cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +0 buckler a +0 scale mail a +0 war axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +0 double sword of holy wrath (61, 8, D) a +1 vampiric trident (61, 10, D) a +0 shortbow a centaur corpse (skeletalised by now) (61, 26, D) the staff of Ivanum {*Slow rElec rPois rC++ MP+9 Air} [staff of air] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. MP+9: It affects your magic capacity (+9). Air: It increases the power of your Air spells. (unseen) (61, 29, D) 2 large rocks a cyclops corpse (62, 0, D) a staff of air (62, 3, D) a water moccasin corpse (skeletalised by now) (62, 8, D) the +1 scale mail of Misconduct {rElec rCorr Int+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (62, 9, D) the staff "Nunwoikhlah" {*Corrode rElec Conj Necro Alch} [staff of conjuration] *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. (62, 10, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (62, 11, D) a +0 arbalest (62, 16, D) a +2 plate armour of poison resistance (62, 17, D) a +2 battleaxe of venom (62, 21, D) a +2 dagger of freezing a +0 robe (62, 22, D) a +0 cloak (62, 26, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (62, 27, D) the Discourse on Malevolent Mysteries Spells Type Level a - Grave Claw Necromancy 2 b - Animate Dead Necromancy 4 (unseen) (62, 31, D) 4 large rocks (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) a +1 war axe of electrocution (63, 10, D) a +0 shortbow (63, 16, D) a staff of air (63, 26, D) a +2 shortbow of flaming (unseen) (63, 27, D) a +5 flail of venom (unseen) (63, 29, D) 5 large rocks (63, 30, D) a +0 shortbow a centaur corpse (64, 16, D) the +1 scale mail of Ocyemm {*Slow rC+ rN+ Slay+2} *Slow: It may slow you when you take damage. rC+: It protects you from cold. rN+: It protects you from negative energy. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (64, 17, D) the +1 eveningstar "Brilliance" {foul flame, Umbra} Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. (64, 21, D) a +0 broad axe a +0 chain mail (64, 26, D) a +2 arbalest of freezing (unseen) (64, 27, D) a +0 hat of intelligence (65, 26, D) the amulet of Fugeozxa {Faith rPois rC+ rN+ Int-2} [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC+: It protects you from cold. rN+: It protects you from negative energy. Int-2: It affects your intelligence (-2). (unseen) (67, 0, D) a +1 dagger of speed (unseen) (68, 0, D) a +3 war axe of freezing (69, 0, D) a +2 long sword of protection (unseen) (70, 8, D) the +2 scale mail of the Rescuing Gods {rC- Int+6} rC-: It makes you vulnerable to cold. Int+6: It affects your intelligence (+6). (70, 9, D) a staff of conjuration (70, 10, D) a +0 scythe a +0 robe (70, 11, D) a +0 club a +0 robe a +3 quarterstaff of chaos a +0 cloak the human corpse of Jessica (skeletalised by now) the gnoll corpse of Crazy Yiuf (skeletalised by now) (71, 11, D) a +2 dire flail of draining a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (71, 16, D) a +4 arbalest of draining (unseen) (71, 17, D) a staff of air (unseen) (71, 21, D) a polar bear corpse (skeletalised by now) (71, 26, D) a +9 plate armour of ponderousness (71, 27, D) the +4 chain mail of Pleasant Breezes {rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). (71, 30, D) 4 large rocks a cyclops corpse (72, 8, D) the +3 robe "Gubekob" {Fly Dex+5} Fly: It grants you flight. Dex+5: It affects your dexterity (+5). (72, 9, D) a staff of death (72, 12, D) a +0 dagger a +0 robe (72, 16, D) a staff of air (72, 21, D) an elephant corpse (skeletalised by now) (72, 26, D) a +5 scimitar of electrocution (72, 27, D) a +2 robe of willpower (72, 30, D) a wind drake corpse (73, 3, D) a shapeshifter corpse (skeletalised by now) (73, 16, D) a +6 glaive of venom (73, 17, D) a +1 sling of freezing (unseen) (73, 20, D) a cane toad corpse (skeletalised by now) (73, 26, D) a staff of conjuration (73, 27, D) a +2 falchion of freezing (73, 30, D) a +0 shortbow a centaur corpse (74, 3, D) an ugly thing corpse (skeletalised by now) (75, 1, D) a +1 morningstar of protection (75, 33, D) a +0 trident a merfolk corpse (skeletalised by now)