Dungeon Sprint DCSS version 0.34-a0-360-g1c8910b83b (webtiles) character file. Game seed: 14737467436541645186 9 cyberm0nk the Magician (level 2, -3/22 HPs) Began as a Djinni Enchanter on July 12, 2025. Slain by a scorpion (5 damage) ... in the Dungeon (Sprint IV: "Fedhas' Mad Dash"). The game lasted 00:00:50 (171 turns). cyberm0nk the Magician (Djinni Enchanter) Turns: 171, Time: 00:00:51 Health: -3/22 AC: -2 Str: 7 XL: 2 Next: 25% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +1 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no teleportation, infuse magic (-4 HP) @: corroded, flying, invisible A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls g - a scroll of poison {unknown} h - a scroll of blinking Potions c - a potion of invisibility d - a potion of curing f - a potion of haste Skills: + Level 0.6 Fighting + Level 1.1 Short Blades + Level 2.4 Dodging * Level 2.7 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 30% N/A 5% 2 b - Confusing Touch Hex 15% N/A 11% 3 c - Tukima's Dance Hex 15% N/A 11% 3 d - Gloom Hex/Necr 30% N/A 11% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D exclusion: oklob sapling Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: a scorpion (chance to affect: 49%) You miscast Ensorcelled Hibernation. Nothing appears to happen. The scorpion stings you. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (chance to affect: 49%) The scorpion looks drowsy... * * * LOW HITPOINT WARNING * * * The helpless scorpion fails to defend itself. You puncture the scorpion! The scorpion is heavily wounded. The scorpion barely misses you. Casting: Ensorcelled Hibernation (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You fade into invisibility! The scorpion closely misses you. x2 You barely miss the scorpion. The scorpion is heavily wounded. The scorpion misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is heavily wounded. The scorpion closely misses you. The scorpion stings you. You die... ################## #<..P#.....#.$$$$# #PP..'..†..'.#@$.+ #PPPP#.....#P#s..# ###############+## You could see a scorpion (unable to see you). Vanquished Creatures A river rat (D) A rat (D) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Enchanter began the quest for the Orb. 0 | D | cyberm0nk set off with the following spells memorised: | Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, | Gloom. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 12 | D | Reached skill level 1 in Short Blades 12 | D | Reached XP level 2. HP: 22/22 MP: 0/0 158 | D | Noticed a scorpion 158 | D | Found the amulet of invisibility {+Inv} 171 | D | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_fedhas [sprint_temple] Skill XL: | 1 | ---------------+----+----- Spellcasting | 3 | 3.8 Conjurations | 3 | 3.8 Hexes | 3 | 3.8 Summonings | 3 | 3.8 Necromancy | 3 | 3.8 Translocations | 3 | 3.8 Forgecraft | 3 | 3.8 Fire Magic | 3 | 3.8 Ice Magic | 3 | 3.8 Air Magic | 3 | 3.8 Earth Magic | 3 | 3.8 Alchemy | 3 | 3.8 Short Blades | 1 | 1.1 Fighting | | 0.6 Dodging | | 2.4 Stealth | | 2.7 Action || total ---------------------------++------- Melee: Dagger || 11 Cast: Ensorcelled Hiber || 2 Use: Potion || 3 Stab: Sleeping || 1 Armour: Robe || 10 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 180 | 180 | 0 | 149 | 0 | 1 | 180.0 | Dungeon | 180 | 180 | 0 | 149 | 0 | 1 | 180.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 180 daAuts