cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (36, 0, D) a ring of see invisible (36, 1, D) a book of Party Tricks (37, 0, D) a ring of magical power (37, 1, D) a +3 heavy sling (unseen) (38, 0, D) a scroll of brand weapon (38, 1, D) a +0 pair of gloves of strength (unseen) (39, 0, D) a lightning rod (4/4) (39, 1, D) the +3 shortbow "Wisaxziu" {drain, Will+ Str+3 Int-2 SInv} Will+: It increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. (unseen) (39, 3, D) a +0 robe a ring of protection from cold (40, 0, D) a book of the Fortress (41, 0, D) a ring of protection from fire (41, 1, D) the amulet "Utotioc" {Faith Int+3 Dex-4 Slay+2} [amulet of faith] Faith: It allows you to gain divine favour quickly. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (unseen) (42, 0, D) the ring "Voaror" {Fly rPois rN+ Will- Int+2} [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+2: It affects your intelligence (+2). (unseen) (42, 1, D) a book of Scorching (49, 1, D) a +3 leather armour of poison resistance (49, 12, D) a staff of cold (49, 36, D) a +0 orcbow of freezing (49, 37, D) a book of Scorching (50, 0, D) a staff of earth (50, 1, D) a +1 spear of freezing (50, 13, D) a staff of conjuration (50, 25, D) a staff of death (51, 0, D) the staff of Icvec {rElec Int+4 Dex-4 Earth} [staff of earth] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Dex-4: It affects your dexterity (-4). Earth: It increases the power of your Earth spells. (51, 5, D) a +0 giant spiked club a +0 giant spiked club a two-headed ogre corpse (51, 6, D) a +0 battleaxe of freezing 10 large rocks a stone giant corpse (51, 12, D) a +2 scimitar of holy wrath (51, 13, D) a +4 antimagic morningstar (51, 30, D) a guardian serpent corpse (skeletalised by now) (51, 31, D) a black mamba corpse (51, 32, D) a guardian serpent corpse (51, 36, D) a +1 heavy war axe (52, 0, D) a staff of conjuration (52, 4, D) 4 large rocks a cyclops corpse (52, 5, D) 5 large rocks a +0 battleaxe of freezing a frost giant corpse (52, 7, D) a +1 battleaxe of freezing 4 large rocks a cyclops corpse (52, 13, D) the +0 ring mail of the Dice {rC++ Str-4 Int+5} rC++: It greatly protects you from cold. Str-4: It affects your strength (-4). Int+5: It affects your intelligence (+5). (52, 18, D) a swamp drake corpse a wyvern corpse (52, 24, D) a +0 trident (52, 25, D) a +3 arbalest of flaming (52, 29, D) a water moccasin corpse (skeletalised by now) (52, 37, D) a staff of alchemy (52, 38, D) a +4 heavy scimitar a +0 chain mail (53, 0, D) a staff of death (53, 4, D) a +0 troll leather armour a troll corpse (53, 6, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 great mace a cyclops corpse a two-headed ogre corpse (53, 7, D) 2 large rocks a cyclops corpse (53, 12, D) a +5 vampiric trident (53, 18, D) +0 ice dragon scales an ice dragon corpse (53, 25, D) the +3 glaive of Efuqohum {flame, Str+5} Str+5: It affects your strength (+5). (53, 30, D) a ball python corpse (53, 31, D) a +0 long sword the +5 sling of Veqisheq {flame, rPois rN+ Str-2 Int+3} rPois: It protects you from poison. rN+: It protects you from negative energy. Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). a +0 robe a +0 scimitar a +0 robe a naga corpse (53, 32, D) a +2 short sword of flaming a +0 robe a naga corpse (53, 36, D) the staff "Killer Klown's Death" {rElec rPois rC- Conj Earth Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (53, 41, D) a +0 plate armour a human corpse (skeletalised by now) (54, 1, D) the staff of Governance {Dex+4 SInv Earth} [staff of earth] Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. Earth: It increases the power of your Earth spells. (54, 19, D) a swamp dragon corpse (54, 20, D) a wyvern corpse (54, 25, D) a staff of air (54, 36, D) a +3 glaive (55, 0, D) a +3 plate armour of cold resistance (55, 12, D) a staff of air (55, 24, D) a +4 partisan (59, 36, D) a spider talisman (59, 37, D) a +3 longbow of freezing (60, 36, D) a +1 ring mail of willpower (61, 26, D) the +3 short sword "Uxav" {freeze, Will++} Will++: It greatly increases your willpower. (61, 36, D) a +2 hand cannon of draining (62, 0, D) a +0 dagger a +0 robe (62, 3, D) a +0 club a +0 hand axe a +0 chain mail a +0 club a +0 ring mail an orc corpse (skeletalised by now) (62, 8, D) the staff of Atat {rC- Summ Fire Earth} [staff of earth] rC-: It makes you vulnerable to cold. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. (62, 9, D) the +9 hand axe of Resourcefulness {holy, +Blink rPois Str-3 Int+3} +Blink: It lets you blink. rPois: It protects you from poison. Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). (62, 11, D) a +4 dire flail a +0 robe (62, 17, D) the staff "Efen" {rPois rC+ Earth} [staff of earth] rPois: It protects you from poison. rC+: It protects you from cold. Earth: It increases the power of your Earth spells. (62, 26, D) a +1 ring mail of fire resistance (62, 36, D) the +0 spear of the Lame Duck {heavy, Str+4 SInv} Str+4: It affects your strength (+4). SInv: It lets you see invisible. (63, 8, D) a +1 spectral giant club (63, 17, D) a staff of air (63, 26, D) quicksilver dragon scales (63, 27, D) a +2 chain mail of poison resistance (63, 31, D) a +3 dire flail a +0 robe (64, 26, D) a +2 leather armour of cold resistance (64, 27, D) a +3 battleaxe of venom (64, 32, D) a +0 dire flail a +0 robe (65, 26, D) the +1 robe of Sosm {Will+} Will+: It increases your willpower. (67, 0, D) the +8 war axe of Fuum {elec, ^Drain rElec Int+3} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). (68, 0, D) a +2 leather armour of cold resistance (68, 8, D) a +0 hand axe (69, 8, D) a +0 short sword a draconian corpse (skeletalised by now) (70, 9, D) +0 storm dragon scales (70, 12, D) a +0 club a draconian corpse (skeletalised by now) (70, 13, D) a +0 hand axe (70, 36, D) the +6 lajatang "Sudemir" {speed, +Blink rF- rC+ SInv} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. SInv: It lets you see invisible. (70, 41, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +1 scale mail of poison resistance (71, 17, D) a staff of alchemy (71, 20, D) a polar bear corpse (skeletalised by now) (71, 27, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (71, 36, D) a +3 short sword of draining (71, 37, D) a book of Scorching (72, 8, D) a staff of conjuration (72, 12, D) a +0 hand axe (72, 16, D) a +2 orcbow of flaming (72, 17, D) a +0 spear of venom (72, 26, D) a +5 dagger of protection (72, 27, D) a +3 arbalest (72, 36, D) a +4 arbalest of flaming (73, 1, D) the +6 short sword "Rerr" {holy, rPois Str+4} rPois: It protects you from poison. Str+4: It affects your strength (+4). (73, 16, D) the +3 robe of Clouds {*Thunder rCloud rElec} *Thunder: It occasionally creates storm clouds above nearby enemies. rCloud: It grants its wearer immunity to clouds. rElec: It insulates you from electricity. (73, 17, D) a +1 heavy mace (73, 27, D) a +4 short sword of protection (74, 3, D) a +2 hand axe of flaming a +0 robe (74, 29, D) a hippogriff corpse (skeletalised by now) (75, 1, D) the +3 battleaxe of Doom {freeze, rC+ Will+} rC+: It protects you from cold. Will+: It increases your willpower.