cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Xeesu Qeaj {rPois rC+} [fortress talisman] rPois: It protects you from poison. rC+: It protects you from cold. a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 trident the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 3, D) a +0 dagger a +0 chain mail (61, 11, D) a +0 short sword a +0 robe (61, 16, D) the +1 ring mail of Zosesat {Str+2} Str+2: It affects your strength (+2). (62, 1, D) a +2 sling of freezing (62, 3, D) a +0 short sword a +0 falchion an orc corpse (skeletalised by now) (62, 8, D) a +4 plate armour of cold resistance (62, 9, D) a +2 quarterstaff of holy wrath (62, 11, D) a +0 short sword a +0 robe (62, 16, D) a +2 plate armour of poison resistance (62, 17, D) a +1 battleaxe of draining (62, 32, D) a wolf spider corpse (63, 3, D) a +0 club an orc corpse (skeletalised by now) (63, 11, D) a wolf corpse (skeletalised by now) (63, 26, D) a +2 heavy quarterstaff (63, 27, D) the +8 long sword "Bagaq" {venom, Str+5} Str+5: It affects your strength (+5). (63, 32, D) a jumping spider corpse (64, 17, D) a +2 plate armour of positive energy (64, 26, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (64, 27, D) a +2 great sword of electrocution (65, 26, D) a +0 falchion of distortion (65, 33, D) a scorpion corpse a wolf spider corpse (66, 32, D) a tarantella corpse (67, 0, D) a staff of death (68, 4, D) an ugly thing corpse (skeletalised by now) (69, 36, D) a +0 mace of holy wrath (unseen) (70, 8, D) a +4 short sword of flaming (unseen) (70, 29, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 36, D) a book of Conjurations (70, 37, D) 4 scrolls of enchant armour (70, 41, D) a +0 short sword a +0 dire flail (71, 12, D) a polar bear corpse (skeletalised by now) (71, 17, D) a staff of conjuration (71, 26, D) the +8 war axe of Theory {speed, rPois rN+ rCorr Stlth-} rPois: It protects you from poison. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (71, 27, D) the +5 short sword of Xapanim {venom, Fly rCorr MP-9 Stlth+} Fly: It grants you flight. rCorr: It protects you from acid and corrosion. MP-9: It affects your magic capacity (-9). Stlth+: It makes you more stealthy. (71, 29, D) a +0 orcbow (71, 36, D) a +2 scale mail of fire resistance (unseen) (71, 37, D) a +0 glaive of protection (unseen) (72, 8, D) a +2 robe of positive energy (unseen) (72, 27, D) a +3 chain mail of fire resistance (72, 29, D) 5 large rocks a +0 orcbow (72, 36, D) a staff of earth (unseen) (72, 37, D) a +1 pair of gloves of infusion (unseen) (72, 40, D) a +0 club (73, 26, D) a +0 orcbow of flaming (73, 27, D) a +2 halberd of protection (73, 29, D) a +0 arbalest (73, 30, D) a +2 arbalest of flaming (73, 36, D) the ring "Pyuchiyca" {rF- rC++ Dex+4 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Dex+4: It affects your dexterity (+4). Ice: It increases the power of your Ice spells. (unseen) (73, 37, D) the Encyclopedia of Finality and Glaciation Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Anguish Hexes/Necromancy 4 d - Curse of Agony Necromancy 5 (unseen) (75, 1, D) a +2 heavy long sword