Dungeon Crawl Stone Soup version 0.32.1-7-gdc3db6f70b (webtiles) character file. Game seed: 5642410272534368975 60 daddy123 the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Apr 25, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:04:44 (916 turns). daddy123 the Conjurer (Deep Elf Conjurer) Turns: 916, Time: 00:04:46 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 80% Magic: 4/10 EV: 11 Int: 24 God: Gold: 27 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 27 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of teleportation {unknown} f - a scroll of brand weapon {unknown} Potions b - a potion of magic g - a potion of resistance {unknown} Skills: + Level 2.7 Dodging + Level 2.6 Stealth + Level 3.8 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the bat! (Press . to maintain the ray.) Found a stone staircase leading down. There is a stone staircase leading down here. A gnoll comes into view. It is wielding a +0 flail. The gnoll shouts! You hear a shout! A gnoll is nearby! A gnoll comes into view. It is wielding a +0 club. The gnoll shouts! A gnoll comes into view. It is wielding a +0 flail. A ball python comes into view. The ball python hisses angrily. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 halberd. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The searing ray misses the gnoll. The gnoll hits you with a +0 flail. The searing ray misses the gnoll. The searing ray hits the ball python! You kill the ball python! The gnoll hits you with a +0 flail! The searing ray hits the gnoll! You kill the gnoll! You finish channelling your searing ray. The gnoll hits you but does no damage. x2 Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (82% to hit) The searing ray hits the gnoll! The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club. The gnoll hits you from afar with a +0 halberd! You die... #.......♣ #.......♣ ♣ ##.......♣♣ .♣ ##.........♣♣♣ .P #.P.....>....♣P.♣ ##..♣.###g.....♣.♣.. ##P....# #g##..Sg.... ##...♣..# #g##...g.... ###...♣♣♣.# #@##.....g.. ##P..♣♣♣♣P.###+###....... #PP♣.♣♣♣P................ #...♣.P....[............. #...P...#.........##+#+###### #..##.#...........##.#. #<..# ##.##.###..[......##...####.## #....###.........# #....#..## ###..........)...# #......P.. You could see 3 gnolls. Vanquished Creatures A gnoll (D:2) An adder (D:2) 5 ball pythons 3 endoplasms 3 giant cockroaches (D:1) 5 goblins 3 hobgoblins (D:2) 2 quokkas 4 bats 2 frilled lizards (D:1) 3 kobolds 8 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | daddy123 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 134 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 499 | D:2 | Reached skill level 5 in Conjurations 499 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 570 | D:2 | Learned a level 2 spell: Searing Ray 916 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_basic, serial_glass, glass_columns_a, glass_columns_a, hangedman_decor_push D:2: layout_basic, serial_forest, infiniplex_forest_clump_tiny, infiniplex_forest_end_3, infiniplex_forest_clump_medium, infiniplex_forest_pool, infiniplex_forest_clump_curved, infiniplex_forest_straight_4, grunt_ministairs_14 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.6 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 15 Armour: Robe || 9 Dodge: Dodged || 4