cyberm0nk the Dungeon (0, 35, D) a +2 short sword of speed (1, 17, D) the +9 flail of Objectivity {freeze, +Blink rCorr Int+3} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a +0 robe a salamander corpse (skeletalised by now) (1, 18, D) a +0 spear (1, 19, D) a staff of alchemy a +0 robe (1, 24, D) a +0 long sword a +0 robe a +4 ring of protection (2, 14, D) a +0 dagger (2, 15, D) a +1 vampiric dagger (2, 16, D) a +0 flail (2, 21, D) a +0 flail a +0 robe an amulet of guardian spirit (2, 24, D) a +1 spectral quarterstaff a +0 robe (2, 34, D) a +1 hand axe of electrocution (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a +4 heavy quarterstaff (3, 19, D) an anaconda corpse (skeletalised by now) (3, 20, D) the +2 mace "Aleufopto" {speed, Will++ Dex-4} Will++: It greatly increases your willpower. Dex-4: It affects your dexterity (-4). a +0 robe a +1 scimitar of holy wrath a +0 dire flail (3, 31, D) an amulet of reflection (3, 52, D) a staff of alchemy (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 chain mail of fire resistance (4, 17, D) a salamander corpse (skeletalised by now) (4, 19, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (4, 20, D) a +3 short sword of electrocution a +0 robe (4, 32, D) a +5 short sword of venom (4, 52, D) a +2 scythe of distortion (still there?) a book of the Senses (still there?) (5, 15, D) an anaconda corpse (skeletalised by now) (5, 16, D) a +0 spear a +0 robe a naga corpse (skeletalised by now) (5, 18, D) a +0 flail a +0 robe a +2 long sword of electrocution a +0 robe a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (5, 20, D) a +0 long sword a +0 robe a +1 tower shield of protection a ring of poison resistance a naga corpse (skeletalised by now) (5, 32, D) a +0 trident of venom +2 fire dragon scales a staff of conjuration (6, 14, D) a +1 flail of protection (6, 15, D) a +0 quarterstaff a staff of fire a naga corpse (skeletalised by now) (6, 16, D) a +0 robe a +0 orcbow of freezing (6, 19, D) a +0 trident a naga corpse (skeletalised by now) (6, 32, D) a staff of death a staff of conjuration a +4 chain mail of poison resistance a +0 arbalest of draining (6, 52, D) a ring of willpower (still there?) the ring "Yweimnih" {rPois rC+} (still there?) [ring of poison resistance] rPois: It protects you from poison. rC+: It protects you from cold. a +2 pair of boots of flying (still there?) (7, 14, D) the ring of Lobivask {rElec rF+ rC- rCorr Fire} [ring of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Fire: It increases the power of your Fire spells. the ring of Tiudiguu {rF+ Wiz Dex+3} [ring of wizardry] rF+: It protects you from fire. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). the ring "Vocvuth" {rN+ Will+} [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. the ring of Vyut {rPois rN+} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. the ring "Ykkogh" {Int+3 SInv Stlth+} [ring of see invisible] Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. the ring "Veokuh" {rElec EV+5 Dex+5} [ring of evasion] rElec: It insulates you from electricity. EV+5: It affects your evasion (+5). Dex+5: It affects your dexterity (+5). the ring of Nusoak {rN+ Int+3 Slay+2} [ring of positive energy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). a +5 ring of evasion the ring "Putifigu" {*Corrode rN+ Int+2 Dex+3 SInv} [ring of see invisible] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of wizardry a +4 ring of protection a +6 ring of intelligence an amulet of the acrobat an amulet of regeneration a +0 mace (7, 16, D) a +0 whip the +7 falchion of the Hurting Jester {drain, Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). (7, 31, D) the amulet "Segrout" {rF- Regen+ Int+2 Dex+5} [amulet of regeneration] rF-: It makes you vulnerable to fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). a ring of positive energy a +6 ring of dexterity a +6 ring of intelligence a +5 ring of evasion a +4 ring of slaying a +6 ring of dexterity a +6 ring of intelligence (7, 52, D) a +2 short sword of venom (still there?) a +0 trident of flaming (still there?) (7, 56, D) the +7 halberd "Roxt" {pain, rElec Str-4 Int+3 Dex+3} rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (unseen) (8, 14, D) a staff of death (8, 15, D) the +1 mace of the Enfolding Shark {venom, rF+ rCorr Str+4 SInv} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). SInv: It lets you see invisible. (8, 33, D) a staff of cold (8, 52, D) a staff of fire (still there?) a +2 plate armour of cold resistance (still there?) (8, 53, D) an amulet of regeneration (9, 16, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (9, 32, D) the +1 scale mail of Kaovuof {rF+ rCorr Slay-5} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). (9, 33, D) the +1 leather armour of the Slightly Bent {-Tele rN+ Will++ SInv} -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Will++: It greatly increases your willpower. SInv: It lets you see invisible. (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman the inkwell talisman of Ytuimuph {rC+ Dex+3 Slay-5} [inkwell talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). a quill talisman (10, 14, D) a +0 trident (10, 15, D) a +3 leather armour of fire resistance (10, 16, D) a +0 whip (10, 32, D) a staff of death (10, 33, D) a staff of air (11, 0, D) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 buckler a +0 scale mail a +0 war axe the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a book of Weapons (11, 15, D) a staff of alchemy (11, 16, D) a +3 leather armour of positive energy (11, 32, D) the +6 war axe of Luoxavuips {pain, rF+ Will+ MP+11} rF+: It protects you from fire. Will+: It increases your willpower. MP+11: It affects your magic capacity (+11). (11, 52, D) a +3 triple sword of holy wrath (unseen) (11, 57, D) a +0 demon whip (12, 14, D) a +0 trident (12, 32, D) a +1 robe of willpower (12, 52, D) the spider talisman "Vipni" {rN++} [spider talisman] rN++: It greatly protects you from negative energy. (unseen) (13, 32, D) the +8 autumn katana {manifold assault} (13, 33, D) a +2 robe of positive energy (13, 34, D) a +2 pair of boots of rampaging (14, 55, D) a +0 leather armour a +0 dagger a +0 robe a +4 ring of protection a demonspawn corpse (14, 57, D) a +0 dire flail (15, 52, D) a book of Blasting (18, 2, D) a snapping turtle corpse (skeletalised by now) (19, 0, D) a staff of fire (19, 1, D) a +1 spear of venom (19, 16, D) a +1 long sword of protection (19, 17, D) a ring of see invisible (20, 1, D) a +3 arbalest of flaming (20, 32, D) a staff of alchemy (20, 33, D) the +1 great mace of Teitacayj {venom, *Corrode rC+ Str+3} *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+3: It affects your strength (+3). (21, 0, D) a +0 robe (21, 1, D) a staff of earth (21, 5, D) a wind drake corpse (skeletalised by now) (21, 16, D) a +4 war axe of pain (21, 33, D) a +2 antimagic long sword (21, 34, D) a +2 spectral giant club (22, 0, D) a staff of cold (22, 1, D) a +0 trident (22, 2, D) a manticore corpse (skeletalised by now) (22, 6, D) a +3 quarterstaff of draining a +0 leather armour (22, 7, D) a +2 spear of flaming a +0 robe (22, 8, D) a +1 trident of venom a +0 robe of fire resistance a merfolk corpse (skeletalised by now) (22, 16, D) a +1 plate armour of poison resistance (22, 17, D) a +2 halberd of protection a +2 spectral quarterstaff (22, 19, D) a +0 dire flail a +0 chain mail a demonspawn corpse (skeletalised by now) (22, 33, D) the wellspring talisman of