Dungeon Crawl Stone Soup version 0.34-a0-348-g79144c6770 (webtiles) character file. Game seed: 13649075476372451248 44 d0nkey4 the Conjurer (level 3, -5/26 HPs) Began as a Demigod Conjurer on July 11, 2025. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:13 (1835 turns). d0nkey4 the Conjurer (Demigod Conjurer) Turns: 1835, Time: 00:07:13 Health: -5/26 AC: 2 Str: 8 XL: 3 Next: 22% Magic: 1/8 EV: 16 Int: 24 God: Gold: 114 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +5 ring of evasion HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: high MP 1, forlorn, divine attributes a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 114 gold pieces. Inventory: Armour a - a +0 robe (worn) h - a +0 leather armour Jewellery f - a +5 ring of evasion (worn) Scrolls b - 2 scrolls of teleportation {unknown} e - a scroll of poison {unknown} g - a scroll of brand weapon {unknown} i - a scroll of identify {unknown} Potions d - a potion of curing {unknown} Talismans c - a medusa talisman Skills: + Level 1.8 Dodging - Level 1.7 Stealth * Level 2.2 Spellcasting * Level 4.5 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 12% 1 Sandblast Erth 4% 2d4 12% 1 Call Imp Summ 4% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Olgreb's Toxic Radiance Alch 2% N/A 75% 4 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Press: ? - help, Shift-Dir - straight line Aim: a quokka (71% to hit) You focus your ray upon the quokka. The searing ray hits the quokka! You kill the quokka! (Press . to maintain the ray.) The bat misses you. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the bat. The searing ray misses the bat. You finish channelling your searing ray. The bat barely misses you. The gnoll hits you with a +0 flail. The bat hits you but does no damage. The bat misses you. The gnoll barely misses you. The gnoll hits you with a +0 flail! The bat hits you. The gnoll misses you. x2 The gnoll attacks as it pursues you! The gnoll misses you. The gnoll completely misses you. The bat misses you. The bat misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll closely misses you. The gnoll misses you. The bat completely misses you. The searing ray misses the gnoll. The bat closely misses you. The bat barely misses you. The gnoll barely misses you. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 flail! You die... ##.....###### #............ #............ #.).......... ########...######### #............# #......).....# #............# #..@b........# #.jjj........# #..j.........# #............# #######'##.......# .......†.#.......# .........#.......# .........######### .........# You could see 4 gnolls and a bat. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) 4 endoplasms (D:1) 2 giant cockroaches (D:1) 5 hobgoblins 8 jackals (D:1) A quokka (D:2) 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 3 goblins (D:1) 3 kobolds A rat (D:2) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | d0nkey4 the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 245 | D:1 | Reached skill level 4 in Conjurations 285 | D:1 | Reached XP level 2. HP: 20/20 MP: 2/7 288 | D:1 | Learned a level 2 spell: Searing Ray 1064 | D:1 | Reached XP level 3. HP: 26/26 MP: 5/8 1835 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_cross, reono_crystal_passage D:2: layout_basic, hellmonk_ecumenical_altar_run_dry, kennysheep_small_spiral Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 4 | 4.5 Spellcasting | 2 | 2.2 Dodging | | 1.8 Stealth | | 1.7 Action || total ---------------------------++------- Cast: Magic Dart || 73 Searing Ray || 5 Use: Potion || 1 Armour: Robe || 45 Dodge: Dodged || 73 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1832 | 1822 | 10 | 330 | 1069 | 2 | 916.0 | Dungeon | 1832 | 1822 | 10 | 330 | 1069 | 2 | 916.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1382 daAuts D:2: 450 daAuts