cyberm0nk the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog 5 scrolls of identify 2 scrolls of fear 3 scrolls of blinking (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} (49, 21, D) 15 gold pieces (still there?) a +3 war axe of freezing (still there?) a +0 cloak (still there?) a wand of light (13) (still there?) a +4 ring of protection (still there?) (49, 24, D) a +0 plate armour of cold resistance (50, 13, D) a +3 falchion of protection (unseen) (50, 24, D) a +3 ring mail of cold resistance (50, 25, D) a +2 dagger of freezing (50, 26, D) a +0 dagger a +0 robe an elf corpse (50, 37, D) the +0 chain mail "Zuwana" {Dex+4 Slay+2} Dex+4: It affects your dexterity (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). (51, 13, D) a +4 dagger of venom (unseen) (51, 16, D) a +5 dagger of venom (still there?) a +0 robe (still there?) (51, 24, D) a +2 leather armour of cold resistance (51, 26, D) the +4 spear "Viaq" {speed, Str+2 Dex+3} Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). a +0 robe a shapeshifter corpse (51, 27, D) a +0 dagger a +0 leather armour (52, 13, D) a manual of Ranged Weapons (52, 15, D) a +0 scythe (still there?) a +3 leather armour of cold resistance (still there?) (52, 17, D) a +2 hat (unseen) (52, 18, D) a +6 demon trident of pain (still there?) a +2 chain mail of cold resistance (still there?) a +0 tower shield (still there?) a +5 ring of evasion (still there?) (52, 24, D) a +0 long sword (52, 25, D) a staff of air (52, 27, D) a +0 longbow a +0 leather armour of cold resistance (52, 30, D) a +1 flail of protection (53, 13, D) the +0 ring mail "Ducva" {Fly rPois Str+2 Slay-4} Fly: It grants you flight. rPois: It protects you from poison. Str+2: It affects your strength (+2). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (53, 16, D) a +0 dagger a +0 leather armour a wand of mindburst (15) the goblin corpse of Ijyb (53, 19, D) a +0 rapier a +0 leather armour (53, 24, D) a parchment of Anguish (53, 25, D) a +0 shortbow a +0 scimitar a +0 robe a staff of cold an elf corpse (53, 26, D) a +0 shortbow a +0 long sword a +0 robe (53, 28, D) a +0 shortbow a staff of air a +0 leather armour an elf corpse (54, 13, D) the +2 plate armour of Classification {rElec Regen+ Dex-2} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex-2: It affects your dexterity (-2). (unseen) (54, 20, D) a +0 war axe a +0 robe a wand of flame (7) (54, 21, D) a +0 dagger a +0 robe the elf corpse of Dowan (54, 24, D) a +0 short sword (54, 25, D) a staff of alchemy (55, 13, D) the +5 battleaxe "Bazxomoj" {venom, rN+ Will++ Dex-5 Stlth+} rN+: It protects you from negative energy. Will++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. (unseen) (59, 36, D) a staff of death (59, 37, D) a lupine talisman (59, 38, D) a +0 giant club a +0 robe the ogre corpse of Erolcha (60, 37, D) a +0 chain mail of poison resistance (60, 38, D) a +0 dagger of distortion a +0 robe the human corpse of Psyche (61, 8, D) a parchment of Sphinx Sisters (61, 16, D) the +0 short sword of the Radish {drain, Int+3} Int+3: It affects your intelligence (+3). (61, 17, D) a +0 longbow a +0 short sword a +0 leather armour (61, 36, D) a parchment of Magnavolt (61, 37, D) a parchment of Stone Arrow (61, 41, D) a +0 dagger a +0 robe (61, 42, D) a +3 scimitar of flaming (62, 1, D) a parchment of Dimensional Bullseye (62, 8, D) a +2 robe of willpower a +0 robe (62, 16, D) a +0 antimagic orcbow (62, 17, D) a +0 dagger a +0 leather armour a +1 mace of protection (62, 18, D) a +2 short sword of flaming (62, 36, D) a +2 hand axe of distortion (62, 37, D) a +2 short sword of distortion 3 curare-tipped darts a parchment of Eringya's Noxious Bog (62, 38, D) the human corpse of Kirke (63, 0, D) a parchment of Dimensional Bullseye (63, 3, D) a +0 dire flail (63, 8, D) a +0 spear of venom (63, 17, D) a staff of earth (63, 18, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (63, 19, D) a +0 short sword a +0 ring mail a +4 long sword of holy wrath (63, 26, D) the +4 war axe of the Wilderness {heavy, rPois rC+ Dex-2 Stlth+} rPois: It protects you from poison. rC+: It protects you from cold. Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. (63, 27, D) the +0 buckler "Zaush" {Str+3} Str+3: It affects your strength (+3). (63, 28, D) the ring of Xohan {rC++ rCorr Str+6 Slay-3} [ring of strength] rC++: It greatly protects you from cold. rCorr: It protects you from acid and corrosion. Str+6: It affects your strength (+6). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). the amulet "Beic" {Faith Regen+ rCorr} [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. rCorr: It protects you from acid and corrosion. the ring "Yhoprode" {Dex+5 Slay+4 Stlth+} [ring of slaying] Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. the +1 robe of the Hurricane {Int+2} Int+2: It affects your intelligence (+2). the +8 pair of quick blades "Gyre" and "Gimble" {protect} (63, 36, D) a +1 glaive of venom (63, 37, D) a staff of cold (64, 16, D) a parchment of Forge Phalanx Beetle (65, 18, D) a +2 heavy hand axe (67, 0, D) a +1 heavy flail (unseen) (68, 0, D) a +0 scale mail of positive energy (68, 1, D) a +2 short sword of venom (68, 3, D) a +0 long sword (70, 9, D) the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (70, 28, D) 6 large rocks (70, 36, D) a staff of earth (70, 37, D) a +0 orcbow a +2 broad axe of flaming a centaur corpse (70, 38, D) a +0 shortbow a centaur corpse (71, 8, D) a +7 dagger of draining (71, 11, D) a polar bear corpse (skeletalised by now) (71, 16, D) a parchment of Summon Ice Beast (71, 17, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of dexterity a ring of resist corrosion a +3 demon trident of draining (71, 22, D) a +0 dagger a draconian corpse (skeletalised by now) (71, 23, D) a +0 battleaxe a green draconian corpse (skeletalised by now) (71, 27, D) a +2 glaive of venom (71, 28, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 36, D) a staff of earth (71, 37, D) a +2 falchion of holy wrath (71, 38, D) a +0 trident a merfolk corpse (71, 39, D) a +0 trident a +0 shortbow a centaur corpse (72, 9, D) a +1 long sword of protection (72, 17, D) a parchment of Permafrost Eruption (72, 22, D) a +0 whip a +0 short sword a draconian corpse (skeletalised by now) (72, 26, D) a +2 mace of draining (72, 27, D) a +0 arbalest a +2 plate armour of positive energy a yaktaur corpse (skeletalised by now) (72, 28, D) a +0 arbalest (72, 37, D) a parchment of Silence (72, 40, D) a +0 trident a merfolk corpse (73, 16, D) the +5 mace "Ibrixt" {venom, Fly} Fly: It grants you flight. (73, 26, D) a +2 glaive of distortion (73, 28, D) a +0 orcbow (73, 37, D) a +0 orcbow a ring of flight a centaur corpse (73, 40, D) a +0 trident 3 boomerangs a merfolk corpse (74, 28, D) a +0 arbalest