Momout {Str-3 Int+3 Dex+7} [wellspring talisman] Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+7: It affects your dexterity (+7). (22, 34, D) a +2 battleaxe of freezing (22, 35, D) a +2 hand axe of venom an ice dragon corpse (skeletalised by now) (23, 0, D) a +1 long sword of electrocution (23, 4, D) a +3 trident of holy wrath a +5 sling (23, 6, D) a +0 trident a +0 leather armour a merfolk corpse (skeletalised by now) (23, 16, D) the +5 scale mail "Vudu" {Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. (23, 32, D) the +2 leather armour "Nurchyd" {rN+ Str+2 SInv} rN+: It protects you from negative energy. Str+2: It affects your strength (+2). SInv: It lets you see invisible. (23, 33, D) the +2 Maxwell's thermic engine {flame, freeze, rev} a +2 orcbow of draining (23, 38, D) a +1 battleaxe of freezing (24, -1, D) an amulet of faith the ring "Zicze" {Fly rC+ Wiz} [ring of wizardry] Fly: It grants you flight. rC+: It protects you from cold. Wiz: It increases the success rate of your magical spells. the ring of Pyluq {rPois Str+3 Int+4 Slay-4 SInv} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). SInv: It lets you see invisible. the ring "Zajut" {^Contam rPois rF- rC+ Dex+3 Ice} [ring of ice] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. the ring of Syuvajoe {AC+4 Int+5 Dex+2} [ring of protection] AC+4: It affects your AC (+4). Int+5: It affects your intelligence (+5). Dex+2: It affects your dexterity (+2). the ring "Yckabbett" {Fly rF+ Dex-4 Slay+4} [ring of slaying] Fly: It grants you flight. rF+: It protects you from fire. Dex-4: It affects your dexterity (-4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (24, 1, D) a book of Death (24, 3, D) a +0 trident (24, 4, D) a harpy corpse (skeletalised by now) (24, 7, D) a +0 spear a +0 leather armour (24, 8, D) a +5 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (24, 17, D) a +0 leather armour (24, 18, D) a +4 heavy glaive (24, 21, D) a quicksilver dragon corpse (skeletalised by now) (24, 32, D) a +1 great mace of holy wrath the staff of Keuv {SInv Forge Earth} [staff of earth] SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. (25, 5, D) the +3 partisan "Zoqaatuj" {holy, rElec rPois rCorr Str-4} rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). a +0 robe a +2 vampiric trident a merfolk corpse (skeletalised by now) (25, 7, D) a manticore corpse (skeletalised by now) (25, 38, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (26, 1, D) a staff of earth (26, 3, D) a +0 leather armour (26, 6, D) a +4 rapier of venom a merfolk corpse (skeletalised by now) (26, 17, D) a +0 lajatang of electrocution (26, 21, D) a +0 demon blade of flaming a +0 leather armour of fire resistance a +0 kite shield (26, 31, D) a +3 war axe of electrocution (26, 34, D) a +0 battleaxe of freezing a staff of cold a +3 mace of holy wrath a +0 double sword of holy wrath (26, 37, D) +0 ice dragon scales the +9 war axe "Urchul" {holy, ^Fragile rF+ Will+ Str+4} ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. Will+: It increases your willpower. Str+4: It affects your strength (+4). an ice dragon corpse (skeletalised by now) (27, 0, D) the +8 battleaxe of Irksome Guile {holy, Fly rC+++ rCorr Str-2} Fly: It grants you flight. rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). (27, 1, D) a +2 eveningstar of draining (27, 31, D) a +1 great sword of protection (27, 34, D) a staff of death a polar bear corpse (skeletalised by now) (28, 0, D) a +0 spear of pain (28, 1, D) a +0 spear (28, 17, D) the +3 robe of Tomorrow {rPois rF+ Str+2} rPois: It protects you from poison. rF+: It protects you from fire. Str+2: It affects your strength (+2). (28, 33, D) a +3 ring mail of poison resistance (29, 0, D) a staff of