Dungeon Sprint DCSS version 0.13-a0-2648-g56e3d78 (webtiles) character file. 50 dck the Sneak (level 1, -2/19 HPs) Began as an Ogre Assassin on Aug 10, 2013. Slain by a mermaid (4 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:50 (23 turns). dck the Sneak (Ogre Assassin) Turns: 23, Time: 00:00:50 HP -2/19 AC 4 Str 15 XL: 1 Next: 0% MP 0/0 EV 9 Int 10 God: Gold 50 SH 0 Dex 11 Spells: 0 memorised, 0 levels left Res.Fire : . . . See Invis. : . a - +2 club {=f} Res.Cold : . . . Warding : . c - +0 robe Life Prot.: . . . Conserve : . (shield restricted) Res.Poison: . Res.Corr. : . (helmet restricted) Res.Elec. : . Clarity : . d - +0 cloak Sust.Abil.: . . Spirit.Shd : . (gloves unavailable) Res.Mut. : . Prev.Telep.: + (boots unavailable) Res.Rott. : . Flight : . (no amulet) Saprovore : + . . (no ring) (no ring) @: mesmerised, not resistant to hostile enchantments, fairly stealthy A: unfitting armour, fast metabolism 1, saprovore 1, tough skin 1 a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +2,+2 club (weapon) {=f} b - a +0 blowgun Missiles e - 6 poisoned needles Armour c - a +0 robe (worn) d - a +0 cloak (worn) Comestibles g - 2 meat rations Scrolls m - a scroll of blinking Potions h - a potion of curing i - a potion of heal wounds j - a potion of speed k - 2 potions of magic l - a potion of berserk rage Skills: - Level 2.6 Fighting + Level 2.6 Maces & Flails - Level 2.1 Throwing - Level 0.8 Dodging - Level 3.2 Stealth You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a fast metabolism. You can tolerate rotten meat. You have tough skin (AC +1). Message History You hit the mermaid. The mermaid is almost dead. The mermaid chants her luring song. Drink which item? (? for menu, Esc to quit) Okay, then. You completely miss the mermaid. The mermaid is almost dead. The mermaid hits you but does no damage. The mermaid chants her luring song. You closely miss the mermaid. The mermaid is almost dead. The mermaid hits you. * * * LOW HITPOINT WARNING * * * You hit the mermaid but do no damage. The mermaid is almost dead. The mermaid barely misses you. You closely miss the mermaid. The mermaid is almost dead. The mermaid hits you. You die... ## ##.# #+# #...##<## #m@.<.+ #...##<## ##.# #+# ## You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dck, the Ogre Assassin, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 19/19 MP: 0/0 1 | D | Noticed a mermaid 23 | D | Slain by a mermaid Action || total -------------------------++------- Melee: Club || 13 Fire: Blowgun || 4