cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (58, 36, D) a staff of death (unseen) (59, 37, D) the staff "With Two Names" {rPois rF- Will- Str+5 Fire Alch} [staff of alchemy] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Will-: It decreases your willpower. Str+5: It affects your strength (+5). Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (unseen) (60, 36, D) a book of Cryoformation (60, 37, D) the ring of Zeeciow {SInv Stlth+} (still there?) [ring of see invisible] SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +1 dagger of speed (still there?) a +0 heavy quarterstaff (still there?) (61, 3, D) a +0 trident (61, 8, D) a +2 spear of venom (61, 16, D) a staff of death (61, 39, D) a +0 trident (62, 0, D) a staff of fire (62, 3, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 8, D) a staff of alchemy (62, 9, D) a +4 rapier of venom (62, 17, D) a +0 eveningstar of pain (62, 21, D) a cane toad corpse (62, 22, D) a bullfrog corpse (62, 23, D) a jackal corpse (62, 26, D) a +1 helmet of see invisible (62, 36, D) Great Wizards, Vol. VII (62, 37, D) a staff of alchemy (unseen) (62, 39, D) a +0 demon trident of venom (still there?) a +0 scale mail (still there?) a +0 buckler (still there?) a demonspawn corpse (still there?) (63, 0, D) a +0 halberd of venom (63, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) a ring of flight (63, 21, D) an iguana corpse (63, 26, D) the +6 long sword "Grum" {flame, Str+4} Str+4: It affects your strength (+4). (63, 27, D) a +0 long sword of draining (63, 36, D) a staff of air (unseen) (63, 38, D) a +0 dagger of venom (unseen) (64, 21, D) a cane toad corpse (64, 31, D) a tarantella corpse (66, 31, D) a jumping spider corpse (67, 0, D) a ring of see invisible (67, 3, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (68, 2, D) a +0 long sword a +0 ring mail (68, 3, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (69, 20, D) a +0 trident of protection 2 boomerangs (70, 9, D) the staff of Integrity {rElec Str+6 Air} [staff of air] rElec: It insulates you from electricity. Str+6: It affects your strength (+6). Air: It increases the power of your Air spells. (70, 20, D) a +0 shortbow a +0 trident a +0 shortbow a merfolk corpse (skeletalised by now) a centaur corpse (skeletalised by now) (70, 21, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 22, D) a wind drake corpse (skeletalised by now) (70, 39, D) a +4 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (70, 40, D) a +0 club a +0 robe a +0 dagger a +2 robe of willpower a +0 rapier a +0 leather armour the human corpse of Jessica (71, 30, D) a hell hound skeleton (71, 36, D) an amulet of regeneration a +5 ring of evasion the +0 pair of boots of a volcano {+Blink Str-4 Int+8 Dex-3} +Blink: It lets you blink. Str-4: It affects your strength (-4). Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). an amulet of reflection a +6 ring of dexterity a +6 ring of intelligence an amulet of regeneration a ring of wizardry a +6 ring of strength a +6 ring of strength a +1 plate armour of cold resistance a +5 ring of evasion a ring of poison resistance a +5 broad axe the +10 zealot's sword {holy, Zealotry, *Rage rN+ EV+3} Zealotry: Whenever the wielder enters a berserk rage, their allies are berserked alongside them. *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. EV+3: It affects your evasion (+3). the ring "Lygiq" {rF- rC+ Dex+3 Ice} [ring of ice] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. a +6 ring of intelligence a +0 glaive a +0 robe a +3 scimitar of draining the orc corpse of Blorkula the Orcula (71, 37, D) a +5 heavy war axe (71, 40, D) a +4 flail of protection a +0 ring mail (72, 8, D) the +1 robe "Seleurgh" {Will+ Regen+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (72, 16, D) a +6 bardiche of venom (72, 17, D) a +2 lajatang of pain (72, 26, D) a lupine talisman (72, 30, D) a hell hog skeleton (72, 39, D) a +0 scythe a +0 robe the human corpse of Sigmund (72, 40, D) a +1 scimitar of flaming (72, 41, D) a +0 giant club a +2 robe of resistance (73, 27, D) the +0 battleaxe of Kismet {freeze, ^Drain rF+ rN+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. (73, 31, D) a +1 scimitar of flaming (73, 36, D) a +2 heavy long sword