Dungeon Crawl Stone Soup version 0.29.1-15-g9cfb28693d (webtiles) character file. Game seed: 903211882962640607 17 danmikkh the Magician (level 2, 0/21 HPs) Began as a Djinni Hedge Wizard on Apr 25, 2023. Slain by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:48 (739 turns). danmikkh the Magician (Djinni Hedge Wizard) Turns: 739, Time: 00:01:48 Health: 0/21 AC: 2 Str: 9 XL: 2 Next: 80% Gold: 0 EV: 12 Int: 15 God: SH: 0 Dex: 12 rFire + + . SeeInvis . d - +2 dagger (flame) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . c - +0 hat rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons d - a +2 dagger of flaming (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls e - a scroll of magic mapping {unknown} f - a scroll of noise {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 2.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 44% 1d5 6% 1 b - Blink Tloc 22% N/A 9% 2 c - Call Imp Summ 11% N/A 9% 2 d - Slow Hex 44% N/A 6% 1 e - Conjure Flame Conj/Fire 11% 6-21 19% 3 f - Mephitic Cloud Conj/Pois/Air 11% N/A 19% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the bat! The magic dart hits the ball python. You kill the ball python! An endoplasm comes into view. A giant cockroach comes into view. Found a stone staircase leading down. The magic dart hits the giant cockroach. The giant cockroach is heavily wounded. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The endoplasm quivers. The giant cockroach barely misses you. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach closely misses you. The magic dart hits the giant cockroach but does no damage. The giant cockroach is heavily wounded. The giant cockroach bites you but does no damage. The magic dart hits the giant cockroach. You kill the giant cockroach! The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A beastly little devil appears in a puff of flame. The endoplasm freezes you. You are frozen. You feel a terrible chill! * * * LOW HITPOINT WARNING * * * Your crimson imp barely misses the endoplasm. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. You see here a bat corpse. The endoplasm attacks as you move away! The endoplasm hits you but does no damage. There is an open door here. The endoplasm attacks as you move away! The endoplasm hits you. You die... ........#######.#.###.##. ....†#### #.#... # ...... #.#.##.. ......###### ##.####...# ..B.......# ##.......#.. # ..###.###.# #..####### . .# # #.###+##### #. #.+.....J5### . #####÷#.#@#.†.### .# # #.....#.#.+[#...###.##..# #..<..#.#.##............# #..>..#+#.##†...........# #.....# #.##...$........# #.....# #..............># #+##### #+#............## ..............# ####...........# You could see an endoplasm (ally target) and a friendly crimson imp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) A hobgoblin (D:1) A quokka (D:1) 4 ball pythons (D:1) A bat (D:1) A rat (D:1) 11 creatures vanquished. Vanquished Creatures (collateral kills) A goblin (D:1) 2 jackals (D:1) 3 creatures vanquished. Grand Total: 14 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | danmikkh the Djinni Hedge Wizard began the quest for the | Orb. 0 | D:1 | danmikkh set off with the following spells memorised: Magic | Dart, Blink, Call Imp, Slow, Conjure Flame, Mephitic Cloud. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 190 | D:1 | Reached XP level 2. HP: 10/21 MP: 0/0 739 | D:1 | Slain by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_basic Action || total -------------------------++------- Cast: Magic Dart || 35 Call Imp || 3 Use: Potion || 1 Armor: Robe || 5 Dodge: Dodged || 14