alchemy (29, 1, D) a staff of conjuration (29, 17, D) the staff "Naga's Peril" {+Blink Earth} [staff of earth] +Blink: It lets you blink. Earth: It increases the power of your Earth spells. (29, 32, D) a +1 battleaxe of freezing (29, 33, D) a +2 triple sword of protection (35, 0, D) the +0 leather armour "Biafomu" {rF+} rF+: It protects you from fire. (35, 14, D) a +1 rapier of draining (35, 15, D) the +3 dire flail "Usuvvav" {protect, rElec Will- rCorr} rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (35, 28, D) a +1 mace of protection (35, 29, D) a +5 arbalest of electrocution (unseen) (36, 0, D) a +0 long sword (36, 1, D) a +2 triple sword of holy wrath a +0 robe (36, 2, D) a +2 long sword of venom a +0 ring mail (36, 15, D) a +3 great sword of holy wrath (36, 29, D) a +4 great sword of freezing (37, 0, D) a +2 battleaxe of freezing (37, 1, D) a +0 helmet of intelligence (37, 2, D) a +0 scimitar a +2 robe of fire resistance an elf skeleton (37, 14, D) a +2 long sword of holy wrath (37, 15, D) the +3 rapier "Lejirch" {pain, Will+ Int+4} Will+: It increases your willpower. Int+4: It affects your intelligence (+4). (37, 29, D) the +10 partisan of Ceza {flame, Fly Will+++ rCorr Int-4} Fly: It grants you flight. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). (38, 0, D) a +0 robe (38, 2, D) a +2 short sword of venom a +0 longbow a +0 leather armour an elf skeleton (38, 5, D) a +0 long sword a +0 robe (38, 14, D) the +4 short sword of the Scroll {reap, Will+ rCorr Dex+3 Stlth-} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Stlth-: It makes you less stealthy. (38, 15, D) a +2 spectral quarterstaff (39, 1, D) +1 shadow dragon scales (39, 3, D) a +4 hand axe of venom a +0 robe (39, 6, D) a +0 shortbow a +1 morningstar of venom a +0 leather armour an elf skeleton (39, 7, D) a +3 long sword of holy wrath (39, 14, D) the ring "Xelefubb" {MP+9 Dex+3} [ring of magical power] MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the ring "Limemi" {Fly rF- rC+ rN+ Will+ Ice} [ring of ice] Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. a ring of protection from fire a +1 mace of draining (39, 15, D) a +2 great mace of protection (39, 28, D) a +3 morningstar of draining a +4 plate armour of fire resistance the +1 ring mail "Xicsat" {+Inv rF- Dex+3} +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Dex+3: It affects your dexterity (+3). a +0 arbalest of electrocution (40, 0, D) a +4 plate armour of cold resistance (40, 2, D) a +6 battleaxe of venom a +0 robe (40, 3, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (40, 5, D) a +0 short sword a +0 robe (40, 7, D) a +0 longbow a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf skeleton an elf skeleton (40, 14, D) a +0 hand axe of electrocution (40, 15, D) a +2 plate armour of willpower (40, 29, D) a +2 scale mail of fire resistance (41, 0, D) a +0 short sword (41, 1, D) the +1 ring mail of the Untouchables {*Slow rF++ Int+3} *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). (41, 2, D) a +0 dagger a +0 robe an elf skeleton (41, 14, D) a staff of alchemy (41, 15, D) the ring "Wuucwerph" {rPois rF++ rC- Str-2 Dex+7 Fire} [ring of fire] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Dex+7: It affects your dexterity (+7). Fire: It increases the power of your Fire spells. the ring of Sesat {Wiz Int+6} [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). the ring "Vugram" {*Slow rN+ Will+ Str-2 Int+4} [ring of willpower] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Str-2: It affects your strength (-2). Int+4: It affects your intelligence (+4). a +6 ring of strength a ring of flight a ring of protection from cold the +4 war axe of Axtor {vamp, rElec rF+ Int+7 