cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (35, 0, D) the +0 robe "Vubo" {rF+ rN++ Str+4 Dex-5} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). (35, 14, D) a +0 long sword (35, 15, D) a +0 robe (still there?) a +0 vampiric whip (still there?) (36, 0, D) a ring of resist corrosion (36, 14, D) a +0 dagger (36, 19, D) a shapeshifter corpse (37, 0, D) the staff of the Pit {rElec rC+ Conj Hexes} [staff of conjuration] rElec: It insulates you from electricity. rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. (37, 1, D) the +2 sling of Terror {flame, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (37, 15, D) a +1 vampiric great sword (still there?) a +0 robe (still there?) the ring "Ysivu" {rN+ AC+4 Int-2 Dex+2 SInv} (still there?) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +0 scimitar of distortion (still there?) a book of Movement (still there?) an elf corpse (still there?) an elf corpse (still there?) (38, 1, D) the +0 scimitar of the Abyss {spect, ^Drain Str-3 Int+7 SInv} ^Drain: It drains your maximum health when unequipped. Str-3: It affects your strength (-3). Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. (38, 14, D) the staff "Tabbyqer" {rPois rN+++ rCorr Dex-3 Conj} [staff of conjuration] rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Dex-3: It affects your dexterity (-3). Conj: It increases the power of your Conjurations spells. (unseen) (38, 15, D) a +0 short sword (38, 16, D) a +3 trident of flaming (still there?) a +0 scale mail (still there?) an elf corpse (still there?) (38, 21, D) a +2 rapier of flaming a +2 rapier of flaming a +0 leather armour an elf corpse (38, 22, D) a +0 long sword a +0 robe an amulet of magic regeneration an elf corpse (38, 23, D) a +0 short sword a +0 robe a ring of positive energy (39, 0, D) a +3 plate armour of cold resistance (39, 1, D) a +2 scale mail of fire resistance (39, 14, D) the Atlas of Cold Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Frozen Ramparts Ice 3 (unseen) (39, 15, D) a Grand Grimoire (39, 17, D) a +0 short sword a +0 robe (39, 21, D) a +0 long sword a +0 leather armour an elf corpse (39, 22, D) a +2 long sword of electrocution (still there?) a +0 robe (still there?) (40, 1, D) a +2 spear of venom (40, 14, D) the +8 war axe of Frustration {antimagic, Will+ rCorr Int-4 Stlth+} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Stlth+: It makes you more stealthy. (unseen) (40, 19, D) a +0 dagger a +0 leather armour an elf corpse (41, 0, D) a staff of air (41, 1, D) a staff of death (41, 15, D) a manual of Unarmed Combat (41, 18, D) the +7 great mace "Undeadhunter" {deathbane, rN+} (still there?) rN+: It protects you from negative energy. a +0 robe (still there?) a +0 long sword (still there?) (42, 1, D) the +4 scale mail of Parlour Games {^Contam Rampage Int+5 Stlth+} ^Contam: It causes magical contamination when unequipped. Rampage: It bestows one free step when moving towards enemies. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (42, 14, D) Sif Muna's Precepts of Fever Spells Type Level a - Volatile Blastmotes Fire/Translocation 3 b - Forge Blazeheart Golem Fire/Forgecraft 4 c - Forge Monarch Bomb Fire/Forgecraft 6 (unseen) (42, 15, D) a +0 long sword a +0 rapier (42, 18, D) an elf corpse (43, 14, D) the Octavo of the Horrible Masterpiece Spells Type Level a - Awaken Armour Earth/Forgecraft 4 b - Diamond Sawblades Forgecraft 7 c - Infestation Necromancy 8 (unseen) (43, 15, D) the +0 plate armour of the Poles {rCorr} rCorr: It protects you from acid and corrosion. (unseen) (44, 15, D) a +0 robe (44, 19, D) a +0 robe (49, 0, D) a staff of earth (unseen) (49, 1, D) the +5 spear "Biefeivvou" {freeze, Will+ rCorr Stlth-} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (unseen) (49, 12, D) a staff of conjuration (49, 24, D) a staff of cold (49, 37, D) a book of the Fortress (50, 0, D) a +2 war axe of electrocution (unseen) (50, 1, D) a +1 ring mail of fire resistance (unseen) (50, 12, D) a staff of air (50, 13, D) a +2 mace of distortion (50, 15, D) the +3 hand axe of Putrescence {flame, rPois Str-5 Stlth+} rPois: It protects you from poison. