Dungeon Crawl Stone Soup version 0.27-a0-1113-gb2b6fe9c5e (webtiles) character file. Game seed: 4326592470295497537 109 d3xhu the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on May 1, 2021. Slain by an orc priest ... wielding a +2 dagger of flaming (6 damage) ... on level 3 of the Dungeon. The game lasted 00:10:56 (2718 turns). d3xhu the Conjurer (Octopode Conjurer) Turns: 2718, Time: 00:10:56 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 89% Magic: 6/8 EV: 13 Int: 21 God: Gold: 39 SH: 0 Dex: 10 Spells: 7/8 levels left rFire . . . SeeInvis . c - +0 dagger (vamp) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons c - a +0 vampiric dagger (weapon) Scrolls a - a scroll of blinking {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of identify {unknown} Potions b - a potion of magic {unknown} f - a potion of haste {unknown} Skills: * Level 0.3 Staves * Level 2.2 Dodging + Level 3.1 Stealth * Level 0.9 Shields * Level 2.7 Spellcasting * Level 5.1 Conjurations * Level 0.7 Evocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 3d5 2% 2 Animate Skeleton Necr 4% N/A 14% 1 Pain Necr 8% 1d4 14% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Vampiric Draining Necr 1% 2d6 38% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Animate Dead Necr 1% N/A 80% 4 Agony Necr 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The frilled lizard hisses angrily. The magic dart hits the dart slug. You kill the dart slug! The magic dart hits the frilled lizard! You kill the frilled lizard! Found a stone staircase leading up. An orc, 2 orc priests and an orc wizard come into view. An orc priest is wielding a +2 dagger of flaming. Memorise Searing Ray, consuming 2 spell levels and leaving 5? The orc priest shouts! x2; The orc wizard shouts! The orc priest calls down the wrath of Beogh upon you. Your memorisation is interrupted. Pain shoots through your body! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +2 dagger of flaming and wearing a +0 ring mail (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +2 dagger of flaming and wearing a +0 ring mail (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. You hit the orc priest but do no damage. Your grab misses the orc priest. The orc priest is moderately wounded. The orc priest hits you with a +2 dagger of flaming. You die... ....#...##. #...<..... #######.#...# .ooo..o....# #.#..#######. #............ .. ######..######## .. #.o.....######## .# #@####.........# .#.# #.# #########.# .#.# #####.# .#.# #.....# .#.# #.##### <#.# #.# .#.# #.# .#.# #.# ...# #.# You could see an orc priest. Vanquished Creatures An iguana (D:2) 2 adders (D:2) 2 dart slugs 2 orcs (D:3) 3 ball pythons 4 endoplasms 4 giant cockroaches 5 goblins 4 hobgoblins 2 jackals (D:1) 8 kobolds 2 quokkas (D:2) 7 bats A frilled lizard (D:3) 5 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | d3xhu the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 146 | D:1 | Reached XP level 2. HP: 6/17 MP: 1/5 821 | D:1 | Reached XP level 3. HP: 21/21 MP: 3/6 1902 | D:2 | Reached XP level 4. HP: 20/27 MP: 0/7 1979 | D:2 | Reached skill level 5 in Conjurations 2718 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_loops_ring D:2: layout_basic, bh_walls_and_bars D:3: minmay_bubble_buster, layout_loops_ring, nicolae_overflow_hidden_temple, serial_shops, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.1 Conjurations | 5 | 5.1 Staves | | 0.3 Dodging | | 2.2 Shields | | 0.9 Spellcasting | | 2.7 Evocations | | 0.7 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 13 | || 13 Constrict | 4 | || 4 Dagger | 3 | 1 || 4 Cast: Magic Dart | 72 | 34 || 106 Armor: Skin | 1 | || 1 Dodge: Dodged | 14 | 2 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2717 | 2668 | 49 | 0 | 2434 | 3 | 905.7 | Dungeon | 2717 | 2668 | 49 | 0 | 2434 | 3 | 905.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1449 daAuts D:2: 978 daAuts D:3: 289 daAuts