Dungeon Crawl Stone Soup version 0.25-a0-578-gc91f01c39c (console) character file. Game seed: 16377394325920955942, levelgen mode: deterministic 33 darquill the Skirmisher (level 3, -4/29 HPs) Began as a Human Fighter on Mar 5, 2020. Slain by a worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:08:20 (1294 turns). darquill the Skirmisher (Human Fighter) Turns: 1294, Time: 00:08:21 Health: -4/29 AC: 6 Str: 17 XL: 3 Next: 47% Magic: 3/3 EV: 7 Int: 8 God: Gold: 67 SH: 9 Dex: 12 Spells: 2/2 levels left rFire . . . SeeInvis . a - +0 long sword rCold . . . Gourm . c - +0 kite shield rNeg . . . Faith . b - +0 scale mail rPois . Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth .......... k - amulet of inaccuracy (curse) HPRegen 0.09/turn (no ring) MPRegen 0.08/turn (no ring) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 67 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) o - a cursed -3 war axe Missiles e - 24 bolts Armour b - a +0 scale mail (worn) c - a +0 kite shield (worn) Jewellery k - a cursed amulet of inaccuracy (around neck) m - an uncursed ring of protection from cold {unknown} Scrolls g - 2 scrolls of magic mapping j - a scroll of amnesia {unknown} n - a scroll of identify {unknown} Potions d - a potion of might h - a potion of stabbing {unknown} i - a potion of degeneration {unknown} l - a potion of resistance {unknown} p - a potion of berserk rage {unknown} q - a potion of mutation {unknown} Comestibles f - 4 rations Skills: * Level 3.4 Fighting + Level 2.2 Long Blades + Level 0.8 Throwing + Level 3.2 Armour * Level 3.3 Shields You had 2 spell levels left. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Wu Jian Message History The worm is moderately wounded. You closely miss the worm. The worm is moderately wounded. You feel sick. You are no longer poisoned. The worm barely misses you. You hit the worm. The worm is heavily wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You closely miss the worm. The worm is heavily wounded. The worm bites you. * * * LOW HITPOINT WARNING * * * You closely miss the worm. The worm is moderately wounded. You hit the worm. The worm is severely wounded. The worm bites you. You die... ****** ,,,,,* ########## ****,* #........# *,* #.######.# *,* #.# #.# *,* #@# #.# *,**********#w# #.# *,,,,,.w.K...b# #.##### ******######### #.....# ******************#####.# *****,,,,,,,,,,,,,,,,,,,* #.# ,,,,,*,,,*,,,*,,,*,,,*,,* #.# ,,,,,,,,,,,,,,,,,,,,,,,_* #.# ******,,,*,,,*,,,*,,,*,,* #.# You could see a worm and a bat. Vanquished Creatures An ooze (D:1) 2 dart slugs A giant cockroach (D:1) 5 goblins 2 hobgoblins (D:1) 2 jackals (D:1) 4 kobolds A ball python (D:1) 3 bats A frilled lizard (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | darquill the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 91 | D:1 | Reached XP level 2. HP: 22/24 MP: 2/2 453 | D:1 | Reached XP level 3. HP: 9/29 MP: 3/3 456 | D:1 | HP: 1/29 [hobgoblin/+0 club (1)] 987 | D:2 | Found an ornate altar of the Wu Jian Council. 1294 | D:2 | Slain by a worm Levels and vault maps discovered: D:1: ebering_trefoil_twist, layout_rooms, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_a, nrook_campfire D:2: layout_loops_ring, lemuel_coloured_pillars_altar, overflow_temple_1_default, nicolae_overflow_hidden_temple, first_ration Action || total -------------------------++------- Melee: Long sword || 140 Use: Scroll || 1 Eat: Ration || 1 Armor: Scale mail || 70 Dodge: Dodged || 53 Block: Kite shield || 83 Rpst.: Long sword || 20 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 48 | 0 | 0.0 | 24 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 38 | 0 | 0.0 | 18 | 0 | 0.0 D:2 | 10 | 0 | 0.0 | 6 | 0 | 0.0 +---------+---------+-------+---------+---------+-------