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. a kobold corpse (skeletalised by now) (50, 24, D) the +0 ring mail "Nenekhug" {Int+4} Int+4: It affects your intelligence (+4). (50, 31, D) an adder corpse (skeletalised by now) (50, 37, D) a +0 battleaxe a +0 robe (51, 0, D) a lightning rod (4/4) (51, 1, D) Sif Muna's Verses on the Band and Topography Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Horrible Things Summoning 8 c - Shatter Earth 9 (unseen) (51, 12, D) a +1 falchion of holy wrath (51, 13, D) a +1 dagger (51, 17, D) a +0 robe (51, 18, D) a glowing shapeshifter corpse (skeletalised by now) (51, 25, D) a staff of death (51, 30, D) a +0 dire flail (51, 32, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (51, 36, D) a staff of fire (51, 37, D) a +3 rapier of speed (52, 0, D) the Elucidation of the Mantle and Misfortune Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Anguish Hexes/Necromancy 4 (52, 13, D) a +0 ring mail of poison resistance a glowing shapeshifter corpse (skeletalised by now) (52, 16, D) a +1 mace of protection a +0 robe a kobold corpse (skeletalised by now) (52, 17, D) a very ugly thing corpse (skeletalised by now) (52, 18, D) a glowing shapeshifter corpse (skeletalised by now) a glowing shapeshifter corpse (skeletalised by now) (52, 24, D) a +2 rapier of draining (52, 25, D) a staff of death (52, 28, D) a +0 short sword a +0 robe (52, 36, D) the +2 glaive "Anatrem" {venom, rF- rC++ rN+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. rN+: It protects you from negative energy. (53, 0, D) a +0 glaive (53, 1, D) the +2 flail "Ogrebane" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (53, 18, D) a very ugly thing corpse (skeletalised by now) (53, 24, D) a staff of death (53, 30, D) a +0 battleaxe a +0 robe a naga corpse (skeletalised by now) (53, 31, D) an adder corpse (skeletalised by now) (53, 32, D) a +1 short sword of venom a +0 robe (53, 36, D) the +4 dagger of cyberm0nk's Terror {spect, rElec rC+ rN+ Int+4} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). (54, 0, D) a scroll of brand weapon (54, 1, D) a +3 orcbow of flaming (unseen) (54, 3, D) a ring of wizardry a +0 trident (54, 13, D) a +3 dagger of venom (54, 24, D) a +3 heavy mace (54, 36, D) a +4 great sword of protection (55, 0, D) a +1 robe of willpower (unseen) (55, 12, D) a +1 mace of protection (55, 13, D) a +3 halberd of venom (56, 1, D) the +0 cloak of Zin's Hope {Slay+3} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (unseen) (58, 38, D) a +3 halberd of freezing (59, 36, D) a +5 heavy shortbow (60, 10, D) a +0 trident a +0 leather armour (60, 11, D) a +0 club an orc corpse (skeletalised by now) (60, 36, D) a +0 whip of flaming (60, 37, D) a staff of death (61, 5, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (61, 8, D) a staff of air (61, 11, D) a +0 club a +0 ring mail (61, 16, D) a +1 buckler of protection (61, 36, D) a +3 ring mail of poison resistance (61, 37, D) a +4 trident of venom (62, 0, D) a staff of fire (62, 5, D) a +0 long sword a +0 robe (62, 8, D) a +2 shortbow of freezing (62, 9, D) the +2 dagger of Gaduten {speed, ^Contam ^Fragile rN+ Int+2 Stlth+} ^Contam: It causes magical contamination when unequipped. ^Fragile: It will be destroyed if unequipped. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. (62, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (62, 16, D) a +1 flail of protection (62, 17, D) a staff of alchemy (62, 21, D) a +0 orcbow (62, 22, D) a +0 antimagic orcbow a centaur corpse (skeletalised by now) (62, 26, D) a +1 falchion of freezing (62, 37, D) a staff of cold (63, 0, D) a ring of poison resistance (63, 17, D) a +3 leather armour of positive energy (63, 21, D) a +0 trident (63, 22, D) a +0 orcbow a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (63, 26, D) a staff of air (63, 37, D) a +2 chain mail of cold resistance (64, 21, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (64, 27, D) the serpent talisman "Ywkuigodgh" {rElec} [serpent talisman] rElec: It insulates you from electricity. (64, 28, D) a +0 trident (65, 26, D) a ring of see invisible (67, 0, D) a +2 dagger of venom (68, 2, D) a +0 shortbow a centaur corpse (skeletalised by now) (68, 3, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 0, D) the +4 hand axe "Kogatz" {drain, Fly rN+ MP+9} Fly: It grants you flight. rN+: It protects you from negative energy. MP+9: It affects your magic capacity (+9). (69, 3, D) a +0 orcbow (70, 8, D) a +0 antimagic quarterstaff (70, 9, D) a +1 heavy scimitar (71, 16, D) a +3 leather armour of cold resistance (71, 17, D) a staff of alchemy (71, 22, D) a wind drake corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (71, 26, D) a +3 heavy arbalest (71, 27, D) a +6 long sword of freezing (71, 30, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (71, 31, D) a +0 orcbow (71, 37, D) a +2 ring mail of cold resistance (72, 8, D) the +2 trident of the Coward {antimagic, rPois Str+5} rPois: It protects you from poison. Str+5: It affects your strength (+5). (72, 9, D) a +2 ring mail of cold resistance (72, 16, D) a staff of death (72, 17, D) a staff of fire (73, 1, D) a +2 scimitar of electrocution (73, 16, D) a staff of cold (73, 26, D) a staff of death (73, 31, D) a +0 shortbow (73, 32, D) a +0 orcbow (74, 30, D) a +0 trident a merfolk corpse (skeletalised by now)