cyunsek Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (4, 35, D:1) 8 stones (7, 2, D:1) a bat corpse (skeletalised by now) (11, 31, D:1) a stone (15, 4, D:1) a +0 short sword a kobold skeleton (19, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (29, 22, D:1) a rat skeleton (33, 22, D:1) a +0 robe (34, 12, D:1) a +0 dagger 3 stones (36, 30, D:1) a kobold skeleton (41, 31, D:1) a maw talisman (48, 16, D:1) a +0 ring mail (49, 17, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (50, 3, D:1) 5 stones (52, 42, D:1) a frilled lizard corpse (skeletalised by now) (54, 37, D:1) a bat corpse (skeletalised by now) (55, 5, D:1) a +0 club (55, 6, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Xudeotes's Antique Weapon Shoppe a +2 vampiric spear (504 gold) a +0 arbalest (180 gold) a +0 short sword (72 gold) a +0 sling (36 gold) a +0 short sword (72 gold) a +0 spear (72 gold) the +2 bardiche of the Pure Nights {heavy, Fly Int-5 Stlth+} (921 gold) Fly: It grants you flight. Int-5: It affects your intelligence (-5). Stlth+: It makes you more stealthy. a +0 quarterstaff (120 gold) a +0 trident (84 gold) a +0 quarterstaff (120 gold) a +3 executioner's axe of electrocution (1308 gold) a +0 dagger (48 gold) (3, -6, D:2) a +0 ring mail (4, -5, D:2) a +0 whip (12, -21, D:2) a +0 ring mail (17, 4, D:2) a +0 dagger (20, -11, D:2) a +0 flail (24, -8, D:2) a rat corpse (skeletalised by now) (24, -1, D:2) a +0 mace (31, -32, D:2) an adder corpse (skeletalised by now) (34, -19, D:2) a +0 trident (38, -14, D:2) a +0 club a +0 robe a +0 dagger an orc skeleton an orc skeleton (39, -14, D:2) a +0 club an orc skeleton (42, -29, D:2) a +0 whip (42, -18, D:2) a +0 robe a +0 dagger an orc skeleton (44, -38, D:2) a +0 scale mail (47, -27, D:2) a +0 leather armour (55, -32, D:2) a +0 flail Level 3 of the Dungeon (2, -13, D:3) a +0 leather armour (3, 14, D:3) 6 poisoned darts (4, -19, D:3) a +0 dagger (9, 25, D:3) a rat corpse (skeletalised by now) (13, 14, D:3) a +0 ring mail (19, -22, D:3) a +0 hand axe (29, 5, D:3) a rat skeleton (30, -1, D:3) the felid skeleton of Natasha (31, 2, D:3) the felid corpse of Natasha (skeletalised by now) (33, 3, D:3) a +0 halberd (33, 6, D:3) a +0 halberd (34, 3, D:3) a +0 whip a ball python skeleton (34, 8, D:3) a +0 flail a gnoll skeleton (36, 22, D:3) a book of Armaments (39, -22, D:3) 4 stones (44, 0, D:3) a +0 dagger a kobold corpse (skeletalised by now) (47, 10, D:3) 6 stones (48, -30, D:3) a +0 scale mail (55, -22, D:3) a bat skeleton (56, -8, D:3) a +0 robe Level 4 of the Dungeon (10, -32, D:4) a potion of attraction (11, -34, D:4) a potion of enlightenment (12, -32, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (12, -28, D:4) a +0 flail a gnoll corpse (13, -34, D:4) a scroll of teleportation (14, -32, D:4) a scroll of identify (21, -30, D:4) a +0 leather armour (29, -21, D:4) a bullfrog skeleton (33, -40, D:4) a +0 chain mail (36, -50, D:4) a +0 robe (36, -26, D:4) a +0 leather armour (36, -25, D:4) a +0 dagger an orc skeleton (36, -22, D:4) 2 stones (37, -37, D:4) an inkwell talisman (37, -23, D:4) a +0 dagger an orc skeleton a ball python skeleton a black bear skeleton (38, -30, D:4) a +0 short sword a +0 ring mail an orc skeleton (38, 1, D:4) a +0 club (39, -3, D:4) 9 stones (41, -31, D:4) a hobgoblin skeleton (41, -29, D:4) a +0 scythe a +0 club the human skeleton of Sigmund (45, -2, D:4) 12 gold pieces (46, -25, D:4) a book of the Dragon (58, -14, D:4) a +0 ring mail the Ecumenical Temple