Dungeon Sprint DCSS version 0.34-a0-333-g740026549f (webtiles) character file. Game seed: 14261133591572176732 0 cyberm0nk the Magician (level 1, -2/16 HPs) Began as a Djinni Necromancer on July 9, 2025. Slain by a river rat (8 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:15 (10 turns). cyberm0nk the Magician (Djinni Necromancer) Turns: 10, Time: 00:00:16 Health: -2/16 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: no teleportation, infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls g - a scroll of blinking Potions c - a potion of curing d - a potion of heal wounds e - a potion of haste f - a potion of berserk rage Skills: + Level 0.3 Fighting + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings + Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Forgecraft - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 13% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, Curse of Agony. You reach down and open the door. A rat and a river rat come into view. The rat squeaks loudly. The river rat squeaks loudly. Found 8 gold pieces. There is an open door here. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a river rat (chance to affect: 54%) A fragment of the river rat's soul is dislodged from its body. The river rat looks weaker. The river rat bites you. Your soul wisp closely misses the river rat. The rat bites your soul wisp. You hit the river rat but do no damage. The river rat closely misses you. Your soul wisp misses the river rat. You hit the river rat but do no damage. The river rat bites you. Your soul wisp barely misses the river rat. The rat barely misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (chance to affect: 63%) Your soul wisp returns to where it belongs. The river rat is no longer weakened. A fragment of the rat's soul is dislodged from its body. The rat looks weaker. The rat closely misses you. The river rat bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the rat. The rat dies! You barely miss the river rat. Your soul wisp completely misses the river rat. The river rat bites you! Ouch! That really hurt! You die... ############ #<..P#.....# #PP..@r$...+ #PPPP#†*...# ############ You could see a river rat (ally target) and a friendly soul wisp (summoned). Vanquished Creatures (collateral kills) A rat (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Necromancer began the quest for the | Orb. 0 | D | cyberm0nk set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 10 | D | Slain by a river rat Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Action || total ---------------------------++------- Melee: Dagger || 3 Cast: Soul Splinter || 2 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | Dungeon | 10 | 10 | 0 | 0 | 0 | 1 | 10.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 10 daAuts