Dex+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). Dex+3: It affects your dexterity (+3). a ring of positive energy a +4 ring of slaying a ring of protection from cold the ring "Jiminot" {Int+6 Stlth+} [ring of intelligence] Int+6: It affects your intelligence (+6). Stlth+: It makes you more stealthy. a +6 ring of strength a +0 short sword a +5 crystal plate armour a ring of wizardry (41, 29, D) a +4 sling of flaming (42, 0, D) a +0 short sword (42, 28, D) a staff of cold (42, 29, D) a +0 trident of flaming (42, 30, D) a staff of fire (44, 27, D) a +1 ring mail of cold resistance (48, 13, D) the +1 rapier of Slime {flame, rPois rF- MP-8 Str+7} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. MP-8: It affects your magic capacity (-8). Str+7: It affects your strength (+7). (49, 0, D) a +2 orcbow of freezing (49, 1, D) a fortress talisman (49, 24, D) a staff of fire (50, 0, D) the +1 great sword of True Grit {flame, Will+++} Will+++: It greatly increases your willpower. (50, 12, D) a +2 plate armour of fire resistance (50, 24, D) a +2 pair of boots of flying (50, 38, D) a +1 robe (51, 1, D) a +1 falchion of flaming (51, 3, D) a +3 glaive of holy wrath (51, 4, D) a +0 shortbow a +3 long sword of freezing a +0 robe (51, 12, D) a +1 trident of distortion (51, 24, D) a +5 sling of flaming (51, 25, D) a staff of conjuration (51, 36, D) a +0 flail of draining (51, 37, D) the +4 shortbow of the Eight Queens {speed, *Corrode rF+ Int-5 Dex+6} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). (51, 39, D) the +5 orcbow of Afuomiuc {freeze, rPois Str-4 Dex+5} rPois: It protects you from poison. Str-4: It affects your strength (-4). Dex+5: It affects your dexterity (+5). (52, 0, D) the +0 chain mail of Immorality {rF+ Int+5} rF+: It protects you from fire. Int+5: It affects your intelligence (+5). (52, 1, D) a ring of resist corrosion (52, 4, D) a +2 partisan of holy wrath (52, 7, D) a +3 whip of holy wrath a +0 robe (52, 24, D) a +4 demon whip (52, 25, D) a +3 sling of flaming (52, 37, D) the +1 robe of Vines {NoPotionHeal Regen++++} NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. (52, 40, D) the +5 ice dragon scales of Grottiness {Fly rF- rC++ Int+4} Fly: It grants you flight. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int+4: It affects your intelligence (+4). (53, 0, D) a +0 scale mail of willpower (53, 1, D) a staff of earth (53, 3, D) an apis corpse (skeletalised by now) (53, 12, D) a staff of cold (53, 13, D) a +2 scimitar of flaming a +2 whip of pain (53, 14, D) the +5 halberd of the Fae God {drain, *Rage rC+ Str+4 Int+3} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (53, 25, D) a +1 leather armour of cold resistance (53, 31, D) the +8 rapier "Exo Vatsa" {venom, +Blink Will- Int+8} +Blink: It lets you blink. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). a +0 chain mail a human corpse (skeletalised by now) (53, 37, D) a staff of conjuration (54, 0, D) the +6 spear "Quxejueb" {spect, rN+ Str+3 Int+3} rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (54, 1, D) a +2 robe of positive energy (54, 13, D) a staff of fire a staff of earth (54, 24, D) a +1 scale mail of fire resistance (55, 0, D) a +2 crystal plate armour (55, 12, D) a +1 whip of electrocution (60, 21, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 23, D) a +0 trident a merfolk corpse (skeletalised by now) (60, 36, D) a +2 leather armour of fire resistance (61, 0, D) a +3 chain mail of cold resistance (61, 16, D) a +0 rapier of draining (61, 21, D) a +0 trident (61, 26, D) a staff of cold (61, 36, D) the +3 great sword of Giochat {spect, Will++ Int+5 Dex-3} Will++: It greatly increases your willpower. Int+5: It affects your intelligence (+5). Dex-3: It affects your dexterity (-3). (61, 37, D) a +2 whip of pain (62, 9, D) the +0 scimitar of Day {flame, *Noise rF+ Will++ Dex+3} *Noise: It may make a loud noise when swung. