cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Negation {rF+ Int+6} [inkwell talisman] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour a +0 shortbow the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (59, 37, D) the +3 pair of gauntlets of War {Slay+5} Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (unseen) (60, 37, D) a +1 arbalest of freezing (unseen) (61, 16, D) an amulet of reflection (61, 26, D) the +5 rapier "Isics" {heavy, Int+2} Int+2: It affects your intelligence (+2). (unseen) (61, 37, D) the ring of the Present {rElec rPois Will- Int+4} [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). (unseen) (61, 43, D) a +0 dagger a +0 robe (62, 8, D) a staff of death (62, 9, D) a +0 club an orc corpse (skeletalised by now) (62, 10, D) a +0 falchion (62, 11, D) a +0 club a +0 ring mail (62, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a +0 heavy battleaxe (62, 27, D) a +4 plate armour of poison resistance (62, 37, D) a ring of resist corrosion (62, 41, D) a +0 dagger a +0 robe a human corpse (62, 42, D) the +9 spear of Causality {flame, Dex+5} (still there?) Dex+5: It affects your dexterity (+5). a +0 plate armour (still there?) (63, 16, D) a +1 battleaxe of flaming (63, 27, D) a staff of cold (63, 30, D) a hell hound corpse (63, 32, D) a hell hound corpse (63, 37, D) a staff of fire (unseen) (64, 27, D) the +2 hat of Ephexih {rElec Str+4} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). (65, 26, D) a staff of earth (67, 0, D) a +0 glaive of freezing (68, 0, D) a +0 helmet of intelligence (69, 0, D) a staff of fire (69, 36, D) a +2 orcbow of draining (70, 8, D) a +1 glaive of venom (70, 9, D) a +1 war axe of distortion (70, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a staff of conjuration (70, 37, D) the +3 leather armour of the Bequeathed God {+Blink rC++ Will- Stlth+} +Blink: It lets you blink. rC++: It greatly protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. (70, 43, D) an acid dragon corpse (71, 11, D) a +0 rapier a +0 robe (71, 12, D) a +1 long sword of holy wrath a +0 leather armour (71, 16, D) a +3 morningstar of protection (71, 20, D) 2 boomerangs (71, 26, D) a +2 quarterstaff of pain (71, 36, D) the +9 halberd of the Ghost {venom, rElec} rElec: It insulates you from electricity. (71, 40, D) a steam dragon corpse (71, 42, D) +0 steam dragon scales a steam dragon corpse a rime drake corpse (72, 20, D) a +0 trident a +0 trident (72, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 23, D) a wind drake corpse (skeletalised by now) (72, 36, D) a +3 demon blade of flaming (72, 42, D) a swamp drake corpse (72, 43, D) +0 steam dragon scales a steam dragon corpse (73, 1, D) the +7 sling of Cihev {heavy, rPois} rPois: It protects you from poison. (73, 3, D) a +0 club (73, 17, D) a +1 dagger of holy wrath (73, 26, D) a +5 flail of protection (73, 27, D) a +0 demon whip of venom (73, 37, D) a +2 rapier of draining (74, 3, D) a +0 club (74, 13, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (75, 1, D) the +1 great sword "Tormentor" {protect, ^Contam rElec Dex+2 SInv} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible.