Dungeon Sprint DCSS version 0.13-a0-2640-geebf78d (webtiles) character file. 27 dck the Poker (level 2, -3/21 HPs) Began as a Merfolk Skald on Aug 6, 2013. Slain by an adder (4 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:34 (77 turns). dck the Poker (Merfolk Skald) Turns: 77, Time: 00:00:35 HP -3/21 AC 3 Str 12 XL: 2 Next: 0% MP 0/5 EV 10 Int 11 God: Gold 20 SH 0 Dex 13 Spells: 1 memorised, 4 levels left Res.Fire : . . . See Invis. : . a - +0 spear {=f} Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: mildly poisoned, not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 spear (weapon) {=f} Armour b - a +0 leather armour (worn) Comestibles d - a bread ration Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of speed h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Song of Shielding Charms 4 Skills: - Level 2.1 Fighting + Level 6.2 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 4 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You are feeling less magically infused. The adder barely misses you. The crimson imp blinks! You hit the adder. The adder is severely wounded. The adder closely misses you. The crimson imp blinks! You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder misses you. You closely miss the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You hit the adder. The adder is almost dead. * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The crimson imp hits you. * * * LOW HITPOINT WARNING * * * The adder bites you. You die... ####################### +....gS@5..)(.....(..<# ####################### You could see a crimson imp, an adder and a goblin. Vanquished Creatures 2 giant cockroaches (D) A kobold (D) A quokka (D) A bat (D) A rat (D) A rat skeleton (D) 7 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dck, the Merfolk Skald, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 13 | D | Reached skill level 4 in Polearms 16 | D | Reached skill level 5 in Polearms 61 | D | Noticed a crimson imp 63 | D | Reached skill level 6 in Polearms 63 | D | Reached XP level 2. HP: 21/21 MP: 0/5 77 | D | HP: 1/21 [crimson imp (1)] 77 | D | Slain by an adder Action || total -------------------------++------- Melee: Spear || 28 Cast: Infusion || 2