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex+3: It affects your dexterity (+3). (62, 17, D) a staff of fire (62, 22, D) a wind drake corpse (skeletalised by now) (62, 26, D) a staff of fire (62, 27, D) a +1 spear of freezing (62, 30, D) a hell hound corpse (skeletalised by now) (63, 8, D) a +2 great mace of protection (63, 21, D) a +0 trident (63, 23, D) a +0 trident (63, 36, D) a staff of air (63, 37, D) a +0 falchion of protection (64, 16, D) a +4 chain mail of willpower (64, 17, D) the staff "Latil" {rPois rC- Str-2 Necro Earth} [staff of earth] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str-2: It affects your strength (-2). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. (64, 26, D) a staff of air (65, 26, D) a staff of cold (67, 0, D) a +1 leather armour of willpower (68, 0, D) a +1 great sword of holy wrath (68, 39, D) a +0 arbalest (69, 0, D) a staff of cold (69, 3, D) a +3 long sword a +0 robe (69, 36, D) a +2 leather armour of poison resistance (70, 8, D) a staff of alchemy (70, 9, D) a +1 plate armour of cold resistance (70, 11, D) a +0 mace a +0 short sword (70, 30, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 36, D) a +2 robe of cold resistance (70, 38, D) a +0 arbalest (70, 39, D) a +0 scale mail (70, 41, D) a +0 arbalest a dire elephant corpse (skeletalised by now) a yaktaur corpse (skeletalised by now) (71, 8, D) a ring of see invisible (71, 11, D) a +0 hand axe an orc corpse (skeletalised by now) (71, 20, D) a wolf corpse (skeletalised by now) (71, 21, D) a wolf corpse (skeletalised by now) (71, 26, D) a +2 vampiric trident (71, 32, D) a +0 orcbow a centaur corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (71, 36, D) +0 ice dragon scales (71, 37, D) the staff of Zoirutid {rC+ rN+ Will- Str+4 SInv Necro} [staff of death] rC+: It protects you from cold. rN+: It protects you from negative energy. Will-: It decreases your willpower. Str+4: It affects your strength (+4). SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. (71, 39, D) a +0 morningstar a +0 arbalest a +0 scale mail a human corpse (skeletalised by now) (71, 41, D) a +0 long sword a +0 plate armour (72, 8, D) the +9 glaive "Tiz Wur" {drain, rPois} rPois: It protects you from poison. (72, 11, D) a +0 dagger a +0 robe (72, 13, D) a +0 mace an orc corpse (skeletalised by now) (72, 16, D) a +5 great sword of freezing (72, 17, D) a +0 leather armour of willpower (72, 20, D) a +0 spear a +0 buckler (72, 26, D) a staff of cold (72, 31, D) a +0 trident a merfolk corpse (skeletalised by now) (72, 32, D) a wind drake corpse (skeletalised by now) (72, 36, D) the lupine talisman of the Gravedigger {Rampage rElec rF+ Int-5} [lupine talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). (72, 37, D) a +2 leather armour of cold resistance (72, 40, D) a +3 bardiche a +0 plate armour a human corpse (skeletalised by now) (72, 41, D) a +0 long sword a +0 plate armour (73, 1, D) the +8 lajatang of Fimbulwinter {spect, rC- rCorr Str+4 Stlth+} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. (73, 2, D) a +0 troll leather armour a troll corpse (skeletalised by now) (73, 16, D) the +1 leather armour of Whack-A-Mole {rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (73, 17, D) a staff of earth (73, 20, D) a black bear corpse (skeletalised by now) (73, 21, D) a wolf corpse (skeletalised by now) (73, 37, D) a staff of air (74, 2, D) a +0 giant spiked club (74, 28, D) the +7 halberd of Woggir Noiz {flame, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (75, 1, D) a +5 glaive (75, 31, D) a +0 orcbow a centaur corpse (skeletalised by now)