Dungeon Crawl Stone Soup version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 10081260697686274295 46 dangdung the Changer (level 3, 0/23 HPs) Began as an Octopode Transmuter on Apr 1, 2022. Slain by a gnoll ... wielding a +0 club (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:02 (2224 turns). dangdung the Changer (Octopode Transmuter) Turns: 2224, Time: 00:02:03 Health: 0/23 AC: 1 Str: 9 XL: 3 Next: 66% Magic: 3/6 EV: 17 Int: 17 God: Gold: 115 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . SeeInvis . b - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet currently unavailable) rPois . Reflect . (no amulet) rElec . Harm . g - +4 ring of evasion rCorr . Rampage . (no ring) Will ..... (no ring) Stlth ++........ (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: appendages, wereblooded A: tentacle spike 3, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: End Transformation You were on level 2 of the Dungeon. One of your tentacles had grown a beastly spike. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 115 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Jewellery d - a ring of fire g - a +4 ring of evasion (left tentacle) Scrolls a - a scroll of summoning {unknown} e - a scroll of silence {unknown} h - 4 scrolls of fog {unknown} Potions c - a potion of ambrosia {unknown} f - a potion of curing {unknown} Skills: - Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Unarmed Combat - Level 2.0 Spellcasting + Level 3.1 Transmutations + Level 2.1 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Beastly Appendage Tmut 24% N/A 5% 1 c - Wereblood Tmut 12% N/A 9% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 4% 2x1d4 19% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 19% 2 Spider Form Tmut/Pois 7% N/A 30% 3 Conjure Flame Conj/Fire 1% 6-21 50% 3 Inner Flame Hex/Fire 1% N/A 50% 3 Ice Form Ice/Tmut 10% N/A 54% 4 Anguish Hex/Necr 0% N/A 88% 4 Flame Wave Conj/Fire 1% 2d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations One of your tentacles has grown a beastly spike. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the worm! You now have 115 gold pieces (gained 9). Things that are here: a +0 short sword; 5 stones There is an open door here. A gnoll comes into view. It is wielding a +0 club. Found 15 stones. A gnoll is nearby! Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. One of your tentacles grows a vicious spike. The gnoll shouts! You hear a shout! You hit the gnoll. You grab the gnoll. The gnoll is lightly wounded. You constrict the gnoll, but do no damage. The gnoll hits you with a +0 club. A gnoll comes into view. It is wielding a +0 halberd. You hit the gnoll. The gnoll is moderately wounded. You constrict the gnoll, but do no damage. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. You constrict the gnoll. A gnoll comes into view. It is wielding a +0 club. The gnoll hits you with a +0 club. Casting: Beastly Appendage (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your blood is infused with primal strength. The gnoll shouts! You constrict the gnoll. You hear a shout! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. The gnoll is heavily wounded. You constrict the gnoll. The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 spear. The gnoll hits you with a +0 club. You die... #.......#. #.......>. #### #.......## #...# #.......# ..... #......## ...... ###.#### ......# #<#.## #..$...##########....### +......@................ ####..g##########.....## #.g# #.......## #g# #.#....... #g #.#....... # #.#....... #.......## #####...# ##.### You could see 4 gnolls. Vanquished Creatures An adder (D:2) A worm (D:2) 2 dart slugs (D:2) 7 bats 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 4 ball pythons A frilled lizard (D:1) A goblin (D:1) 5 kobolds 4 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dangdung the Octopode Transmuter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 215 | D:1 | Reached skill level 1 in Ice Magic 215 | D:1 | Reached XP level 2. HP: 14/18 MP: 5/5 218 | D:1 | Learned a level 2 spell: Wereblood 1381 | D:2 | Noticed Sigmund 1394 | D:2 | Reached XP level 3. HP: 23/23 MP: 4/6 2224 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_shortcut, layout_basic, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_i, corexii_hall_statues_t, corexii_hall_statues_u D:2: layout_loops_corners, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 2 | 2.1 Transmutations | 3 | 3.1 Fighting | | 1.0 Dodging | | 2.0 Unarmed Combat | | 3.0 Spellcasting | | 2.0 Action || total -------------------------++------- Melee: Dagger || 80 Unarmed || 7 Tentacles || 20 Constrict || 21 Punch || 1 Kick || 4 Cast: Beastly Appendage || 3 Wereblood || 1 Stab: Sleeping || 10 Armor: Skin || 13 Dodge: Dodged || 63