cyberm0nk the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) the fortress talisman of Dice, Bag, and Bottle {-Tele Will++} [fortress talisman] -Tele: It prevents most forms of teleportation. Will++: It greatly increases your willpower. a wellspring talisman a spider talisman a serpent talisman a blade talisman the lupine talisman of Resilience {Dex+7} [lupine talisman] Dex+7: It affects your dexterity (+7). an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (61, 5, D) an adder corpse (skeletalised by now) (62, 1, D) a +1 sling of flaming (62, 4, D) an adder corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 11, D) an adder corpse (skeletalised by now) (63, 4, D) a ball python corpse (skeletalised by now) (63, 8, D) a +2 heavy war axe (63, 11, D) an adder corpse (skeletalised by now) (67, 0, D) the +7 rapier of Termination {freeze, rF+} rF+: It protects you from fire. (69, 3, D) a +0 flail a +0 robe (70, 8, D) a parchment of Cause Fear (71, 8, D) the +4 arbalest of the Terrapin {penet, rF+} rF+: It protects you from fire. (71, 17, D) a +1 great mace of protection (71, 26, D) a ring of protection from cold (71, 27, D) a +1 heavy shortbow (unseen) (72, 8, D) a parchment of Shock (72, 16, D) a +2 sling of electrocution (72, 26, D) a sack of spiders (72, 27, D) a scroll of brand weapon (73, 1, D) a parchment of Enfeeble (73, 4, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (73, 16, D) the +12 halberd of cyberm0nk's Woe {pain, Fly} Fly: It grants you flight. (73, 26, D) a parchment of Curse of Agony (73, 27, D) a +2 leather armour of positive energy (unseen) (74, 0, D) the +5 flail of Courage {antimagic, Stlth+} Stlth+: It makes you more stealthy. a +0 robe