cyberm0nk the Dungeon (0, 0, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, 2, D) a +0 battleaxe a +0 ring mail a shapeshifter corpse (skeletalised by now) (6, 2, D) a hydra corpse (skeletalised by now) (7, 2, D) a +0 orcbow a +0 long sword a +0 robe a centaur corpse (skeletalised by now) (8, 2, D) a +0 shortbow (9, 2, D) a +0 glaive a +0 plate armour an orc corpse (skeletalised by now) (14, 2, D) a +0 dagger a +0 robe a yak corpse (skeletalised by now) (22, 2, D) a +2 scimitar of holy wrath the +4 quarterstaff of Caifukh {holy, rElec rF+ Int+4} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). a +2 morningstar of protection a +1 heavy broad axe a +2 rapier of venom (24, 2, D) 2 potions of magic a potion of invisibility 2 potions of heal wounds 4 potions of curing (32, -2, D) a black mamba skeleton (35, -2, D) a komodo dragon skeleton a yak skeleton a bullfrog skeleton (36, -2, D) a black mamba skeleton a komodo dragon skeleton (38, -2, D) a blink frog skeleton (42, -2, D) a water moccasin skeleton (44, -2, D) a water moccasin corpse (skeletalised by now) (45, -2, D) a rime drake corpse (skeletalised by now) (46, -2, D) a black mamba skeleton a cane toad skeleton (52, -2, D) a +0 dagger (54, -2, D) a potion of mutation (55, -2, D) a potion of berserk rage (56, -2, D) a potion of mutation (56, 2, D) a +0 giant spiked club (57, -2, D) 2 potions of heal wounds (58, -2, D) 2 potions of heal wounds (61, 2, D) a +0 club a goblin corpse (skeletalised by now) a quokka corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a bat corpse (skeletalised by now)