cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 1, D) a +4 great mace of protection (19, 16, D) a +4 whip of electrocution (20, 1, D) a staff of air (20, 16, D) an amulet of faith (20, 33, D) a staff of fire (unseen) (21, 1, D) a staff of cold (21, 16, D) a +1 war axe of electrocution (21, 17, D) a +2 scale mail of poison resistance (21, 18, D) a +3 bardiche of flaming (21, 21, D) +0 fire dragon scales an oni corpse (21, 34, D) a +4 dire flail of protection (still there?) a phantom mirror (still there?) (21, 35, D) a +3 chain mail of positive energy (unseen) (22, 0, D) the +7 hand cannon "Mule" {flame, backblast, rF+} rF+: It protects you from fire. (22, 1, D) a +4 giant spiked club (22, 18, D) a +1 demon whip of draining (22, 33, D) the +9 short sword "Impbane" {drain, Int+3} Int+3: It affects your intelligence (+3). (unseen) (23, 0, D) a +4 dagger of flaming (23, 1, D) the +7 spear of Baleful Valour {flame, rPois MP-8 Str+4 Dex+3} rPois: It protects you from poison. MP-8: It affects your magic capacity (-8). Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (23, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (23, 16, D) the +1 chain mail "Zoucw" {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). a +2 plate armour of poison resistance (23, 21, D) a +2 demon whip of flaming (23, 22, D) a +0 demon whip (23, 34, D) a +3 heavy halberd (still there?) a condenser vane (still there?) (23, 35, D) a +2 rapier of electrocution (unseen) (24, 0, D) a +6 ring of strength an amulet of magic regeneration a ring of fire a +6 ring of intelligence a ring of wizardry (24, 1, D) a +3 ring mail of willpower (24, 6, D) +0 shadow dragon scales a shadow dragon corpse (skeletalised by now) (24, 16, D) a +0 great sword of flaming a +6 dagger of venom (24, 33, D) a +1 longbow of freezing (unseen) (24, 34, D) a staff of air (still there?) a +0 great sword of freezing (still there?) (25, 0, D) a staff of earth (25, 1, D) a staff of earth (25, 6, D) a shadow dragon corpse (skeletalised by now) (25, 7, D) a ghoul corpse (skeletalised by now) (25, 19, D) a +3 bardiche of flaming a +1 heavy orcbow a +2 demon whip of draining a +2 flail of protection (25, 20, D) +1 fire dragon scales the +6 chain mail "Hafieduf" {rC+ Regen+ Dex-2} rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). a staff of fire a +1 glaive of flaming +0 fire dragon scales an oni corpse (25, 21, D) a +2 antimagic demon whip (25, 34, D) a ring of ice (26, 0, D) a staff of alchemy (26, 16, D) a staff of earth quicksilver dragon scales the +9 plate armour of Tenacity {+Blink rElec Will+} +Blink: It lets you blink. rElec: It insulates you from electricity. Will+: It increases your willpower. (26, 18, D) a +0 demon whip (26, 19, D) a +0 vampiric demon whip a +0 demon whip the +1 robe "Mamuo" {Harm Str-2 Slay+2 SInv} Harm: It increases damage dealt and taken. Str-2: It affects your strength (-2). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. (26, 33, D) a +2 sling of freezing (unseen) (26, 34, D) a sanguine talisman (27, 16, D) a book of Armaments the staff "Beastslayer" {rElec rF+ Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rF+: It protects you from fire. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (27, 35, D) the +2 halberd "Peomnune" {speed, rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). (unseen) (28, 1, D) a +4 chain mail of poison resistance (28, 17, D) a +1 demon whip of pain a +2 ring mail of fire resistance (28, 33, D) the +3 leather armour of Weightlessness {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (29, 0, D) a staff of alchemy (29, 1, D) a staff of earth (29, 16, D) a +1 vampiric trident (29, 17, D) a staff of alchemy (29, 33, D) a staff of cold (unseen) (35, 0, D) a +3 spear of flaming (35, 14, D) a +2 mace of protection (35, 15, D) the +2 robe of the Gusle {+Blink Will+ Str-3} +Blink: It lets you blink. Will+: It increases your willpower. Str-3: It affects your strength (-3). (35, 28, D) a staff of cold (35, 29, D) a ring of fire a ring of protection from cold a +4 ring of protection an amulet of reflection the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). a +6 ring of intelligence a +6 ring of strength a ring of protection from cold an amulet of guardian spirit