cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a +0 buckler a +0 scale mail a +0 trident a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 15, D) an amulet of faith (still there?) a +2 ring mail of willpower (still there?) (36, 0, D) a +2 helmet of intelligence (36, 1, D) a staff of cold (37, 0, D) a +0 dagger (37, 1, D) a fortress talisman (37, 6, D) a +0 trident a +0 plate armour (37, 8, D) a +2 quarterstaff of speed an orc corpse (38, 0, D) a +0 hand axe (38, 1, D) a +1 dagger of venom (38, 7, D) a +0 hand axe a +0 chain mail a +0 giant club an orc corpse (38, 8, D) a +0 scimitar a +0 plate armour an orc corpse (39, 6, D) a +0 halberd a +0 chain mail an orc corpse (39, 7, D) the +2 mace "Beast's Undoing" {drain, Str+3} Str+3: It affects your strength (+3). a +0 chain mail a +0 giant club an orc corpse an ogre corpse (39, 15, D) a ring of resist corrosion (39, 16, D) a +3 morningstar of venom (unseen) (40, 0, D) a +1 chain mail of fire resistance (40, 1, D) a staff of air (40, 7, D) a +0 giant club an ogre corpse (40, 8, D) a +0 hand axe a +0 arbalest a +0 chain mail a +0 giant spiked club an orc corpse an ogre corpse (40, 9, D) a +0 hand axe a +0 chain mail an orc corpse (40, 15, D) a +2 helmet of see invisible (40, 17, D) a +0 quarterstaff (still there?) a +1 robe of positive energy (still there?) a ring of willpower (still there?) (41, 1, D) a staff of conjuration (41, 15, D) Great Wizards, Vol. II (42, 0, D) a +1 hand axe of electrocution (42, 1, D) a +1 whip of freezing (42, 15, D) a +1 leather armour of fire resistance (unseen) (43, 15, D) a staff of air (unseen) (49, 0, D) a staff of alchemy (49, 12, D) the +5 ring mail "Ciataone" {rC+ Dex-5 SInv Stlth+} rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (49, 24, D) a +3 giant club (49, 36, D) a staff of fire (50, 0, D) the +8 arbalest of Pandemonium {heavy, rElec} rElec: It insulates you from electricity. (50, 1, D) a +0 flail (50, 13, D) a staff of air (50, 29, D) a +0 whip of electrocution a +0 falchion a +0 leather armour the goblin corpse of Sprozz (skeletalised by now) (50, 36, D) an amulet of faith (50, 37, D) a +2 demon whip of electrocution (50, 41, D) a komodo dragon corpse (skeletalised by now) (50, 42, D) a water moccasin corpse (skeletalised by now) (51, 0, D) a serpent talisman (51, 1, D) a +0 battleaxe (51, 7, D) a guardian serpent skeleton (51, 9, D) a guardian serpent skeleton (51, 12, D) a ring of see invisible (51, 13, D) a ring of resist corrosion (51, 24, D) a +0 lajatang (51, 25, D) a +0 hand axe (51, 28, D) a +1 hat of stealth a +2 vampiric lajatang a +1 robe of willpower a +0 dagger the orc corpse of Nergalle (skeletalised by now) (51, 36, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of ice a staff of air (51, 40, D) a water moccasin corpse (skeletalised by now) (52, 1, D) a staff of earth (52, 4, D) a +0 trident an adder skeleton a naga skeleton (52, 7, D) a guardian serpent skeleton a water moccasin skeleton an adder skeleton (52, 9, D) a +1 antimagic great mace a naga skeleton (52, 12, D) a +0 short sword of draining (52, 13, D) a +2 scale mail of cold resistance (52, 25, D) a +1 shortbow of flaming (52, 27, D) a +1 flail of protection a +0 chain mail the human corpse of Edmund (skeletalised by now) (52, 28, D) a +0 scimitar of flaming (52, 31, D) the human corpse of Nikola (skeletalised by now) (52, 36, D) a +4 orcbow of draining (52, 41, D) a water moccasin corpse (skeletalised by now) (52, 42, D) a water moccasin corpse (skeletalised by now) (53, 1, D) a +1 antimagic broad axe (53, 8, D) an adder skeleton a guardian serpent skeleton (53, 9, D) a +3 flail of protection (53, 12, D) a +4 orcbow of draining (53, 13, D) the +3 morningstar of Rotemota {flame, rCorr Stlth+} rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (53, 19, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (53, 25, D) the +8 war axe of Xom's Displeasure {venom, rN++} rN++: It greatly protects you from negative energy. (53, 26, D) a +0 cloak a +2 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (53, 30, D) a +3 rapier