Dungeon Crawl Stone Soup version 0.30.1-11-g7821555f0a (webtiles) character file. Game seed: 15399774624929410669 16 cyclaam the Magician (level 2, -9/13 HPs) Began as a Spriggan Conjurer on Nov 14, 2023. Mangled by Terence ... wielding a +0 flail (11 damage) ... on level 1 of the Dungeon. The game lasted 00:04:02 (893 turns). cyclaam the Magician (Spriggan Conjurer) Turns: 893, Time: 00:04:02 Health: -9/13 AC: 2 Str: 1 (3) XL: 2 Next: 41% Magic: 0/7 EV: 16 Int: 17 (19) God: Gold: 59 SH: 0 Dex: 10 (13) Spells: 4/7 levels left rFire . . . (weapon restricted) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (gloves unavailable) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of protection from cold HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: no passive effects @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 59 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold (left hand) f - an amulet of faith Potions b - a potion of magic e - a potion of brilliance {unknown} g - a potion of curing {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting + Level 3.2 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 b - Searing Ray Conj 26% 2d5 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 4% 2d4 17% 1 Passwall Tmut/Erth 1% N/A 26% 2 Dazzling Flash Conj/Hex 16% N/A 26% 3 Stone Arrow Conj/Erth 16% 3d8 26% 3 Fulminant Prism Conj/Hex 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin, p - worm Aim: a hobgoblin (76% to hit) The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) Terence hits you with a +0 flail! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence closely misses you. You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (heavily wounded, 79% to hit) The searing ray hits the worm. The worm is almost dead. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The worm closely misses you. The searing ray hits the worm. You kill the worm! The searing ray hits Terence. Terence is almost dead. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. Terence hits you with a +0 flail! Ouch! That really hurt! You die... .#..#..⌠........⌠........⌠..#.... ....#.......................#.... .##.##...######...######...####.# .##.###### #####'##### ##### ### ##### ##.........## #..♣..<..♣..# ##.........## ############### ### #@# #.##.# #.# ## #@# #.##.###.### .# #.####..[.......# .# ###.##...########.# .# ##.#......######...# .# ##.#.#......).......# .# #.#.....≈....####[..# .# ##............####..# .# ##............).###..# You could see Terence. Vanquished Creatures A worm (D:1) A bat (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:2) A quokka (D:1) 2 ball pythons (D:1) 2 kobolds A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | cyclaam the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 496 | D:1 | Reached XP level 2. HP: 13/13 MP: 2/7 546 | D:1 | Learned a level 2 spell: Searing Ray 835 | D:2 | Noticed Terence 893 | D:1 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, kennysheep_decorative_pillar D:2: layout_rooms, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.2 Spellcasting | 3 | 3.3 Dodging | | 2.6 Stealth | | 3.0 Action || total ---------------------------++------- Cast: Magic Dart || 22 Searing Ray || 3 Use: Potion || 1 Dodge: Dodged || 5