a +5 ring of evasion a +6 ring of strength a +6 ring of strength a +6 ring of strength a ring of flight a +4 ring of slaying a +3 tower shield a ring of fire (36, 14, D) a +1 hand axe of flaming (36, 15, D) a +2 plate armour of cold resistance (36, 29, D) a staff of air (37, 0, D) the +0 plate armour of Purple Dead-Nettles {Str+3} Str+3: It affects your strength (+3). (37, 1, D) a book of Death (37, 14, D) the +8 sling "Zuggikhlu" {elec, Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). (38, 0, D) an amulet of reflection (38, 1, D) an amulet of faith (38, 15, D) a +3 orcbow of flaming (38, 21, D) a dream sheep corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (38, 22, D) a water moccasin corpse (skeletalised by now) (38, 23, D) a cane toad corpse (skeletalised by now) (38, 28, D) a +0 vampiric spear (38, 30, D) a +1 dagger of speed (39, 1, D) a book of Flames (39, 14, D) a +4 hand axe of electrocution (39, 15, D) a staff of cold (39, 21, D) a yak corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a wolf corpse (skeletalised by now) (39, 28, D) the staff "Usuajoit" {rPois rCorr Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (40, 0, D) a ring of see invisible (40, 14, D) a sanguine talisman (40, 21, D) a bullfrog corpse (skeletalised by now) (40, 22, D) a cane toad corpse (skeletalised by now) (40, 23, D) a bullfrog corpse (skeletalised by now) (40, 30, D) a +5 shortbow of draining (41, 0, D) a +2 war axe of freezing (41, 1, D) a staff of air (41, 14, D) the +4 hand axe of Plague {venom, rN+ Will++ rCorr} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. (41, 15, D) a +2 morningstar of venom (41, 21, D) a yak corpse (skeletalised by now) (41, 28, D) a +3 heavy great sword (41, 30, D) a cognitogaunt corpse (skeletalised by now) (43, 15, D) the +4 battleaxe of the Wasp {elec, rN+ rCorr Int+5} rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). (44, 28, D) a +1 scimitar of electrocution (49, 1, D) a staff of fire (49, 12, D) a +1 pair of gloves of dexterity (49, 24, D) the +2 robe "Urchiocru" {rElec rN+ Dex-2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). (49, 36, D) a +2 heavy mace (50, 1, D) the +6 scale mail "Neicli" {rPois Int-3 Dex+2} rPois: It protects you from poison. Int-3: It affects your intelligence (-3). Dex+2: It affects your dexterity (+2). (50, 24, D) the +7 demon whip "Tietsic" {pain, rF+ rN+ Int+2} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). (50, 25, D) a +3 dagger of venom (50, 42, D) a +0 battleaxe a +0 chain mail (51, 0, D) a +0 dagger (51, 1, D) a +0 glaive (51, 4, D) a +0 dagger a +0 robe (51, 6, D) a +0 robe (51, 7, D) a +0 heavy arbalest a +0 plate armour (51, 12, D) a ring of see invisible (51, 13, D) a +2 scale mail of willpower (51, 28, D) a +0 antimagic triple crossbow a +0 chain mail of cold resistance an orc corpse (skeletalised by now) (51, 29, D) a +2 great sword a +0 plate armour an orc corpse (skeletalised by now) (51, 30, D) a +1 scimitar of electrocution a +0 chain mail an orc corpse (skeletalised by now) (51, 36, D) a staff of air (51, 37, D) a +2 trident of venom (51, 41, D) a +0 battleaxe a +0 robe a +0 hand axe a +0 dagger a +0 robe a human corpse (skeletalised by now) (52, 4, D) a +0 robe (52, 6, D) a +0 dagger a +0 robe the staff of Joyful Slaughter {rF++ Earth} [staff of earth] rF++: It greatly protects you from fire. Earth: It increases the power of your Earth spells. a +0 robe (52, 13, D) a +1 quarterstaff of draining (52, 18, D) a water moccasin corpse (skeletalised by now) (52, 24, D) a +0 plate armour (52, 25, D) a +0 trident (52, 28, D) a +0 battleaxe a +3 scale mail of willpower a +0 long sword a +0 chain mail an orc corpse (skeletalised by now) (52, 29, D) a +0 dagger a +2 robe of cold resistance the +4 ring mail of the Morning Star {Rampage Dex+5} Rampage: It bestows one free step when moving towards enemies. Dex+5: It affects your dexterity (+5). (52, 31, D) a +2 falchion of protection a +0 chain mail an orc corpse (skeletalised by now) (52, 36, D) a +0 robe (52, 37, D) the +5 quarterstaff of Gaixzos {heavy, +Blink} +Blink: It lets you blink. (52, 41, D) a +0 robe (53, 1, D) a +1 plate armour of fire resistance (53, 2, D) a +1 great sword a +0 robe (53, 4, D) a +0 great sword a +0 plate