Dungeon Sprint DCSS version 0.34-a0-176-g8f30dc1df9 (webtiles) character file. Game seed: 3011214160393570164 0 cyberm0nk the Magician (level 1, -4/15 HPs) Began as a Djinni Conjurer on July 5, 2025. Slain by Ijyb ... wielding a +0 club (6 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:32 (50 turns). cyberm0nk the Magician (Djinni Conjurer) Turns: 50, Time: 00:00:32 Health: -4/15 AC: 5 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 17 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Misty tendrils rCold + + . (offhand unavailable) rNeg + + + a - melded +0 robe rPois ∞ (helmet unavailable) rElec + (cloak unavailable) rCorr + (gloves unavailable) SInv . (amulet unavailable) Will ..... (ring unavailable) Stlth ++ (ring unavailable) HPRegen 0.22/turn %: no teleportation, infuse magic (-5 HP) @: wisp-form, flying A: insubstantial, torment immunity, highly resistant, flying, no casting, sickness immunity, tiny, (fire resistance 2), (cold vulnerability 1), float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You were an insubstantial wisp. You visited 1 branch Inventory: Armour a - a +0 robe (melded) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 2.1 Dodging + Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are an insubstantial wisp. You are tiny and evasive. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to unholy pain and torment. You are highly resistant to most damage types. (rF++, rC++, rN+++, rElec, rCorr) You are flying. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your equipment is entirely melded. You are immune to sickness and miasma. You are immune to poison. (You are very heat resistant. (rF++)) (You are vulnerable to cold. (rC-)) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History * * * LOW HITPOINT WARNING * * * Ijyb hits you but does no damage. Ijyb misses you. There is a fountain of clear blue water here. Ijyb closely misses you. There is a fountain of clear blue water here. Ijyb barely misses you. Ijyb barely misses you. Your transformation is almost over. Ijyb misses you. Ijyb attacks as she pursues you! Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * There is a staircase leading out of the dungeon here. Ijyb completely misses you. There is an open door here. Ijyb closely misses you. Ijyb closely misses you. You condense into your normal self. Your +0 robe unmelds from your body. Ijyb zaps a wand. You turn into an insubstantial wisp. Your +0 robe melds into your body. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You closely miss Ijyb. Ijyb is severely wounded. Ijyb screams, "It's all mine!" Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is heavily wounded. Ijyb barely misses you. Ijyb completely misses you. There is a fountain of clear blue water here. Ijyb hits you but does no damage. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ####### #<.#..+ #..'..# #..#### #..# #.v# #g.# #⌠⌠# #### You could see Ijyb. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Conjurer began the quest for the Orb. 0 | D | cyberm0nk set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D | Noticed Ijyb 50 | D | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 9 Armour: Skin || 10 Robe || 1 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 49 | 49 | 0 | 0 | 0 | 1 | 49.0 | Dungeon | 49 | 49 | 0 | 0 | 0 | 1 | 49.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 49 daAuts