daweed Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 10, D:1) a +0 club (1, 31, D:1) a +0 dagger (5, 23, D:1) a +0 hunting sling (14, 11, D:1) a +0 hunting sling (23, 23, D:1) a +0 club (24, -8, D:1) a +0 club (38, -21, D:1) a +0 robe (38, 10, D:1) a +0 club (42, -2, D:1) a +0 dagger (46, 7, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 pair of gloves (4, 5, D:2) a +0 club (7, 23, D:2) 2 needles of confusion (16, 1, D:2) a +0 dagger (25, 35, D:2) 10 arrows (28, 6, D:2) a +0 hunting sling (28, 7, D:2) a +0 short sword (33, -5, D:2) a +0 club (43, 6, D:2) a +0 club (44, 26, D:2) a +0 dagger (45, 26, D:2) a +0 club (46, 7, D:2) a +0 leather armour (49, 9, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (17, -3, D:3) a +0 club (23, -4, D:3) a +0 dagger (23, -3, D:3) a +0 dagger (25, -3, D:3) a +0 scale mail (26, -5, D:3) a +2 hunting sling of flaming (31, 4, D:3) a +0 chain mail (33, 20, D:3) a +0 spear (34, 20, D:3) a +0 spear (38, 2, D:3) a +0 ring mail (42, 10, D:3) a +0 robe (51, -4, D:3) a +0 mace (54, 28, D:3) 24 arrows (54, 32, D:3) a cursed -2 mace a +0 leather armour (58, -7, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (8, -20, D:4) a +0 short sword (8, -19, D:4) a +0 giant spiked club (11, 1, D:4) a +0 rapier (14, 13, D:4) a +0 giant club (23, 2, D:4) a +0 giant club a +0 short sword (46, -21, D:4) the +8 spear of Interdependent Arising {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). (52, 1, D:4) a +2 dagger of venom a +0 short sword of venom Level 5 of the Dungeon (0, 0, D:5) a +0 trident (5, -14, D:5) a +0 short sword a +0 ring mail a +0 dagger a +0 robe a +0 club a +0 club (5, -13, D:5) a +0 dagger a +0 robe (11, -19, D:5) a cursed -2 giant club (15, -15, D:5) a +0 dagger a +0 robe (15, -14, D:5) a +0 flail a +0 leather armour (16, -13, D:5) a +0 hand axe (16, 3, D:5) a +0 ring mail (22, -9, D:5) a +0 leather armour a +0 flail a +0 ring mail (23, -9, D:5) a +0 hand axe (26, 16, D:5) a +0 flail of crushing a +0 ring mail of magic resistance (29, 14, D:5) a +0 whip (31, 1, D:5) a +0 battleaxe a +0 robe (43, 1, D:5) a +0 dagger a +0 robe a +0 short sword a +0 chain mail a +0 dagger a +0 whip (53, -7, D:5) a +0 rapier Level 6 of the Dungeon (0, 0, D:6) a throwing net (2, -7, D:6) a +0 giant club (9, -29, D:6) a cursed +0 long sword (12, 1, D:6) a +0 giant club (12, 8, D:6) the cursed +0 war axe of Misery {freeze, rF+ Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (20, -23, D:6) a cursed -3 short sword (24, 0, D:6) a +0 spear (25, -10, D:6) a +0 flail (25, 0, D:6) a +0 halberd (26, 0, D:6) a +0 vampiric whip (27, 0, D:6) a +0 club a +2 vampiric whip a +0 robe (32, -35, D:6) a cursed +1 falchion of venom a +0 robe (32, -33, D:6) a +2 scimitar a +0 robe a +0 flail a +0 robe (33, -37, D:6) a +3 dagger a +0 robe (33, -31, D:6) a +0 dagger a +0 robe (34, -42, D:6) a tomahawk (35, -33, D:6) a +0 trident (36, -43, D:6) a +0 vampiric dagger a +0 ring mail a +0 dagger a tomahawk (36, -33, D:6) a cursed -2 war axe a +0 chain mail (37, -43, D:6) a cursed -3 trident a +0 plate armour (38, -43, D:6) a +0 dagger (38, -39, D:6) 2 arrows (39, -40, D:6) a +0 war axe (41, -34, D:6) 2 arrows (41, -32, D:6) a +0 shortbow 14 arrows (41, -3, D:6) a +0 scale mail (42, 12, D:6) a cursed -2 trident (43, -27, D:6) a +0 flail (46, -11, D:6) a +0 ring mail (47, 3, D:6) 4 tomahawks (49, -34, D:6) a cursed +1 war axe a +0 robe (51, -34, D:6) a cursed +3 flail of freezing a +0 robe (52, -35, D:6) a +0 ring mail (55, -35, D:6) a cursed +0 falchion a +0 robe (64, -41, D:6) a +0 hand axe a +0 leather armour (64, -40, D:6) a +1 antimagic dagger a +0 robe a +0 flail a +0 leather armour a +0 short sword a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 mace (1, 5, D:7) a +0 buckler (4, -2, D:7) a +0 cloak (15, 37, D:7) a +0 whip a +0 robe a +0 spear (16, 7, D:7) a +0 long sword (16, 37, D:7) a +0 club a +0 whip (16, 38, D:7) a +0 club (26, 44, D:7) a +0 flail (30, 22, D:7) a +0 club (55, 43, D:7) a throwing net Level 8 of the Dungeon (0, 0, D:8) a +0 robe (6, 25, D:8) a potion of lignification (7, 33, D:8) a +0 club a gnoll corpse (7, 34, D:8) a +0 spear (still there?) a beef jerky (still there?) (10, 6, D:8) an uncursed staff of power (12, 0, D:8) a +3 giant club a +0 robe (17, 0, D:8) the +4 scimitar of Vavac {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (35, 6, D:8) 13 gold pieces