cyberm0nk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a ring of flight (61, 3, D) a +0 flail (61, 4, D) a +0 club an orc corpse (skeletalised by now) (61, 8, D) a +0 heavy shortbow (61, 11, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (61, 16, D) a +2 antimagic demon trident (61, 26, D) 4 potions of haste (62, 3, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 9, D) a +2 antimagic long sword (62, 10, D) a +0 rapier a +0 robe (62, 16, D) a +3 antimagic rapier (62, 26, D) a staff of earth (unseen) (62, 27, D) a book of the Warp (63, 3, D) a +0 dagger a +0 robe (63, 16, D) a +0 vampiric partisan (63, 17, D) a +3 heavy triple sword (63, 26, D) the amulet "Wurith" {Rampage Acrobat rCorr} [amulet of the acrobat] Rampage: It bestows one free step when moving towards enemies. Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. (unseen) (63, 27, D) a Compendium of Siegecraft (64, 10, D) a +0 long sword a +0 robe (64, 17, D) a staff of alchemy (64, 26, D) the +4 quarterstaff "Hoacanah" {flame, ^Fragile rElec rF+} ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. (unseen) (64, 27, D) the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). (unseen) (65, 26, D) a +3 scale mail of cold resistance (unseen) (67, 0, D) a +1 great mace of protection (67, 2, D) a +0 long sword a +0 robe (67, 4, D) a +0 dagger a +0 robe (68, 3, D) a +0 dagger a +0 robe (69, 0, D) a +1 spear of distortion (70, 8, D) a +2 ring mail of cold resistance (70, 12, D) a brain worm corpse (71, 11, D) a brain worm corpse (71, 16, D) a +0 whip of venom (71, 17, D) a +3 plate armour of cold resistance (71, 26, D) a +2 ring mail of fire resistance (71, 30, D) a +0 dagger a +0 robe (71, 31, D) a +0 rapier a +0 ring mail (72, 17, D) a +1 robe of willpower (72, 27, D) a +2 arbalest of flaming (72, 29, D) a +0 long sword a +0 leather armour an elf corpse (72, 31, D) a +3 short sword of draining (73, 1, D) the +5 sling of Dullness {heavy, rC++} rC++: It greatly protects you from cold. (73, 3, D) an adder corpse (skeletalised by now) (73, 16, D) a +2 hand axe of flaming (73, 26, D) a staff of earth (73, 27, D) a staff of conjuration (73, 30, D) a +0 long sword a +0 robe (75, 1, D) the staff of the Establishment {Dex+3 Earth} [staff of earth] Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells.