cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman the wellspring talisman "Tuenn" {Will+ Dex+3} [wellspring talisman] Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) a parchment of Martyr's Knell (19, 1, D) a +0 short sword a +2 dagger of pain (19, 17, D) a parchment of Fugue of the Fallen (20, 1, D) a +0 spear a +0 robe an amulet of faith a +2 war axe of electrocution (20, 17, D) a +0 mace (21, 1, D) a +2 morningstar of venom (22, 1, D) a +0 battleaxe a +0 chain mail a staff of alchemy (22, 2, D) a +4 battleaxe of freezing a +0 robe (22, 3, D) a +2 flail of venom a +0 robe (22, 6, D) a +0 scimitar (22, 17, D) a parchment of Sphinx Sisters (23, 0, D) a staff of fire (23, 6, D) a +1 antimagic great mace a +0 chain mail (23, 17, D) a staff of conjuration (unseen) (23, 18, D) a staff of fire (unseen) (23, 21, D) a +0 halberd (24, 1, D) a +0 long sword a +0 chain mail the staff of Sif Muna's Envy {rElec rPois rC+ Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Air: It increases the power of your Air spells. (24, 3, D) a +0 dagger a +0 robe (24, 17, D) a +2 falchion of venom (unseen) (24, 18, D) the +3 war axe of Focus {venom, *Noise Will+ rCorr} *Noise: It may make a loud noise when swung. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (25, 0, D) a +2 falchion of electrocution (25, 1, D) a +0 orcbow of draining a +0 robe a staff of air (25, 2, D) a +0 dagger a +0 robe (25, 17, D) a parchment of Mephitic Cloud (25, 18, D) the +3 short sword "cyberm0nk's Death" {freeze, rN++ Will+ rCorr Dex-5} rN++: It greatly protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (26, 0, D) the +5 great sword of Mayhem {vamp, rF+} rF+: It protects you from fire. (26, 1, D) the +5 eveningstar of Bamatub {venom, rElec} rElec: It insulates you from electricity. (26, 3, D) a +0 dagger a +0 robe (26, 4, D) a +0 short sword a +0 robe (27, 0, D) a +0 dagger (27, 1, D) a +1 scale mail of poison resistance (27, 17, D) a staff of fire (unseen) (28, 0, D) a +2 robe (28, 1, D) a staff of cold (28, 17, D) a staff of air (unseen) (29, 0, D) a +2 scale mail of fire resistance (34, 29, D) the ring "Quwo" {rF- Wiz Int+4} [ring of wizardry] rF-: It makes you vulnerable to fire. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. a +6 ring of strength an amulet of the acrobat a ring of ice (35, 0, D) a parchment of Fulsome Fusillade (35, 14, D) a +0 dagger (35, 17, D) a +0 short sword of protection a +0 robe (35, 28, D) a +2 plate armour of cold resistance (36, 1, D) a staff of alchemy (36, 15, D) a +5 flail of protection (36, 28, D) a +3 hand axe of draining (36, 29, D) a +1 vampiric spear (37, 0, D) a +5 vampiric hand axe (37, 14, D) a parchment of Forge Phalanx Beetle (37, 15, D) a +4 mace of protection a +0 leather armour an elf corpse (skeletalised by now) (37, 16, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (37, 18, D) a +2 longbow of flaming a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (37, 21, D) a +0 longbow a +0 leather armour (37, 28, D) a parchment of Summon Cactus Giant (37, 29, D) a cane toad corpse (skeletalised by now) (37, 31, D) a +0 robe (38, 0, D) a +2 ring mail of poison resistance (38, 14, D) a parchment of Shatter (38, 15, D) a +0 longbow a +0 leather armour a +0 scale mail of willpower (38, 16, D) a +2 war axe of electrocution (38, 17, D) a +0 long sword a +0 leather armour (39, 0, D) a parchment of Discord (39, 1, D) a +3 plate armour of fire resistance (39, 14, D) a +0 short sword (39, 15, D) the +1 broad axe "Tiunt" {flame, rCorr Dex+5} rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). (39, 16, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (39, 18, D) a +0 rapier a +0 rapier a +0 leather armour (39, 19, D) a +2 long sword of electrocution a +2 dire flail of draining (39, 28, D) a spider talisman (39, 29, D) a staff of alchemy a cane toad corpse (skeletalised by now) (39, 30, D) a yak corpse (skeletalised by now) (39, 32, D) a komodo dragon corpse (skeletalised by now) (40, 0, D) a +5 trident of venom (40, 1, D) a +4 chain mail of poison resistance (40, 18, D) a +0 scimitar a +0 robe a +0 buckler (40, 19, D) a +0 short sword a +0 robe (40, 29, D) a +0 great mace of holy wrath (41, 1, D) a staff of cold (41, 28, D) a +0 crystal plate armour (41, 29, D) a +0 quarterstaff a +0 robe a staff of conjuration a spriggan corpse (skeletalised by now) (41, 33, D) a hydra corpse (skeletalised by now) a death yak corpse (skeletalised by now) (42, 0, D) the +5 plate armour of Pessimism {+Inv rF+ Will+} +Inv: It lets you turn invisible. rF+: It protects you from fire. Will+: It increases your willpower. (42, 1, D) a ring of see invisible (42, 14, D) a parchment of Infestation (42, 15, D) the +5 ring mail of the Morning Star {+Blink rPois} +Blink: It lets you blink. rPois: It protects you from poison. (42, 29, D) a +3 spear of flaming (42, 34, D) a cane toad corpse (skeletalised by now) (43, 14, D) an amulet of faith (43, 15, D) a +3 whip of freezing (43, 29, D) an amulet of magic regeneration (48, 26, D) 5 large rocks a +0 giant club a +0 giant club a stone giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (48, 27, D) a +0 giant spiked club a +0 giant spiked club an ogre corpse (skeletalised by now) (49, 0, D) a staff of conjuration (49, 1, D) a ring of see invisible (49, 12, D) a staff of fire (49, 24, D) a +0 spectral quarterstaff (49, 27, D) 5 large rocks a stone giant corpse (skeletalised by now) (49, 28, D) a +1 great sword of flaming (49, 36, D) a dragon-coil talisman (49, 37, D) a +4 spear of venom (50, 1, D) a +1 partisan of venom (50, 12, D) a +3 scale mail of cold resistance (50, 13, D) a +2 scale mail of fire resistance (50, 24, D) a +3 mace of protection (50, 25, D) a +1 plate armour of positive energy (50, 26, D) a +0 giant club an ogre corpse (skeletalised by now) (50, 27, D) 4 large rocks a stone giant corpse (skeletalised by now) (50, 28, D) 6 large rocks a +0 giant club a cyclops corpse (skeletalised by now) an ogre corpse (skeletalised by now) (50, 36, D) a staff of fire (50, 37, D) a +1 war axe of freezing (51, 0, D) a staff of cold (51, 4, D) a +3 great mace a +0 chain mail a ghoul corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 12, D) a +5 trident of flaming (51, 13, D) a staff of fire (51, 24, D) a +3 quarterstaff of speed (51, 25, D) a +3 leather armour of poison resistance (51, 36, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (51, 37, D) the +1 plate armour "Davoixua" {*Slow rElec Will+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. (51, 40, D) a +0 scimitar a yellow draconian corpse (skeletalised by now) (51, 41, D) a +0 dire flail a black draconian corpse (skeletalised by now) (51, 44, D) a +0 cloak (52, 0, D) a +0 great sword of holy wrath (52, 1, D) a +0 flail of protection a parchment of Airstrike (52, 3, D) a ghoul corpse (skeletalised by now) (52, 12, D) a staff of alchemy (52, 24, D) the +0 leather armour of Tender Moments {Harm} Harm: It increases damage dealt and taken. (52, 36, D) a +0 trident (52, 37, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). the +6 arbalest of Friendship {drain, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. a +6 ring of dexterity the +0 robe "Dutuprir" {Regen+ Dex+3 SInv} Regen+: It increases your rate of health regeneration. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a ring of positive energy the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +6 shillelagh "Devastator" {shatter} a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity 5 scrolls of identify a +3 chain mail of willpower an orb of mayhem an orb of guile a +0 robe (52, 41, D) a +0 war axe (52, 42, D) a +0 mace (52, 43, D) a +1 scimitar of holy wrath (53, 1, D) a staff of air (53, 12, D) a ring of magical power (53, 13, D) a staff of alchemy (53, 25, D) the +5 morningstar of Beimy {heavy, rC+ Str+2 Dex+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). (53, 36, D) a parchment of Summon Cactus Giant (53, 39, D) a +0 short sword (53, 41, D) a +0 halberd a purple draconian corpse (skeletalised by now) (53, 42, D) a +0 scimitar a +3 morningstar of holy wrath a yellow draconian corpse (skeletalised by now) (53, 44, D) a +0 scimitar a black draconian corpse (skeletalised by now) (54, 0, D) a parchment of Irradiate (54, 12, D) a ring of poison resistance (54, 13, D) a +2 sling of freezing (54, 24, D) a +2 robe of fire resistance (54, 25, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (54, 36, D) a parchment of Construct Spike Launcher (55, 0, D) a staff of conjuration (55, 1, D) the +5 arbalest "Fodaen" {penet, rF+ MP+6} rF+: It protects you from fire. MP+6: It affects your magic capacity (+6). (55, 3, D) a +0 halberd (55, 12, D) a staff of cold (55, 13, D) a +0 heavy orcbow (55, 24, D) a +3 chain mail of cold resistance (59, 36, D) a parchment of Enfeeble (59, 37, D) a +3 leather armour of willpower (60, 37, D) a +3 mace of holy wrath (60, 41, D) the +5 shortbow "Beetleslayer" {speed, Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (61, 4, D) a +0 hand axe (61, 16, D) +2 ice dragon scales (61, 37, D) a +2 leather armour of fire resistance (62, 0, D) a parchment of Forge Blazeheart Golem (62, 1, D) a +1 falchion of distortion (62, 4, D) a +0 mace a draconian corpse (skeletalised by now) (62, 9, D) a staff of air (62, 16, D) a parchment of Death Channel (62, 26, D) a +1 heavy flail (62, 27, D) a staff of air (62, 36, D) a +1 long sword of electrocution (62, 37, D) the scarab talisman of the Guild-Master {*Slow rElec Str+3 Dex+3} [scarab talisman] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (63, 4, D) a +0 club a draconian corpse (skeletalised by now) (63, 5, D) a +0 club (63, 8, D) a staff of fire (63, 27, D) a +0 orcbow of flaming (63, 29, D) a +0 trident (63, 30, D) a +0 halberd (63, 36, D) a +1 heavy triple crossbow (64, 16, D) the +3 shortbow "Rodig" {speed, Fly Will+ Str+3} Fly: It grants you flight. Will+: It increases your willpower. Str+3: It affects your strength (+3). (64, 17, D) the +5 scale mail "Axearhik" {Rampage rF- rN+++ Regen+} Rampage: It bestows one free step when moving towards enemies. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Regen+: It increases your rate of health regeneration. (64, 20, D) a hippogriff corpse (skeletalised by now) (64, 26, D) a +2 morningstar of protection (64, 28, D) a +0 scimitar (64, 30, D) a +0 glaive (64, 31, D) a +0 war axe (65, 26, D) a +4 shortbow (67, 42, D) a +0 short sword of electrocution a +5 long sword of electrocution (68, 43, D) a +4 short sword of freezing (69, 0, D) a parchment of Dimensional Bullseye (69, 36, D) a parchment of Ozocubu's Refrigeration (69, 42, D) a +0 long sword a +0 ring mail an elf corpse (skeletalised by now) (69, 43, D) a +1 scimitar of protection (70, 37, D) a +0 rapier a +3 leather armour (71, 16, D) a +3 sling of freezing (71, 17, D) a staff of air (71, 26, D) the +8 flail of Friendship {pain, rElec rPois rF- rN+} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (71, 30, D) a +0 flail a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (71, 31, D) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (71, 37, D) a staff of air (72, 9, D) a +4 spear of freezing (72, 16, D) a ring of flight (72, 26, D) a +0 mace of protection (72, 30, D) a +0 short sword a +0 ring mail (72, 36, D) a +3 chain mail of cold resistance (72, 37, D) a staff of cold (73, 1, D) a +5 flail of protection (73, 17, D) a +5 great sword of protection (73, 26, D) a +0 morningstar of freezing (73, 27, D) an amulet of faith (73, 30, D) a +0 whip (73, 31, D) a +0 flail (73, 36, D) a parchment of Fortress Blast (73, 37, D) a +0 dagger a +0 robe the +9 orcbow of the Fray {antimagic, ^Fragile rPois Str+7 Dex-3} ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+7: It affects your strength (+7). Dex-3: It affects your dexterity (-3). an elf corpse (skeletalised by now)