cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +0 robe a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 24, D) a Trismegistus Codex (49, 36, D) the +7 sling of Qanke {heavy, rPois rF- rN+ rCorr} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. (50, 24, D) the +5 ice dragon scales of Wasted Space {rF- rC++ Stlth+} rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Stlth+: It makes you more stealthy. (unseen) (50, 25, D) a +2 robe (unseen) (50, 36, D) a +0 short sword (50, 40, D) a +5 mace of venom a +0 robe an adder skeleton (50, 41, D) a black mamba skeleton (51, 24, D) a +3 whip of draining (unseen) (51, 25, D) the +2 falchion of Cillidadgh {freeze, *Corrode rF+ rN+++ Int+2} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). (unseen) (51, 36, D) a +0 club (51, 41, D) a +4 dagger of venom a +0 robe (52, 24, D) the +1 battleaxe of the Purse {flame, rN+ Int+3} rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). (52, 37, D) the +0 pair of gloves "Suontiw" {Str+3 Int+3} Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (52, 38, D) a staff of death (unseen) (52, 39, D) a +0 battleaxe a +0 robe (52, 41, D) an anaconda skeleton (53, 24, D) a +2 scale mail of fire resistance (53, 25, D) a +0 demon whip (53, 36, D) a staff of alchemy (53, 37, D) a +2 vampiric demon blade (54, 24, D) a ring of magical power (54, 25, D) the amulet of Daugu {Acrobat ^Fragile Regen+ rCorr Dex+5} [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. ^Fragile: It will be destroyed if unequipped. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (unseen) (54, 43, D) a +0 whip (55, 24, D) the +9 hand cannon of Floods {flame, rPois rN+ Str+5} rPois: It protects you from poison. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). (unseen) (59, 36, D) a +2 falchion of electrocution (59, 41, D) a bullfrog corpse (skeletalised by now) (60, 18, D) a +0 heavy arbalest (60, 36, D) a +4 lajatang of distortion (60, 41, D) a bullfrog corpse (skeletalised by now) (61, 0, D) the +2 sling "Imewnoqe" {elec, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. (61, 12, D) an acid dragon corpse (skeletalised by now) (61, 16, D) a staff of air (61, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (61, 26, D) a +0 falchion of electrocution (unseen) (61, 37, D) the -2 helmet "Lodibid" {rPois} rPois: It protects you from poison. (61, 42, D) a cane toad corpse (skeletalised by now) (61, 43, D) a hydra corpse (skeletalised by now) (62, 1, D) the +5 halberd of Xom's Condemnation {heavy, rN+ Dex+2 Stlth+} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (62, 9, D) a +2 falchion of electrocution (62, 12, D) an acid dragon corpse (skeletalised by now) (62, 19, D) a +0 orcbow (62, 36, D) the rimehorn talisman of the Other World {rC+} [rimehorn talisman] rC+: It protects you from cold. (62, 37, D) a +0 dagger of holy wrath (62, 41, D) a basilisk corpse (skeletalised by now) (63, 8, D) a staff of death (63, 12, D) a swamp drake corpse (skeletalised by now) (63, 16, D) a +4 falchion of pain (63, 17, D) the staff "Roet" {+Blink rC+ rN+ Dex+3 Ice Air} [staff of cold] +Blink: It lets you blink. rC+: It protects you from cold. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. (63, 18, D) a +0 shortbow a centaur corpse (skeletalised by now) (63, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (63, 26, D) the +8 flail of the Freezing God {flame, rC+ Str+3} rC+: It protects you from cold. Str+3: It affects your strength (+3). (63, 27, D) the +6 spear of the Scorned {speed, rPois rC+ Dex+3} rPois: It protects you from poison. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). (63, 37, D) a +7 hand axe of freezing (64, 16, D) the +6 morningstar of the Moon {venom, rElec Int+3 Dex+3} rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (64, 18, D) a +0 arbalest (65, 18, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (68, 0, D) the +6 scimitar of Courage {freeze, rPois} rPois: It protects you from poison. a staff of earth (69, 36, D) a +0 mace a +0 ring mail the staff "Toggecu" {+Blink rElec rN+ rCorr Str+2 Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (70, 8, D) the +5 helmet "Bahoat" {rElec Int+2} rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). (70, 9, D) a staff of alchemy (70, 23, D) a +0 flail a +0 robe (70, 36, D) a +2 mace of draining (71, 8, D) a +2 quarterstaff of draining (71, 10, D) a river rat corpse (skeletalised by now) (71, 11, D) a wolf corpse (skeletalised by now) (71, 20, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (71, 22, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (71, 26, D) a +1 glaive of protection (71, 33, D) a wolf corpse (skeletalised by now) (71, 36, D) the +3 pair of boots of Lust {rC- Dex+5 Slay+2} rC-: It makes you vulnerable to cold. Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (71, 37, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 38, D) a +0 dagger a +0 robe (71, 39, D) a +0 dire flail a +0 plate armour a +0 short sword a +0 scale mail a +0 dagger a +0 robe a +0 hand axe an orc corpse (skeletalised by now) (72, 11, D) a wolf corpse (skeletalised by now) a river rat corpse (skeletalised by now) (72, 16, D) the +6 war axe "Cired" {drain, rF- rN+ Will+ Int+2 Dex+4} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). (72, 17, D) a staff of fire (72, 21, D) a +4 quarterstaff of chaos (72, 27, D) a +0 short sword of freezing (72, 32, D) a wolf corpse (skeletalised by now) (72, 36, D) a +0 mace a +0 ring mail an orc corpse (skeletalised by now) (72, 37, D) a +3 rapier of venom (72, 38, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, 16, D) a +2 falchion of electrocution (73, 20, D) a +1 dagger of venom a +0 robe the elf corpse of Dowan (skeletalised by now) (73, 21, D) a +0 short sword a +0 leather armour the elf corpse of Duvessa (skeletalised by now) (73, 31, D) a yak corpse (skeletalised by now) (73, 36, D) the +0 hand axe "Wier" {freeze, Will+ Dex+2} Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). (74, -1, D) a +0 dagger a +0 leather armour (75, 1, D) the +5 ring mail of Erchap {Rampage rC+ Dex+3} Rampage: It bestows one free step when moving towards enemies. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3).