darator Level 1 of the Dungeon (0, 0, D:1) a cursed +0 club (1, 31, D:1) 8 stones (6, 12, D:1) 25 stones (9, -7, D:1) a +0 club (16, -5, D:1) a +0 spear (17, 34, D:1) a +0 leather armour (24, -7, D:1) a cursed -2 dagger (24, 3, D:1) a +0 dagger a +0 club (25, 36, D:1) a cursed +0 dagger (29, 4, D:1) 27 sling bullets (31, 1, D:1) a +0 club (33, -7, D:1) 21 arrows (46, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 flail a +0 scale mail (10, -3, D:2) a +0 robe (11, -3, D:2) a +0 club (16, 15, D:2) a +0 club a +0 hand axe a +0 club a +0 chain mail a +0 club a +0 scale mail (22, 21, D:2) a +0 club (41, 12, D:2) a +0 club (42, -14, D:2) a +0 mace (42, 2, D:2) a +0 club (44, 34, D:2) a +2 vampiric rapier (46, 5, D:2) a +0 hunting sling (52, 9, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 club (13, -17, D:3) a +0 mace (14, -16, D:3) a +0 cloak (14, -14, D:3) a +4 quarterstaff of chaos (18, -23, D:3) a +0 robe (31, -6, D:3) a +0 club (36, -42, D:3) 4 large rocks (47, -5, D:3) 19 bolts (53, -13, D:3) 17 poisoned darts Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 dagger (7, 1, D:4) a +0 giant club (8, 10, D:4) a +2 dagger of venom 5 boomerangs (11, -17, D:4) 28 arrows (11, -6, D:4) 12 stones (12, -14, D:4) 11 gold pieces (13, -14, D:4) 10 gold pieces (16, -14, D:4) a scroll of remove curse (23, -4, D:4) a cursed -1 club (24, 3, D:4) a +0 short sword (25, 3, D:4) a +0 trident a +0 leather armour (25, 4, D:4) a +0 club (31, -2, D:4) a +0 giant spiked club (37, 2, D:4) a +0 halberd (39, -5, D:4) 18 poisoned darts (39, 5, D:4) 20 bolts (43, -2, D:4) a +0 trident Level 5 of the Dungeon [Shop] Acwefues's Assorted Antiques the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} (1173 gold) It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. a potion of invisibility (240 gold) a scroll of identify (60 gold) a scroll of teleportation (90 gold) a scroll of identify (60 gold) a +0 hand axe (90 gold) a scroll of identify (60 gold) a +0 scale mail (120 gold) a potion of invisibility (240 gold) a tin of tremorstones (3/3) (1200 gold) a potion of stabbing (120 gold) (4, -35, D:5) 14 stones (7, -10, D:5) a +0 dagger a +0 chain mail (9, -21, D:5) 18 stones (18, -18, D:5) 9 poisoned darts (21, -20, D:5) a +0 falchion a cursed +0 hand axe a +0 robe a +3 falchion of freezing a +0 robe a +2 falchion of freezing a cursed +0 robe a +0 robe (24, -17, D:5) 20 arrows (24, -11, D:5) 19 bolts (27, -27, D:5) a +0 ring mail (32, -30, D:5) 18 bolts (41, -31, D:5) a +0 scale mail (42, -7, D:5) a +0 quarterstaff 7 javelins (44, -11, D:5) 3 boomerangs a +0 flail Level 6 of the Dungeon (0, 0, D:6) a +0 giant club (6, 22, D:6) a cursed +0 hand axe (14, 9, D:6) a +0 hand axe a +0 dagger (15, 8, D:6) 4 boomerangs (15, 10, D:6) a +0 leather armour a cursed +0 trident (19, 21, D:6) 18 sling bullets (19, 40, D:6) the +3 war axe "Fune Seff" {vamp, rPois rN+ MP+9 Dex-4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It protects you from poison. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (24, 4, D:6) 16 arrows a +0 shortbow (25, 39, D:6) 17 stones (28, 4, D:6) a +0 scale mail (29, 6, D:6) a +0 robe a +0 dagger (29, 7, D:6) a +0 club a +0 robe a +0 dagger (30, 7, D:6) a +0 whip (30, 8, D:6) a +0 robe a +0 dagger (31, 30, D:6) 17 stones (31, 33, D:6) 15 stones (40, 7, D:6) a cursed +0 scale mail (49, 18, D:6) 20 stones Level 7 of the Dungeon (0, 0, D:7) a +0 rapier (2, 5, D:7) 5 boomerangs (2, 6, D:7) a +0 dagger a +0 robe (2, 7, D:7) a +0 dagger a +0 robe (5, 7, D:7) 21 bolts (11, -2, D:7) a +0 pair of gloves (12, 24, D:7) a +0 long sword (16, 8, D:7) 17 arrows (16, 9, D:7) a +0 whip (16, 17, D:7) a +0 short sword (21, 13, D:7) 2 arrows (21, 16, D:7) a +0 dire flail a +0 giant club (23, -13, D:7) 32 stones (23, 14, D:7) a +0 dagger (24, -15, D:7) a +0 flail (24, 10, D:7) an arrow (24, 13, D:7) 25 arrows a +0 shortbow a +0 short sword (24, 17, D:7) a +0 pair of boots (25, -1, D:7) a +0 club (26, 0, D:7) a +0 falchion a +0 short sword a cursed +0 leather armour (29, 24, D:7) a +0 falchion Level 8 of the Dungeon [Shop] Orghicat's Antique Weapon Shoppe a +0 hunting sling (49 gold) the +9 war axe "Gugul" {flame, MR+} (2108 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. a +0 scimitar (132 gold) a +0 scimitar (132 gold) a +0 hand axe (99 gold) a +0 mace (99 gold) a +0 scimitar (132 gold) a +0 hand axe (99 gold) a +0 short sword (99 gold) (0, 0, D:8) a +0 leather armour (3, 9, D:8) a +0 whip a +0 flail a cursed -1 club (4, 9, D:8) a +0 spear (5, 9, D:8) 2 arrows (6, 9, D:8) a +0 shortbow 15 arrows (7, 24, D:8) a +0 club (8, -9, D:8) a +0 club (10, 27, D:8) a +0 leather armour (11, 30, D:8) 28 stones (13, 3, D:8) 13 gold pieces (20, 3, D:8) 14 gold pieces (24, 8, D:8) a +2 trident of venom (25, 8, D:8) a +0 mace (27, -9, D:8) 19 bolts (28, -18, D:8) 17 arrows (33, 10, D:8) a +0 spear (34, 11, D:8) a cursed -2 hand axe a +0 chain mail (36, 12, D:8) a +0 halberd a +0 plate armour (47, 4, D:8) a +0 short sword Level 9 of the Dungeon [Shop] Kumoe's Distillery a potion of curing (33 gold) a potion of might (44 gold) a potion of mutation (88 gold) a potion of heal wounds (55 gold) a potion of berserk rage (55 gold) a potion of curing (33 gold) (0, 0, D:9) 15 stones (1, -3, D:9) a +0 leather armour a +0 pair of boots (1, 7, D:9) a +0 chain mail (2, 20, D:9) a +0 scale mail (4, -9, D:9) 19 stones (4, -8, D:9) a +0 pair of gloves (11, 25, D:9) a +0 war axe (14, -4, D:9) a +0 chain mail (14, -2, D:9) 12 stones (15, 25, D:9) 18 stones (17, -19, D:9) a +0 dagger (31, -17, D:9) a +0 spear (32, -16, D:9) a +0 falchion (32, -10, D:9) 16 stones (33, 0, D:9) a +0 trident a +0 leather armour (34, -1, D:9) a +0 short sword (34, 0, D:9) a +0 battleaxe a +0 plate armour (34, 1, D:9) a +0 hand axe (35, 0, D:9) a +0 giant club a +0 giant spiked club a +0 club (35, 22, D:9) a +0 mace (36, 36, D:9) 25 stones (40, 9, D:9) a +0 leather armour (43, 23, D:9) a +0 ring mail (61, 9, D:9) a +0 ring mail Level 10 of the Dungeon (0, 0, D:10) a +0 spear (5, 4, D:10) a +0 morningstar (7, 45, D:10) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (23, 6, D:10) a +0 dagger (25, 2, D:10) 12 arrows (34, 7, D:10) a +4 rapier (34, 34, D:10) a +0 pair of boots (34, 56, D:10) a +0 flail (43, 34, D:10) a +0 quarterstaff (44, 44, D:10) a +0 giant club (46, 44, D:10) a +0 robe (53, 4, D:10) 22 arrows a +0 shortbow (54, 2, D:10) a +1 long sword a +0 robe (55, 4, D:10) a +2 great sword a +0 robe (56, 2, D:10) a +1 trident of protection a +0 robe (56, 3, D:10) a +0 hand axe a +0 robe (56, 4, D:10) a cursed +3 battleaxe a +0 robe Level 11 of the Dungeon (12, 11, D:11) 13 stones (30, 12, D:11) a +0 dagger (33, 9, D:11) an arrow (35, 3, D:11) a +0 shortbow (still there?) 19 arrows (still there?) (39, -18, D:11) 22 bolts the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) 14 gold pieces