Dungeon Crawl Stone Soup version 0.28.0-43-g3370ac3207 (webtiles) character file. Game seed: 14532734149545423033 41 dangdung the Insei (level 3, -2/23 HPs) Began as an Octopode Transmuter on Mar 26, 2022. Slain by a gnoll ... wielding a +0 spear (10 damage) ... on level 2 of the Dungeon. The game lasted 00:03:06 (1295 turns). dangdung the Insei (Octopode Transmuter) Turns: 1295, Time: 00:03:07 Health: -2/23 AC: 1 Str: 9 XL: 3 Next: 52% Magic: 2/6 EV: 13 Int: 17 God: Gold: 47 SH: 0 Dex: 18 Spells: 3/6 levels left rFire . . . SeeInvis . j - +1 dagger (venom) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . g - +6 ring of dexterity rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Hand Weapons j - a +1 dagger of venom (weapon) Jewellery g - a +6 ring of dexterity (left tentacle) Scrolls a - 4 scrolls of identify {unknown} b - a scroll of enchant armour {unknown} e - 2 scrolls of fog {unknown} h - 2 scrolls of brand weapon {unknown} k - a scroll of magic mapping {unknown} Potions c - a potion of heal wounds {unknown} d - a potion of brilliance {unknown} f - a potion of degeneration {unknown} i - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.0 Transmutations + Level 2.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 5% 1 c - Wereblood Tmut 12% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Tmut/Erth 5% N/A 16% 2 Sandblast Erth 2% 2d4 19% 1 Spider Form Tmut/Pois 6% N/A 30% 3 Stone Arrow Conj/Erth 2% 3d7 50% 3 Ice Form Ice/Tmut 10% N/A 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You hit the worm. The worm looks as sick as possible! You pierce the worm. You feel a bit better. You kill the worm! The jackal barely misses you. Your Transmutations skill increases to level 3! Your Ice Magic skill increases to level 2! You closely miss the jackal. You grab the jackal. You squeeze the jackal. The jackal is heavily wounded. You constrict the jackal. The jackal bites you. You hit the jackal. You feel a bit better. You kill the jackal! You hit the kobold. You feel a bit better. You kill the kobold! Your magical contamination has completely faded away. You see here a +0 club. You howl as the wereblood boils in your veins! Your tentacle spike disappears. You hear a shout! A gnoll comes into view. It is wielding a +0 spear. A gnoll is nearby! Your primal bloodlust is almost over. You howl as the wereblood boils in your veins! You see here a +0 club. Your primal bloodlust has ended. There is a stone staircase leading up here. Casting: Wereblood (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The gnoll hits you with a +0 spear. You hit the gnoll. You grab the gnoll. You pierce the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll hits you with a +0 spear! You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 spear! You die... #.# #.#######.# #.# #.#.......# #######.##########.#.####### ............................ ######.#..............##### #†#.##.........)###♣≈# #.#.#...###..#.##..)≈# ####.#######.#......##..#.##.≈≈≈# #.......†<.....<@g.(......##.≈### #>##.#######...............#'##.. #.#.......###.##...... #.##.....## #.###.###. #.###...## #.# #.# #. #.# ##..# #.# #.# #) #.# ##.# #.# #.###. #.# #.. ... ..#..g ### #.# ###... You could see a gnoll. Vanquished Creatures A worm (D:2) A dart slug (D:1) 2 bats (D:1) An endoplasm (D:1) A giant cockroach (D:2) A hobgoblin (D:2) 10 jackals A quokka (D:1) 4 ball pythons (D:1) A frilled lizard (D:1) 4 goblins 3 kobolds A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dangdung the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 118 | D:1 | Reached skill level 1 in Ice Magic 118 | D:1 | Reached XP level 2. HP: 14/18 MP: 3/5 129 | D:1 | Learned a level 2 spell: Wereblood 623 | D:1 | Reached XP level 3. HP: 22/23 MP: 4/6 1295 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_basic, nicolae_figureground_sparkle D:2: layout_loops_ring, kennysheep_nondescript, nicolae_figureground_pulse Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 2 | 2.0 Transmutations | 3 | 3.0 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Unarmed || 61 Constrict || 22 Kick || 14 Tentacles || 11 Punch || 2 Dagger || 9 Cast: Beastly Appendage || 9 Wereblood || 6 Stab: Sleeping || 2 Armor: Skin || 9 Dodge: Dodged || 44