Dungeon Sprint DCSS version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 15797718280431824122 1479 cyberm0nk the Nimble (level 9, -2/68 HPs) Began as a Djinni Conjurer on June 23, 2025. Was an Initiate of Ashenzari. Slain by a merfolk ... wielding a +0 trident (11 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:04:32 (377 turns). cyberm0nk the Nimble (Djinni Conjurer) Turns: 377, Time: 00:04:33 Health: -2/68 AC: 10 Str: 18 XL: 9 Next: 6% Gold: 0 EV: 13 Int: 24 God: Ashenzari [......] SH: 8 Dex: 12 rFire + + + x - +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rCold + . . E - +3 buckler rNeg . . . L - +3 leather armour {rC+} rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... t - +6 ring of strength Stlth + s - +6 ring of strength HPRegen 0.31/turn %: no teleportation, infuse magic (-3 HP) @: flying, studying Shields A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were in the Dungeon. You worshipped Ashenzari. Ashenzari was noncommittal. You visited 1 branch Inventory: Hand Weapons w - the +6 shillelagh "Devastator" {shatter} (You found it in the Dungeon) x - the +8 lance "Wyrmbane" (weapon) {slay drac, rPois rF+ rC+ AC+3} (You found it in the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). y - the +8 storm bow {elec, penet} (You found it in the Dungeon) z - the +6 Majin-Bo {spellvamp, MP+6 Int+6} (You found it in the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). I - a +5 partisan Armour a - a +0 robe A - the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (You found it in the Dungeon) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. B - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). C - a +5 crystal plate armour D - +5 golden dragon scales E - a +3 buckler (worn) F - a +3 kite shield G - a +3 tower shield H - a +5 plate armour L - a +3 leather armour of cold resistance (worn) M - a +2 leather armour of fire resistance Jewellery o - a +6 ring of dexterity p - a +6 ring of dexterity q - a +6 ring of intelligence r - a +6 ring of intelligence s - a +6 ring of strength (worn) t - a +6 ring of strength (worn) v - the ring "Uzath" {rPois rC+ EV+5} (You found it in the Dungeon) [ring of evasion] rPois: It protects you from poison. rC+: It protects you from cold. EV+5: It affects your evasion (+5). J - a +6 ring of intelligence Wands u - a wand of mindburst (7) Scrolls f - 4 scrolls of blinking j - a scroll of brand weapon l - 7 scrolls of fog m - 5 scrolls of identify n - 2 scrolls of fear Potions b - 10 potions of curing c - 10 potions of heal wounds d - 6 potions of haste e - 3 potions of berserk rage g - 2 potions of brilliance h - 2 potions of invisibility i - 4 potions of resistance k - 4 potions of might Miscellaneous K - a +0 phantom mirror N - a +0 sack of spiders Skills: + Level 7.3 Fighting + Level 6.1 Polearms + Level 7.3 Armour + Level 8.5 Dodging - Level 1.5 Stealth + Level 7.9 Shields + Level 8.1 Spellcasting + Level 8.1 Conjurations - Level 8.1 Hexes - Level 8.1 Summonings - Level 8.1 Necromancy - Level 8.1 Translocations - Level 8.1 Forgecraft - Level 8.1 Fire Magic - Level 8.1 Ice Magic - Level 8.1 Air Magic - Level 8.1 Earth Magic - Level 8.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 3% 4 d - Iskenderun's Mystic Conj/Tloc 48% 2d11 (+2d53% 4 e - Summon Small Mammal Summ 100% N/A 1% 1 f - Lesser Beckoning Tloc 96% N/A 1% 2 g - Inner Flame Hex/Fire 48% N/A 1% 3 h - Hailstorm Conj/Ice 48% 3d10 1% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Okay, then. Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the merfolk!! The merfolk is severely wounded. The hail pelts the merfolk! The merfolk is heavily wounded. The hail pelts the merfolk! The merfolk is moderately wounded. The hail pelts the merfolk! The merfolk is lightly wounded. The hail pelts the merfolk! The merfolk is moderately wounded. The merfolk hits you from afar with a +0 trident! The merfolk hits you from afar with a +0 trident!! * * * LOW HITPOINT WARNING * * * Casting: Hailstorm (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Hailstorm (safe; 1% risk of failure) Press: ? - help, Dir - look around, f - activate A cannonade of hail descends around you! The hail pelts the merfolk! You kill the merfolk! The hail misses the merfolk. The hail pelts the merfolk. The merfolk is moderately wounded. The hail pelts the merfolk! The merfolk is heavily wounded. The hail pelts the merfolk!! The merfolk is heavily wounded. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * The merfolk hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. You block the boomerang. The merfolk hits you from afar with a +0 trident! You die... ▓..©..▓..©..▓▓▓▓▓▓▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓..ß©ß...▓..ß©ß...▓ ▓..))....▓..[=[...▓ ▓...)....▓..:.=...▓ ▓........▓...m....▓ ▓........▓.mm)m...▓ ▓.▓.†..▓.▓.▓....▓.▓ ▓...©....▓...@....