Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 10302796221957552572 30 danmikkh the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 3, 2023. Killed from afar by Sigmund (5 damage) ... with a puff of flame ... on level 2 of the Dungeon. The game lasted 00:03:19 (1239 turns). danmikkh the Conjurer (Deep Elf Conjurer) Turns: 1239, Time: 00:03:20 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 5% Magic: 3/10 EV: 13 Int: 27 God: Gold: 96 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois + Reflect . (no helmet) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will +.... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn c - ring of Suspicion {rPois Will+ Int+3} MPRegen 0.12/turn f - ring of resist corrosion @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 96 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery c - the ring of Suspicion (left hand) {rPois Will+ Int+3} (You acquired it on level 2 of the Dungeon) [ring of poison resistance] Int: It affects your intelligence (+3). rPois: It protects you from poison. Will: It increases your willpower. f - a ring of resist corrosion (right hand) Scrolls d - 4 scrolls of identify {unknown} e - 2 scrolls of magic mapping {unknown} g - a scroll of vulnerability {unknown} i - 2 scrolls of fear {unknown} j - 2 scrolls of poison {unknown} Potions b - a potion of magic h - a potion of heal wounds {unknown} k - 2 potions of flight {unknown} Skills: + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.7 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 36% N/A 9% 3 Fulminant Prism Conj/Hex 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 [[ Annotations: D:2 Sigmund Message History The magic dart hits Sigmund. Sigmund is lightly wounded. A quokka comes into view. The magic dart hits Sigmund. Sigmund is lightly wounded. The magic dart hits Sigmund. Sigmund is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 77% to hit) The searing ray misses Sigmund. (Press . to maintain the ray.) The searing ray hits Sigmund! Sigmund is heavily wounded. The searing ray misses the quokka. Sigmund closely misses you. The searing ray hits Sigmund! Sigmund is severely wounded. The searing ray misses the quokka. The searing ray hits Sigmund! Sigmund is almost dead. You finish channelling your searing ray. Sigmund casts a spell. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The quokka falls through a shaft! The shaft crumbles and collapses. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame misses you. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! Something hits you. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. A puff of flame appears from out of thin air! The puff of flame hits you. You die... .....#..#####.......... ........... ...####.### .......... .....>..... #...{...# ###........ #.....{.# #######.. ###.# ###.... #...# #####...#.. #.#.#####.....###.. #.@.##....##### #.. ####.∩.#..#### #.. #......#.## ### #.####...# #..##..### ##....## ###### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) A bat (D:1) 3 endoplasms A giant cockroach (D:2) 4 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 quokkas (D:2) 3 ball pythons (D:1) 2 frilled lizards 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | danmikkh the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 222 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 305 | D:1 | Learned a level 2 spell: Searing Ray 1069 | D:2 | Identified a scroll of acquirement 1069 | D:2 | Acquired the ring of Suspicion {rPois Will+ Int+3} 1089 | D:2 | Found Jeopat's Armour Emporium. 1125 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1208 | D:2 | Found Beuful's Armour Shop. 1226 | D:2 | Noticed Sigmund 1239 | D:2 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_basic, minmay_stone_trees_small D:2: layout_rooms, serial_shops, nicolae_shop_trees, shop, nicolae_shop_stone, shop_fountains, shop, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.2 Stealth | | 2.4 Spellcasting | | 3.7 Conjurations | | 4.8 Action || total -------------------------++------- Cast: Magic Dart || 42 Searing Ray || 3 Use: Scroll || 1 Dodge: Dodged || 4