Dungeon Sprint DCSS version 0.34-a0-176-g8f30dc1df9 (webtiles) character file. Game seed: 11224922462582215883 0 cyberm0nk the Magician (level 1, 0/22 HPs) Began as a Djinni Hedge Wizard on July 5, 2025. Slain by Ijyb ... wielding a +0 club (3 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:21 (18 turns). cyberm0nk the Magician (Djinni Hedge Wizard) Turns: 18, Time: 00:00:22 Health: 0/22 AC: 2 Str: 9 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 15 God: SH: 0 Dex: 12 rFire + + . a - +0 dagger rCold x . . (no offhand) rNeg . . . b - +0 robe rPois ∞ c - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-1 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls h - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of haste Skills: + Level 0.0 Fighting + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.3 Spellcasting + Level 3.3 Conjurations - Level 3.3 Hexes + Level 3.3 Summonings + Level 3.3 Necromancy + Level 3.3 Translocations - Level 3.3 Forgecraft - Level 3.3 Fire Magic - Level 3.3 Ice Magic - Level 3.3 Air Magic - Level 3.3 Earth Magic - Level 3.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Blink Tloc 24% N/A 8% 2 c - Call Imp Summ 24% N/A 8% 2 d - Grave Claw Necr 24% 2d8 8% 2 e - Mephitic Cloud Conj/Alch/Air 12% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. You bump into the rock wall. There is a staircase leading out of the dungeon here. You bump into the stone wall. You're too confused to move! Ijyb zaps a wand. Your will is overpowered! You are more confused. You hit Ijyb. Ijyb is lightly wounded. Ijyb hits you with a +0 club. Okay, then. You bump into the stone wall. Ijyb barely misses you. Okay, then. Ijyb hits you with a +0 club. You closely miss Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. You're too confused to move! Ijyb misses you. You hit Ijyb. Ijyb is lightly wounded. Ijyb zaps a wand. You resist with significant effort. You miss Ijyb. Ijyb is lightly wounded. You feel less confused. Ijyb hits you with a +0 club! * * * LOW HITPOINT WARNING * * * A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! Ijyb screams, "It's all mine!" Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss Ijyb. Ijyb is lightly wounded. You hit Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. You resist with significant effort. You hit Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" #### ## #