cyclaam Level 1 of the Dungeon (3, 0, D:1) a ball python corpse (skeletalised by now) (9, 25, D:1) a +0 dagger (10, -11, D:1) 8 stones (12, -11, D:1) a +0 mace (14, -3, D:1) a +0 dagger (14, -1, D:1) a +0 dagger (14, 4, D:1) a +0 club (15, -3, D:1) a +0 short sword 4 stones (22, 5, D:1) 4 stones (25, 1, D:1) a +0 dagger (26, -16, D:1) a +0 short sword (30, 17, D:1) a +0 dagger (32, -1, D:1) 6 stones (34, 25, D:1) a +0 dagger (49, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (8, -12, D:2) a +0 dagger (11, -28, D:2) a hobgoblin corpse (skeletalised by now) (12, -6, D:2) a +0 hammer (12, -5, D:2) the +0 hammer "Hellir" {freeze, rF+ MP+9 Dex+2 SInv} Dex: It affects your dexterity (+2). rF: It protects you from fire. MP: It affects your magic capacity (+9). SInv: It lets you see invisible. (unseen) (12, -4, D:2) a +0 hammer (13, -33, D:2) a +0 leather armour 2 stones a +0 short sword a kobold corpse (skeletalised by now) (13, -5, D:2) a +0 hammer (13, -4, D:2) a +0 hammer (13, -2, D:2) a +0 hammer (14, -6, D:2) a +0 hammer (14, -5, D:2) a +0 hammer (14, -4, D:2) a +0 hammer (14, -1, D:2) a +0 hammer (14, 0, D:2) a +0 hammer (14, 2, D:2) a +0 hammer (15, 1, D:2) a +0 hammer (15, 3, D:2) a +0 hammer (17, -37, D:2) a +0 club (18, -28, D:2) a +0 robe (18, -26, D:2) a +0 long sword (19, -38, D:2) a rat corpse (skeletalised by now) (19, -29, D:2) a +0 dagger (21, -26, D:2) a ball python corpse (22, -36, D:2) a +0 dagger a +0 robe (24, -29, D:2) a +0 club (28, -38, D:2) a rat corpse (skeletalised by now)