of electrocution a +0 robe (53, 37, D) a +2 longbow of freezing (54, 1, D) the +7 short sword of Cuwkuam {drain, rPois Int+2} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). (54, 12, D) the spider talisman of the Carbunclo {rN+ MP+8 Dex-2} [spider talisman] rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). Dex-2: It affects your dexterity (-2). (54, 13, D) the +3 quarterstaff of the Big Bang {holy, rPois rF+ rN+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (54, 24, D) a staff of conjuration (55, 1, D) a staff of alchemy (55, 12, D) a +0 plate armour of poison resistance (59, 37, D) the +3 partisan "Ownut" {flame, Int+3 Dex+4} Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). (60, 36, D) 4 potions of haste (61, 8, D) a staff of air (61, 20, D) a +0 trident 3 boomerangs (61, 21, D) a +0 trident (61, 26, D) a staff of conjuration (61, 36, D) a +3 broad axe of flaming (61, 41, D) a water moccasin corpse (skeletalised by now) (61, 42, D) a hell rat corpse (skeletalised by now) (62, 0, D) a +1 hand axe of electrocution (62, 8, D) a staff of alchemy (62, 9, D) the +8 whip of Taoqoex {heavy, rC+ Int+4} rC+: It protects you from cold. Int+4: It affects your intelligence (+4). (62, 26, D) a staff of alchemy (62, 30, D) a +0 whip a draconian corpse (skeletalised by now) (62, 31, D) a +0 dagger a +0 short sword a +0 flail (62, 32, D) a +0 dagger a draconian corpse (skeletalised by now) (62, 36, D) the +0 robe of Fresh Joy {Dex+2} Dex+2: It affects your dexterity (+2). (62, 41, D) a yak corpse (skeletalised by now) (63, 0, D) the +0 short sword of Qexonyri {elec, rN+ rCorr} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (63, 16, D) a +3 quarterstaff of draining (63, 17, D) a +2 scale mail of poison resistance (63, 20, D) a +0 shortbow (63, 22, D) a wind drake corpse (skeletalised by now) (63, 26, D) a storm talisman (63, 27, D) a +2 ring mail of fire resistance (63, 30, D) a +0 mace a draconian corpse (skeletalised by now) (63, 36, D) a +3 hand axe of electrocution (63, 41, D) a komodo dragon corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 42, D) a bullfrog corpse (skeletalised by now) (64, 16, D) the +2 scimitar of Locus Delicti {flame, rF+ Int+4 Dex-5} rF+: It protects you from fire. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). (64, 20, D) a merfolk corpse (skeletalised by now) (64, 21, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (64, 26, D) a +3 heavy broad axe (64, 30, D) a +0 battleaxe (64, 31, D) a +0 dagger a draconian corpse (skeletalised by now) (65, 26, D) the staff "Myejuliv" {rPois rC+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Alch: It increases the power of your Alchemy spells. (68, 0, D) a staff of death (69, 0, D) a +5 giant spiked club (69, 36, D) the staff of Laceration {rF+ Fire Earth} [staff of fire] rF+: It protects you from fire. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (70, 8, D) a +4 long sword of distortion (70, 9, D) a +1 antimagic trident (70, 11, D) a +0 rapier a +0 robe a +2 buckler of protection a spriggan corpse (skeletalised by now) (70, 12, D) a +0 short sword a +0 robe a +0 buckler (70, 36, D) a +1 leather armour of fire resistance (70, 37, D) a +1 ring mail of fire resistance (71, 8, D) a +6 arbalest (71, 17, D) the +11 quarterstaff of Reinforcement {pain, rElec rN+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. (71, 28, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (71, 30, D) a +0 arbalest (71, 31, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 11, D) a +0 short sword a +0 robe (72, 27, D) a staff of fire (72, 30, D) a +0 arbalest 3 large rocks a yaktaur corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (72, 37, D) a +3 scale mail of fire resistance (73, 1, D) a +6 hand axe of distortion (73, 16, D) a +4 sling of freezing (73, 17, D) a staff of death (73, 27, D) a +1 heavy flail (73, 30, D) 6 large rocks a cyclops corpse (skeletalised by now) (73, 37, D) the +1 ring mail of Lycuo {Dex+2} Dex+2: It affects your dexterity (+2). (74, 3, D) a bullfrog corpse (skeletalised by now)