dangdung Level 1 of the Dungeon (8, 9, D:1) 5 stones (10, 27, D:1) a +0 ring mail (11, -9, D:1) a +0 ring mail (15, 6, D:1) a +0 robe (27, 17, D:1) a +0 dagger a +0 dagger a +0 club (28, -6, D:1) a +0 ring mail (48, 31, D:1) 23 arrows (49, 17, D:1) a +0 club (50, 28, D:1) a staff of conjuration (51, 28, D:1) a +0 plate armour (53, 14, D:1) a +0 dagger (54, -10, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 4, D:2) 23 stones (12, 13, D:2) the +2 ratskin cloak {*Rats rPois rN+ Str-1 Int-1 Dex+1} When the wearer is hurt, rats may emerge from it to assist them. Str: It affects your strength (-1). Int: It affects your intelligence (-1). Dex: It affects your dexterity (+1). rPois: It protects you from poison. rN: It protects you from negative energy. (12, 26, D:2) 4 stones (17, 20, D:2) a +0 club a +0 dagger (21, 11, D:2) a +0 club (21, 16, D:2) 20 stones (34, 17, D:2) 18 stones (35, 9, D:2) 20 stones (37, 25, D:2) a +0 club a goblin corpse (skeletalised by now) (38, 8, D:2) 28 stones (38, 9, D:2) a +0 falchion (38, 26, D:2) a +0 whip (39, 13, D:2) a +0 dagger (44, 14, D:2) 6 silver boomerangs (47, 26, D:2) 13 stones Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (2, 7, D:3) the +0 ring mail of Terror {+Inv rF+ Stlth+} rF: It protects you from fire. +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. (2, 9, D:3) 14 arrows (5, 7, D:3) a +0 ring mail (7, 3, D:3) a +0 tower shield (8, 0, D:3) a ball python corpse (16, 2, D:3) 27 arrows (25, -4, D:3) a +0 dagger a bat corpse (27, -18, D:3) a potion of flight (29, 5, D:3) a +0 dagger (32, -4, D:3) 22 stones (32, 7, D:3) a +0 animal skin