cyberm0nk the Dungeon (0, 0, D) a water moccasin corpse (0, 1, D) a yak corpse a hydra corpse (0, 2, D) a water moccasin corpse (0, 3, D) a water moccasin corpse (0, 6, D) a bullfrog corpse (0, 9, D) a yak corpse (0, 12, D) a cane toad corpse (0, 13, D) a black bear corpse (0, 21, D) the +1 arbalest of Defiance {speed, *Slow Fly rElec rCorr} *Slow: It may slow you when you take damage. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (0, 22, D) a +0 leather armour (4, -26, D) a howler monkey corpse (skeletalised by now) (4, -25, D) a +0 dagger a +1 robe of positive energy a +0 long sword a +0 robe an orc corpse (skeletalised by now) a shapeshifter corpse (skeletalised by now) (4, -23, D) a hydra corpse (skeletalised by now) (4, -19, D) a +0 orcbow (4, -18, D) a yak corpse (skeletalised by now) (4, -17, D) a +0 broad axe a +0 plate armour a +0 shortbow a centaur corpse (skeletalised by now) (4, -13, D) a +0 plate armour (4, -12, D) a +0 pair of gloves (4, -11, D) a +0 helmet (4, -9, D) the +2 scimitar of Capital Punishment {venom, rF+ Dex+2 SInv} rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a +4 quarterstaff of speed a +2 vampiric partisan a +2 heavy dire flail the +3 war axe of the Burning God {freeze, Int+6} Int+6: It affects your intelligence (+6). a +2 rapier of draining (4, 25, D) a +0 giant spiked club a +0 giant club an ogre corpse (skeletalised by now) a quokka corpse (skeletalised by now) (4, 31, D) a +0 club a +0 club a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now)