▓ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see 4 merfolk. Vanquished Creatures 3 toenail golems (D) A merfolk (D) A fire elemental (D) 3 hell hounds (D) A mummy (D) A shadow imp (D) An ufetubus (D) An adder zombie (D) A quokka skeleton (D) 13 creatures vanquished. Vanquished Creatures (others) A fire vortex (D) 1 creature vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Conjurer began the quest for the Orb. 0 | D | cyberm0nk set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D | Found a bloodstained altar of Trog. 0 | D | Found a sacrificial altar of Ru. 0 | D | Found a stormy altar of Qazlal. 0 | D | Found an iron altar of Okawaru. 1 | D | Found a sparkling altar of Nemelex Xobeh. 1 | D | Found a blossoming altar of Fedhas. 1 | D | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 1 | D | Found the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} 1 | D | Found the +10 dark maul {heavy} 1 | D | Found the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 1 | D | Found the +18 shield of the Gong {Loud rN+ Will+ rCorr | EV-5} 1 | D | Found the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly | SInv} 1 | D | Found the +7 great mace "Firestarter" {flame, immolate, | rFlCloud rF++} 1 | D | Found the +6 shillelagh "Devastator" {shatter} 1 | D | Found the +11 plutonium sword {^Contam Stlth-} 1 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 1 | D | Found the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} 1 | D | Found the +13 scythe of Curses {drain, curses, ^Drain} 1 | D | Found the +9 sword of Power {lifebolt} 1 | D | Found the +7 mace of Variability {chaos, chaos arc} 1 | D | Found the +11 Singing Sword {sonic wave} 1 | D | Found the +8 storm bow {elec, penet} 3 | D | Found a transporter. 3 | D | Found a viscous altar of Jiyva. 3 | D | Found a corrupted altar of Lugonu. 3 | D | Found a hazy altar of Hepliaklqana. 3 | D | Found a burning altar of Makhleb. 3 | D | Found an opulent altar of Gozag. 36 | D | Got the +6 shillelagh "Devastator" {shatter} 36 | D | Got the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} 36 | D | Got the +8 storm bow {elec, penet} 39 | D | Got the +6 Majin-Bo {spellvamp, MP+6 Int+6} 39 | D | Got the +15 Maxwell's patent armour {-Tele *Silence rElec | Will+ rCorr} 39 | D | Got the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} 104 | D | Became a worshipper of Ashenzari the Shackled 125 | D | Reached XP level 2. HP: 24/24 MP: 0/0 126 | D | Entered arena 2. 126 | D | Found a transporter. 132 | D | Reached XP level 3. HP: 29/29 MP: 0/0 132 | D | Learned a level 1 spell: Summon Small Mammal 145 | D | Entered arena 3. 145 | D | Noticed a toenail golem 145 | D | Noticed a toenail golem 145 | D | Noticed a toenail golem 145 | D | Found a transporter. 155 | D | Killed a toenail golem 156 | D | Reached skill level 5 in Fighting 156 | D | Reached skill level 5 in Armour 156 | D | Reached skill level 5 in Shields 156 | D | Reached XP level 4. HP: 39/39 MP: 0/0 156 | D | Reached XP level 5. HP: 43/43 MP: 0/0 156 | D | Learned a level 2 spell: Lesser Beckoning 156 | D | Reached XP level 6. HP: 49/49 MP: 0/0 161 | D | Killed a toenail golem 162 | D | Reached skill level 5 in Polearms 162 | D | Reached XP level 7. HP: 47/56 MP: 0/0 162 | D | Learned a level 3 spell: Inner Flame 167 | D | Killed a toenail golem 168 | D | Reached XP level 8. HP: 54/62 MP: 0/0 193 | D | Entered arena 4. 193 | D | Found a transporter. 219 | D | Got the ring "Uzath" {rPois rC+ EV+5} 251 | D | Entered arena 5. 251 | D | Found a transporter. 263 | D | Reached XP level 9. HP: 42/68 MP: 0/0 263 | D | Learned a level 3 spell: Hailstorm 374 | D | Entered arena 6. 374 | D | Noticed a merfolk 374 | D | Noticed a merfolk 374 | D | Noticed a merfolk 374 | D | Noticed a merfolk 374 | D | Noticed a merfolk 374 | D | Found a transporter. 377 | D | Killed a merfolk 377 | D | Slain by a merfolk Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 2 5 6 7 | 7.3 Polearms | 2 4 5 6 | 6.1 Armour | 2 5 6 7 | 7.3 Dodging | 3 6 7 8 | 8.5 Shields | 2 5 6 7 | 7.9 Spellcasting | 4 6 7 8 | 8.1 Conjurations | 4 6 7 8 | 8.1 Hexes | 4 6 7 8 | 8.1 Summonings | 4 6 7 8 | 8.1 Necromancy | 4 6 7 8 | 8.1 Translocations | 4 6 7 8 | 8.1 Forgecraft | 4 6 7 8 | 8.1 Fire Magic | 4 6 7 8 | 8.1 Ice Magic | 4 6 7 8 | 8.1 Air Magic | 4 6 7 8 | 8.1 Earth Magic | 4 6 7 8 | 8.1 Alchemy | 4 6 7 8 | 8.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Lance | 8 | 6 | 43 || 57 Cast: Iskenderun's Myst | | | 2 || 2 Lesser Beckoning | | | 1 || 1 Hailstorm | | | 3 || 3 Evoke: Wand | 6 | | 1 || 7 Phantom mirror | | | 1 || 1 Use: Potion | 2 | | || 2 Armour: Golden dragon sca | 7 | 4 | 17 || 28 Leather armour | | | 20 || 20 Dodge: Dodged | | | 29 || 29 Block: Kite shield | 17 | 7 | 29 || 53 Buckler | | | 24 || 24 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 368 | 368 | 0 | 0 | 113 | 1 | 368.0 | Dungeon | 368 | 368 | 0 | 0 | 113 | 1 | 368.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 368 daAuts