armour (53, 6, D) a +3 hand axe of freezing a +1 chain mail of fire resistance (53, 19, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 24, D) a +0 mace of draining (53, 27, D) a +0 scimitar (53, 30, D) a +0 great sword a +0 chain mail an orc corpse (skeletalised by now) (53, 36, D) a staff of cold (53, 37, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (54, 1, D) a +2 short sword of draining (54, 17, D) a komodo dragon corpse (skeletalised by now) (54, 24, D) a +0 long sword (54, 25, D) a +0 plate armour (54, 27, D) a +0 dagger (54, 29, D) a +0 giant club a +0 robe (55, 0, D) the staff of Dishonour {Str-5 Conj Forge Alch} [staff of conjuration] Str-5: It affects your strength (-5). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Alch: It increases the power of your Alchemy spells. (55, 1, D) a +0 robe (55, 27, D) a ring of resist corrosion (59, 36, D) a staff of air (59, 37, D) a +0 scale mail of willpower (60, 36, D) a staff of air (60, 37, D) a +2 heavy sling (60, 42, D) a wolf corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (60, 43, D) a water moccasin corpse (skeletalised by now) (61, 0, D) a +2 great mace of protection (61, 8, D) a +3 leather armour of willpower (61, 16, D) a staff of earth (61, 36, D) a +2 scale mail of fire resistance (61, 42, D) a water moccasin corpse (skeletalised by now) (62, 9, D) a +2 mace of draining (62, 16, D) a +0 robe of fire resistance (62, 17, D) a +3 heavy flail (62, 26, D) the +0 flail of Xom's Generosity {heavy, rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). (62, 27, D) the +0 helmet of the Known World {*Slow +Inv rF+++ Slay-5} *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. rF+++: It renders you almost immune to fire. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a ring of positive energy a ring of magical power a ring of ice a +0 buckler a +0 scale mail a +6 ring of intelligence (62, 31, D) a +0 dagger (62, 36, D) a staff of fire (62, 37, D) a fortress talisman (63, 0, D) a +2 sling of flaming (63, 8, D) a +0 war axe of venom (63, 16, D) a +1 glaive of freezing (63, 26, D) the staff "Doohebaf" {rPois rN+ Will+ Necro Ice Air} [staff of death] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (63, 27, D) a staff of earth (63, 30, D) a +0 flail a +0 scale mail a +0 club a +0 leather armour (63, 36, D) the staff "Heiceavu" {rPois Int+3 Necro Earth} [staff of earth] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (64, 17, D) a +0 vampiric great sword (64, 26, D) a +2 quarterstaff of pain (64, 27, D) a +0 dagger a +0 robe a +3 great mace of draining (64, 30, D) a +0 war axe a +0 orcbow a +0 chain mail a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (64, 31, D) a +0 dagger a +0 robe a +0 hand axe a +0 plate armour (69, 0, D) a staff of death (69, 36, D) a +2 scimitar of pain (70, 8, D) a staff of conjuration (70, 9, D) a staff of alchemy (70, 11, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (70, 12, D) a +0 hand axe a +0 chain mail (70, 36, D) a staff of air (70, 41, D) a jackal corpse (skeletalised by now) (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 17, D) a +1 short sword of speed (71, 26, D) a +7 lajatang of electrocution (71, 27, D) a +4 rapier of venom (71, 30, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (71, 41, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (72, 8, D) a staff of death (72, 9, D) the +5 great sword of Weak Integrity {spect, Int+3 Stlth+} Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. (72, 17, D) a +2 scale mail of cold resistance (72, 26, D) a +1 heavy scimitar (72, 27, D) a staff of earth (72, 28, D) an orc corpse (skeletalised by now) (72, 29, D) a +0 hand axe a +0 dagger of freezing a +0 robe a +0 dagger a +0 robe (72, 30, D) a +0 short sword a +0 scale mail a +0 whip an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (72, 36, D) the +2 mace "Harre" {speed, rCorr Str+3} rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). (72, 42, D) a water moccasin corpse (skeletalised by now) (73, 16, D) a +2 plate armour of cold resistance (73, 17, D) the +4 battleaxe "Gaug" {protect, ^Fragile rCorr Str+2} ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). (73, 37, D) a +1 vampiric glaive (75, 1, D) a +2 arbalest of draining