Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 18380610821122344514 70 dangdung the Changer (level 4, -5/28 HPs) Began as an Octopode Transmuter on Mar 31, 2022. Slain by a gnoll ... wielding a +0 whip (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:34 (2195 turns). dangdung the Changer (Octopode Transmuter) Turns: 2195, Time: 00:04:35 Health: -5/28 AC: 1 Str: 9 XL: 4 Next: 22% Magic: 3/7 EV: 11 Int: 17 God: Gold: 42 SH: 8 Dex: 12 Spells: 4/7 levels left rFire . . . SeeInvis . f - +1 dagger (holy) rCold . . . Faith . e - +2 kite shield rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.09/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: wereblooded A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 42 gold pieces. Inventory: Hand Weapons f - a +1 dagger of holy wrath (weapon) Armour e - a +2 kite shield (worn) Scrolls a - 2 scrolls of identify {unknown} c - a scroll of vulnerability {unknown} h - a scroll of amnesia {unknown} i - a scroll of enchant weapon {unknown} Potions b - 3 potions of cancellation {unknown} d - 2 potions of brilliance {unknown} g - a potion of magic {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.3 Transmutations + Level 2.5 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 26% N/A 19% 1 c - Wereblood Tmut 13% N/A 26% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spider Form Tmut/Pois 7% N/A 71% 3 Ice Form Ice/Tmut 11% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The gnoll is lightly wounded. You constrict the gnoll. You block the bat's attack. The gnoll barely misses you. You hit the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The gnoll hits you with a +0 club. You block the gnoll's attack. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The bat hits you but does no damage. You block the bat's attack. You block the gnoll's attack. The gnoll closely misses you. The bat barely misses you. You hit the gnoll. You feel a bit better. You kill the gnoll! The bat hits you but does no damage. The gnoll barely misses you. Your magical contamination has completely faded away. You have reached level 4! You hit the gnoll. You grab the gnoll. The gnoll is moderately wounded. You constrict the gnoll. The bat hits you but does no damage. The gnoll hits you with a +0 flail! The gnoll closely misses you. You hit the gnoll. The gnoll is severely wounded. You constrict the gnoll. The bat closely misses you. The gnoll closely misses you. You block the gnoll's attack. The gnoll barely misses you. You hit the gnoll. You feel a bit better. You kill the gnoll! You howl as the wereblood boils in your veins! The bat barely misses you. The gnoll hits you with a +0 whip. The bat hits you but does no damage. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the gnoll. Your grab misses the gnoll. You squeeze the gnoll, but do no damage. The gnoll is moderately wounded. You howl as the wereblood boils in your veins! The bat barely misses you. The gnoll hits you with a +0 whip! You die... .#.....##......... ................# .......#........#. ##.............. #............... ..#.....##<.....#. ......b.##......# .....##..#.##.### ###.####@..# .# #....)g..# . #........# . #........... .. ...........#... #####....#...## ..#....... #####..##... #.. ... You could see a gnoll and a bat. Vanquished Creatures 2 gnolls (D:3) A worm (D:2) 8 endoplasms 2 hobgoblins (D:2) 2 jackals (D:1) 6 kobolds 4 quokkas 5 ball pythons 3 bats A frilled lizard (D:2) 7 goblins 6 rats 47 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dangdung the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 261 | D:1 | Reached skill level 1 in Ice Magic 261 | D:1 | Reached XP level 2. HP: 18/18 MP: 5/5 264 | D:1 | Learned a level 2 spell: Wereblood 1265 | D:2 | Reached XP level 3. HP: 15/23 MP: 3/6 2034 | D:2 | Found a faded altar of an unknown god. 2192 | D:3 | Reached XP level 4. HP: 25/28 MP: 3/7 2195 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_line_fractal, layout_basic, minmay_fountain_box D:2: layout_loops_ring, ebering_ecumenical_altar_box, kennysheep_boxes D:3: layout_rooms Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 2 | 2.5 Transmutations | 3 | 3.3 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Constrict | 24 | 1 || 25 Short sword | 6 | || 6 Tentacles | 18 | 1 || 19 Dagger | 94 | 4 || 98 Punch | 2 | || 2 Cast: Beastly Appendage | 3 | || 3 Wereblood | 4 | || 4 Stab: Sleeping | 6 | || 6 Armor: Skin | 11 | 2 || 13 Dodge: Dodged | 41 | 6 || 47 Block: Kite shield | 35 | 1 || 36