daodarkstar the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 0, D) a +0 scale mail a +6 ring of intelligence a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) a staff of fire (unseen) (59, 37, D) 4 scrolls of enchant armour (60, 36, D) a manual of Evocations (60, 37, D) a wand of light (5) (61, 0, D) a +3 spear of flaming (unseen) (61, 8, D) a +2 scale mail of willpower (unseen) (61, 16, D) a +6 ring of dexterity (61, 26, D) a staff of alchemy (unseen) (61, 36, D) a staff of cold (unseen) (61, 37, D) a scroll of brand weapon (62, 0, D) the +1 rapier of Exchange {elec, rPois Str+3} Str+3: It affects your strength (+3). rPois: It protects you from poison. (62, 1, D) a +3 morningstar of pain (62, 2, D) a +0 short sword a +0 robe (62, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (62, 27, D) a +6 ring of intelligence (62, 36, D) a +1 ring mail of cold resistance (unseen) (62, 37, D) 4 potions of haste (63, 8, D) a +2 plate armour of fire resistance (unseen) (63, 26, D) a +2 plate armour of willpower (63, 27, D) a +1 halberd of venom (63, 36, D) a +2 rapier of electrocution (unseen) (63, 37, D) a wand of charming (1) (64, 17, D) the +11 demon whip of Hunufute {venom, +Blink Dex+3} Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. (64, 26, D) the +0 ring mail of Tenacity {rF- Dex+5} Dex+5: It affects your dexterity (+5). rF-: It makes you vulnerable to fire. (unseen) (64, 27, D) a +3 dagger of protection (unseen) (65, 26, D) a book of Death (67, 0, D) a +2 antimagic battleaxe (unseen) (67, 3, D) a +0 rapier a +0 robe (68, 0, D) a +4 trident of venom (69, 0, D) Doarphuo's Commentary on the Warped Arsonist Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Maxwell's Portable Piledriver Translocation 3 c - Dimensional Bullseye Hexes/Translocation 4 d - Hellfire Mortar Fire/Earth 7 (unseen) (69, 3, D) a +0 dagger a +0 robe (69, 36, D) a staff of air (unseen) (70, 8, D) a +0 vampiric bardiche (unseen) (70, 37, D) a staff of earth (70, 40, D) a +0 long sword a +0 robe (70, 41, D) a +0 short sword (71, 16, D) a staff of alchemy (71, 17, D) a staff of alchemy (71, 19, D) a +2 hand axe (still there?) a +0 robe (still there?) (71, 26, D) a staff of cold (unseen) (71, 27, D) the +6 arbalest "Damnation" {damnation} (unseen) (71, 36, D) a +2 vampiric broad axe (71, 40, D) a +0 halberd (72, 16, D) the +6 spear of Melathre {freeze, rN+ Will+} rN+: It protects you from negative energy. Will+: It increases your willpower. (72, 17, D) a staff of conjuration (72, 26, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence 6 potions of might (72, 36, D) the orb "Lealu" {guile, *Corrode rElec Int+7 SInv} Int+7: It affects your intelligence (+7). rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. (72, 37, D) a staff of air (unseen) (72, 40, D) a +0 halberd a +0 robe (73, 1, D) a +8 chain mail of ponderousness (unseen) (73, 16, D) a staff of fire (73, 17, D) a ring of flight (73, 36, D) a +0 scale mail of fire resistance (unseen) (73, 37, D) a +1 triple sword of holy wrath (unseen)