Dungeon Sprint DCSS version 0.34-a0-586-g1b111379dc (webtiles) character file. Game seed: 17092304729970523911 209 cyberm0nk the Magician (level 6, 0/48 HPs) Began as a Djinni Air Elementalist on Aug 11, 2025. Killed by their own static electricity (1 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:42 (45 turns). cyberm0nk the Magician (Djinni Air Elementalist) Turns: 45, Time: 00:00:42 Health: 0/48 AC: 2 Str: 7 XL: 6 Next: 12% Gold: 0 EV: 13 Int: 19 God: SH: 0 Dex: 13 rFire + + . (33%) b - +1 short sword (flame) rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.28/turn %: no teleportation, infuse magic (-1 HP) @: on berserk cooldown, flying, slowed, very slow A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons b - a +1 short sword of flaming (weapon) Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste Skills: + Level 4.4 Fighting + Level 4.4 Armour + Level 5.5 Dodging - Level 1.5 Stealth + Level 6.8 Spellcasting + Level 6.8 Conjurations - Level 6.8 Hexes - Level 6.8 Summonings - Level 6.8 Necromancy - Level 6.8 Translocations - Level 6.8 Forgecraft - Level 6.8 Fire Magic - Level 6.8 Ice Magic + Level 6.8 Air Magic - Level 6.8 Earth Magic - Level 6.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 64% 3-6/arc 1% 2 c - Swiftness Air 32% N/A 1% 3 d - Airstrike Air 16% 2d(3-19) 6% 4 e - Freeze Ice 100% 1d10 1% 1 f - Ensorcelled Hibernat Hex/Ice 64% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Summonings skill increases to level 6! Your Necromancy skill increases to level 6! Your Translocations skill increases to level 6! Your Forgecraft skill increases to level 6! Your Fire Magic skill increases to level 6! Your Ice Magic skill increases to level 6! Your Air Magic skill increases to level 6! Your Earth Magic skill increases to level 6! Your Alchemy skill increases to level 6! You have reached level 5! The power to cast Ensorcelled Hibernation wells up from within. Spell assigned to 'f'. You puncture the hound! You burn the hound. The hound is heavily wounded. You puncture the hound! You burn the hound. You kill the hound! You have reached level 6! You closely miss the ufetubus. The ufetubus is moderately wounded. The ufetubus slips past you! The ufetubus closely misses you. The ufetubus barely misses you. You closely miss the ufetubus. The ufetubus is moderately wounded. The ufetubus closely misses you. The ufetubus hits you but does no damage. You puncture the ufetubus! You burn the ufetubus terribly. You kill the ufetubus! The scorpion closely misses you. You hit the scorpion. You burn the scorpion. The scorpion is heavily wounded. You are no longer berserk. You are exhausted. You feel yourself slow down. The scorpion stings you but does no damage. Okay, then. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The scorpion is struck by an arc of lightning. The scorpion is severely wounded. You are struck by an arc of lightning. You die... ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓<...'†)..@s.....+ ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ You could see a scorpion. Vanquished Creatures A black bear (D) A centaur (D) A hound (D) An ufetubus (D) A quokka (D) A bat (D) 2 goblins (D) A kobold (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | cyberm0nk the Djinni Air Elementalist began the quest for | the Orb. 0 | D | cyberm0nk set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 27 | D | Noticed a black bear 27 | D | Noticed a centaur 27 | D | Noticed a hound 27 | D | Noticed a scorpion 32 | D | Killed a black bear 33 | D | Reached skill level 5 in Spellcasting 33 | D | Reached skill level 5 in Conjurations 33 | D | Reached skill level 5 in Hexes 33 | D | Reached skill level 5 in Summonings 33 | D | Reached skill level 5 in Necromancy 33 | D | Reached skill level 5 in Translocations 33 | D | Reached skill level 5 in Forgecraft 33 | D | Reached skill level 5 in Fire Magic 33 | D | Reached skill level 5 in Ice Magic 33 | D | Reached skill level 5 in Air Magic 33 | D | Reached skill level 5 in Earth Magic 33 | D | Reached skill level 5 in Alchemy 33 | D | Reached XP level 2. HP: 10/25 MP: 0/0 33 | D | Reached XP level 3. HP: 12/30 MP: 0/0 33 | D | Learned a level 1 spell: Freeze 33 | D | Reached XP level 4. HP: 14/35 MP: 0/0 36 | D | HP: 2/52 [centaur (4)] 38 | D | Killed a centaur 39 | D | Reached skill level 5 in Dodging 39 | D | Reached XP level 5. HP: 2/41 MP: 0/0 39 | D | Learned a level 2 spell: Ensorcelled Hibernation 41 | D | Reached XP level 6. HP: 3/48 MP: 0/0 45 | D | Killed from afar by themself Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 | 6.8 Conjurations | 5 6 | 6.8 Hexes | 5 6 | 6.8 Summonings | 5 6 | 6.8 Necromancy | 5 6 | 6.8 Translocations | 5 6 | 6.8 Forgecraft | 5 6 | 6.8 Fire Magic | 5 6 | 6.8 Ice Magic | 5 6 | 6.8 Air Magic | 5 6 | 6.8 Earth Magic | 5 6 | 6.8 Alchemy | 5 6 | 6.8 Fighting | 3 4 | 4.4 Armour | 3 4 | 4.4 Dodging | 4 5 | 5.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 3 | 12 || 15 Cast: Shock | 4 | || 4 Use: Potion | 1 | || 1 Armour: Robe | 7 | 10 || 17 Dodge: Dodged | 2 | 7 || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 39 | 39 | 0 | 0 | 18 | 1 | 39.0 | Dungeon | 39 | 39 | 0 | 0 | 18 | 1 | 39.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 39 daAuts