cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +1 dagger a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Tomorrow {Int+2 Slay+3 SInv} [lupine talisman] Int+2: It affects your intelligence (+2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the +0 ring mail of Fun {Regen+ Str+4 Dex+3} Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). Dex+3: It affects your dexterity (+3). (61, 10, D) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (61, 18, D) a +0 quarterstaff a +0 robe a spriggan corpse (61, 26, D) a +1 partisan of protection (61, 28, D) a black mamba corpse (62, 1, D) a +3 leather armour of cold resistance (62, 8, D) the +0 chain mail of Inaction {Str+2 Dex+3 Stlth+} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (62, 9, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (62, 10, D) a +6 ring of intelligence a +6 ring of strength a +6 ring of strength a +0 robe a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (62, 16, D) a +4 quarterstaff of holy wrath (62, 20, D) a +0 rapier a +0 robe (62, 21, D) a wolf corpse (62, 26, D) a staff of air (62, 27, D) a +0 flail a +3 scale mail of poison resistance a naga corpse (62, 28, D) a water moccasin corpse (63, 8, D) the +1 flail "Safim" {flame, MP+8 Str+5 Int-2 Stlth+} MP+8: It affects your magic capacity (+8). Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Stlth+: It makes you more stealthy. (63, 16, D) a staff of fire (63, 21, D) a +0 quarterstaff a +0 robe a spriggan corpse (63, 27, D) a +2 morningstar of draining (64, 10, D) a +0 scimitar a +0 robe the orc corpse of Blorkula the Orcula (skeletalised by now) (64, 28, D) a +0 halberd (65, 26, D) the +5 battleaxe of Valour {flame, rElec rF+ MP+9} rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). (68, 0, D) a staff of death (69, 36, D) a tin of tremorstones (2/2) (70, 8, D) a +0 whip of draining (70, 9, D) a +0 long sword a +0 robe a +0 long sword a +0 robe the staff of the Fifty Nights {rElec Int+2 Dex+3 Air} [staff of air] rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. an elf corpse (skeletalised by now) (70, 36, D) a +0 orcbow of freezing (unseen) (70, 37, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (71, 8, D) the +7 spear of Devotion {venom, Dex+3} Dex+3: It affects your dexterity (+3). (71, 16, D) a +1 short sword of venom (71, 26, D) a +2 lajatang of electrocution (71, 36, D) a +5 short sword of electrocution (unseen) (71, 37, D) a staff of fire (unseen) (72, 8, D) the +1 ring mail of the King of the Hill {+Inv} +Inv: It lets you turn invisible. (72, 9, D) a +1 spectral quarterstaff (72, 11, D) a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (72, 16, D) a +3 chain mail of willpower (72, 17, D) a ring of flight (72, 26, D) a staff of conjuration (72, 36, D) a book of Touch (72, 37, D) a +1 great mace of protection (73, 1, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). (73, 16, D) a +2 shortbow of freezing (73, 17, D) a +3 mace of holy wrath (73, 36, D) a ring of resist corrosion (73, 37, D) the ring "Jomiriest" {rPois Str+5} [ring of poison resistance] rPois: It protects you from poison. Str+5: It affects your strength (+5). (unseen) (74, 3, D) a wolf corpse (skeletalised by now)