour of willpower (41, 29, D) the Catalogue of Lethal Ashes Spells Type Level a - Ignite Poison Fire/Alchemy 4 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Cigotuvi's Putrefaction Necromancy/Air 4 (42, 14, D) a +1 hand axe of venom (42, 28, D) a +4 dagger of flaming (42, 29, D) a +7 chain mail of ponderousness (43, 4, D) a +2 shortbow of flaming (43, 14, D) a +2 heavy glaive (43, 15, D) a +2 robe of willpower (49, 0, D) a book of Air (49, 24, D) the +6 war axe "Tajiklu" {pain, rC+ Str+2 Dex+3} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). (49, 37, D) a +2 barding of stealth (49, 39, D) a +0 dagger a +0 robe the +0 buckler of Starshine {rC+ Will+ rCorr} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (49, 40, D) a +0 great mace a +0 chain mail (49, 41, D) a +0 robe (50, 0, D) a +2 glaive of venom (50, 1, D) a +1 triple crossbow of freezing (50, 6, D) a +0 animal skin (50, 12, D) a book of Necromancy (50, 13, D) a +2 rapier of distortion (50, 38, D) a +0 morningstar a +0 robe (51, 0, D) a staff of cold (51, 1, D) +0 shadow dragon scales (51, 4, D) a cane toad corpse (skeletalised by now) (51, 5, D) a +0 hand axe (51, 13, D) the +4 plate armour of Shielding {-Tele Fly rPois rC+++} -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rPois: It protects you from poison. rC+++: It renders you almost immune to cold. (51, 24, D) a staff of cold (51, 39, D) a +4 vampiric spear (51, 40, D) a +0 morningstar (51, 42, D) a +3 war axe a +0 plate armour (52, 1, D) the blade talisman "Hot Simy" {Harm} [blade talisman] Harm: It increases damage dealt and taken. (52, 4, D) a staff of fire a +0 robe a spriggan corpse (skeletalised by now) (52, 6, D) a +3 antimagic rapier a +0 animal skin a yak corpse (skeletalised by now) a komodo dragon corpse (skeletalised by now) (52, 7, D) a black mamba corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (52, 8, D) a wolf corpse (skeletalised by now) (52, 12, D) an amulet of magic regeneration an amulet of magic regeneration a +6 ring of strength a ring of wizardry a +5 heavy glaive the Unrestrained Analects (52, 13, D) a staff of conjuration (52, 24, D) a staff of air (52, 25, D) a staff of earth (52, 36, D) a +2 robe (52, 39, D) a +0 short sword of electrocution a +0 robe (53, 0, D) a staff of alchemy (53, 1, D) a +1 leather armour of willpower (53, 5, D) a hydra corpse (skeletalised by now) (53, 25, D) a staff of alchemy (53, 38, D) a +2 trident of flaming (54, 4, D) a water moccasin corpse (skeletalised by now) (54, 24, D) a +3 flail of protection (54, 25, D) the +1 mace of the Toad {heavy, Fly Int+4 Stlth+} Fly: It grants you flight. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. (54, 36, D) a +0 dagger (55, 0, D) a staff of death (unseen) (55, 1, D) a +2 falchion of electrocution (55, 12, D) a +4 great sword of holy wrath (55, 13, D) a +3 ring mail of poison resistance (55, 24, D) the staff of the Howling Hero {rPois rCorr Air Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. (59, 36, D) a +2 long sword (59, 37, D) 4 potions of haste (61, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (61, 16, D) a +1 chain mail of willpower (unseen) (61, 26, D) a +3 plate armour of positive energy (61, 36, D) a +5 flail of protection (61, 37, D) an amulet of magic regeneration an amulet of the acrobat an amulet of regeneration (61, 40, D) a +5 battleaxe a +0 chain mail a human skeleton (61, 41, D) a +2 war axe of flaming a +0 chain mail a human skeleton (62, 0, D) a +6 morningstar of flaming (62, 1, D) a +0 trident a boomerang a +6 quarterstaff of pain (62, 2, D) a +0 trident a boomerang (62, 11, D) an iguana corpse (skeletalised by now) (62, 17, D) a +6 heavy spear (62, 26, D) a +6 spear (62, 27, D) a +0 plate armour of cold resistance (62, 36, D) a staff of fire (62, 37, D) a staff of air (62, 41, D) a +1 great sword of draining a +0 chain mail (63, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 12, D) a jackal corpse (skeletalised by now) (63, 16, D) a staff of conjuration (63, 17, D) +1 ice dragon scales (63, 21, D) a hell hound corpse (skeletalised by now) a hell hound corpse (skeletalised by now) (63, 27, D) a +1 short sword of protection (63, 32, D) a +3 dagger a +0 robe (63, 37, D) a staff of cold (64, 16, D) a +4 long sword of holy wrath (unseen) (64, 26, D) a staff of fire (64, 27, D) a staff of death (65, 26, D) the +9 quarterstaff "Valueq" {pain, rF+ rC+ Str+3} rF+: It protects you from fire. rC+: It protects you from cold. Str+3: It affects your strength (+3). (68, 0, D) the +5 scimitar "Boddeupp" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). (70, 8, D) the +4 scale mail of Nubyveim {rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower. (70, 9, D) a +3 shortbow of flaming (70, 11, D) a river rat corpse (skeletalised by now) (70, 12, D) a river rat corpse (skeletalised by now) (70, 37, D) a +2 mace of venom (70, 40, D) a wyvern corpse (skeletalised by now) (71, 8, D) a +1 glaive of venom (71, 16, D) a +6 great sword of holy wrath (71, 17, D) a +1 robe (71, 26, D) a +3 battleaxe of electrocution (71, 27, D) a book of Necromancy (71, 30, D) a +0 short sword a draconian corpse (skeletalised by now) (71, 31, D) a +0 flail (71, 36, D) a staff of earth (71, 37, D) a staff of earth (72, 9, D) a +2 dagger of venom (72, 12, D) a jackal corpse (skeletalised by now) (72, 26, D) a +1 robe (72, 30, D) a +0 dagger (72, 36, D) the +5 dire flail of Ymeaq {freeze, rElec Will+} rElec: It insulates you from electricity. Will+: It increases your willpower. (72, 41, D) a swamp drake corpse (skeletalised by now) (73, 1, D) the staff of Waxocorgh {rElec rF+ rC+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Air: It increases the power of your Air spells. (73, 26, D) a staff of cold (73, 27, D) a staff of earth (73, 30, D) a +0 mace