Dungeon Sprint DCSS version 0.34-a0-586-g1b111379dc (webtiles) character file. Game seed: 16816523541032001494 15 cyberm0nk the Magician (level 2, -3/33 HPs) Began as a Djinni Alchemist on Aug 11, 2025. Slain by a gnoll ... wielding a +0 flail (10 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:38 (109 turns). cyberm0nk the Magician (Djinni Alchemist) Turns: 109, Time: 00:00:38 Health: -3/33 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) b - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth (no ring) HPRegen 0.25/turn %: no teleportation, infuse magic (-4 HP) @: berserking, flying, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 1.6 Fighting + Level 1.6 Armour + Level 3.0 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations - Level 3.9 Hexes - Level 3.9 Summonings - Level 3.9 Necromancy - Level 3.9 Translocations - Level 3.9 Forgecraft - Level 3.9 Fire Magic - Level 3.9 Ice Magic - Level 3.9 Air Magic - Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Poisonous Vapours Alch/Air 60% 1d2 3% 1 b - Mercury Arrow Conj/Alch 30% 2d7 5% 2 c - Mephitic Cloud Conj/Alch/Air 15% N/A 11% 3 d - Olgreb's Toxic Radia Alch 15% N/A 34% 4 e - Sticky Flame Fire/Alch 15% 2d5 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Unknown command. HP restored. There is an open door to the Dungeon here. You see here a hobgoblin corpse. You reach down and open the door. An orc, a sleepcap, a jackal and 2 gnolls come into view. The orc shouts! The gnoll shouts! x2; The jackal barks! Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Poisonous Vapours (safe; 4% risk of failure) Press: ? - help, Dir - move target Aim: a gnoll, wielding a +0 whip Poisonous fumes billow around the gnoll! The gnoll is poisoned. The gnoll hits you with a +0 whip. Casting: Poisonous Vapours (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The jackal stops to sniff the ground. You closely miss the gnoll. The gnoll is lightly wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is lightly wounded. You hit the gnoll. The gnoll is moderately wounded. The gnoll completely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You puncture the gnoll! You kill the gnoll! Your Dodging skill increases to level 3! You have reached level 2! The gnoll hits you with a +0 flail! You die... ▓+▓ ▓.▓ ▓o▓ ▓f▓ ▓h▓ ▓j▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓†▓ ▓.▓ ▓)▓ You could see a sleepcap, a gnoll, an orc and a jackal. Vanquished Creatures A gnoll (D) 2 hobgoblins (D) A jackal (D) 2 goblins (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Alchemist began the quest for the Orb. 0 | D | cyberm0nk set off with the following spells memorised: | Poisonous Vapours, Mercury Arrow, Mephitic Cloud, Olgreb's | Toxic Radiance, Sticky Flame. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D | Reached skill level 1 in Fighting 25 | D | Reached skill level 1 in Armour 101 | D | Noticed a sleepcap 109 | D | Reached XP level 2. HP: 6/22 MP: 0/0 109 | D | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 | ---------------+----+----- Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Forgecraft | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Fighting | 1 | 1.6 Armour | 1 | 1.6 Dodging | 3 | 3.0 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 9 Dagger || 5 Cast: Poisonous Vapours || 6 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 106 | 106 | 0 | 0 | 73 | 1 | 106.0 | Dungeon | 106 | 106 | 0 | 0 | 73 | 1 | 106.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 106 daAuts