dangdung Level 1 of the Dungeon (0, 0, D:1) a +0 pair of gloves (6, -8, D:1) 14 arrows (7, -4, D:1) 26 stones (14, -5, D:1) a +0 dagger 5 stones (21, -9, D:1) a +0 short sword 3 stones (24, -11, D:1) 7 arrows (29, -7, D:1) a +0 club (31, 2, D:1) a +0 mace (33, 26, D:1) a +0 robe (38, 30, D:1) a +0 scale mail (39, 5, D:1) 15 stones (40, 26, D:1) 27 arrows (41, 22, D:1) a +0 short sword (47, 2, D:1) 16 stones (48, 4, D:1) a +0 whip Level 2 of the Dungeon [Shop] Hiatt's Armour Shoppe a +0 chain mail (49 gold) the +1 robe of Boiling Hail {-Cast Rampage +Inv rC+} (216 gold) rC: It protects you from cold. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. Rampage: It bestows one free step when moving towards enemies. a +0 robe (7 gold) a +0 ring mail (44 gold) a +0 robe (7 gold) a +0 ring mail (44 gold) the +4 robe of Terror {rN+} (350 gold) rN: It protects you from negative energy. a +0 helmet (49 gold) a +1 scale mail of fire resistance (176 gold) a +0 ring mail (44 gold) a +0 scale mail (44 gold) (0, 0, D:2) a +0 club (9, -3, D:2) a +0 flail (18, -23, D:2) 16 arrows (20, -23, D:2) a +0 club (21, -21, D:2) a +0 club (22, -22, D:2) a +0 short sword (25, -26, D:2) a +0 short sword (27, -24, D:2) a +0 dagger (27, -9, D:2) a +0 leather armour (30, -2, D:2) 12 sling bullets a +0 ring mail (31, -9, D:2) 4 stones (37, -19, D:2) a +0 club (42, 1, D:2) a +0 club (43, -19, D:2) a +0 club a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) (44, -18, D:2) a bat corpse (skeletalised by now) (46, -34, D:2) a frilled lizard corpse (skeletalised by now) (46, -6, D:2) a +0 war axe (47, -10, D:2) an adder corpse (51, -14, D:2) the +7 chain mail "Yvomis" {Harm} Harm: It increases damage dealt and taken. (51, -11, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 whip (still there?) a +0 leather armour (still there?) (1, -6, D:3) 15 stones