dck the Dungeon (74, 0, D) an arrow (10, 1, D) the cursed +15 Maxwell's patent armour {rCorr, Cons, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the +6 shield of the gong {Spirit, rElec rN+ MR+} It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +12,+15 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself. It has a curse placed upon it. (11, 1, D) the +4,+8 shillelagh "Devastator" the +12,+16 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9,+6 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} This legendary weapon is deadly to all dragonkind. It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9,+9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself. It has a curse placed upon it. the cursed +13,+13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself. It has a curse placed upon it. the +0,+0 Sword of Power the +16,+15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7,+7 Singing Sword (61, 1, D) the cursed ring "Bokhluc" {Str-3 Int+4} [ring of strength] It affects your strength (-3). It affects your intelligence (+4). It has a curse placed upon it. (62, 1, D) the +6,+3 scythe "Bluott" {antimagic, +Blink} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you blink. (63, 1, D) a book of the Tempests (67, 1, D) an uncursed amulet of warding (3, 2, D) a +5,+5 triple sword a +5,+5 great sword a +5,+5 double sword a +5,+5 demon blade (4, 2, D) a +5,+5 quick blade a +5,+5 sabre a +5,+5 dagger (10, 2, D) a +1,+1 bow (68, 2, D) a +0,+0 trident a +0 robe (69, 2, D) an uncursed staff of poison (still there?) an arrow (still there?) (73, 2, D) the +5,+8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It enhances your eyesight. It lets you go berserk. (75, 2, D) an uncursed staff of death (3, 3, D) a +5,+5 lajatang (4, 3, D) a +5,+5 giant spiked club a +5,+5 giant club a +5,+5 great mace a +5,+5 demon whip (5, 3, D) 60 arrows (6, 3, D) 5 potions of curing (68, 3, D) the Guide on Heat and Clay Spells Type Level Stoneskin Transmutation/Earth 2 Inner Flame Hexes/Fire 3 Passwall Transmutation/Earth 3 Bolt of Magma Conjuration/Fire/Earth 5 Delayed Fireball Conjuration/Fire 7 (3, 4, D) 1000 sling bullets a +5,+5 sling a +5,+5 longbow 76 arrows a +5,+5 bow 1000 bolts a +5,+5 crossbow (4, 4, D) a +5,+5 bardiche a +5,+5 demon trident (9, 4, D) a +0,+0 short sword (10, 4, D) a tome of Destruction a tome of Destruction a disc of storms (4, 5, D) a +5,+5 executioner's axe a +5,+5 battleaxe a +5,+5 broad axe (6, 5, D) 2 potions of brilliance 3 potions of berserk rage 7 potions of magic 200 arrows (7, 5, D) 2 meat rations (8, 5, D) 39 strawberries (10, 5, D) an uncursed ring of flight (6, 6, D) 2 meat rations a bread ration (7, 6, D) 84 arrows 5 scrolls of remove curse (10, 6, D) an uncursed staff of energy a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (6, 7, D) a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour (10, 7, D) a wand of draining (5) a wand of cold (5) (11, 7, D) 300 arrows (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (62, 8, D) an arrow (62, 9, D) a +0 leather armour of cold resistance (63, 9, D) a +4,+1 dagger of returning (71, 9, D) an uncursed ring of wizardry (72, 9, D) a stone of tremors (62, 10, D) a lantern of shadows (70, 10, D) a +3 ring of protection (72, 10, D) a stone of tremors (62, 11, D) a +0,+0 short sword (71, 12, D) a +0,+0 giant spiked club (71, 13, D) a +0,+0 giant club a +0,+0 giant spiked club (72, 13, D) 2 large rocks a +0,+0 giant spiked club a +0,+0 giant club (71, 14, D) a +0,+0 giant club 2 large rocks (61, 17, D) a phial of floods (62, 17, D) a +4,+2 elven whip of pain a +0,+0 orcish dagger a +0 orcish robe (63, 17, D) a +3 leather armour of magic resistance (71, 17, D) a +3 leather armour of cold resistance (72, 17, D) a cursed staff of fire (73, 17, D) a +1,+0 spear of dragon slaying (61, 18, D) a -1,+0 orcish dagger an orc corpse (rotten by now) (62, 18, D) a -1,+1 orcish dagger a cursed +0 orcish robe an uncursed ring of see invisible (63, 18, D) the +0 leather armour of Ytocw {+Fly Str+2} It affects your strength (+2). It lets you fly. (64, 18, D) a +1,+2 orcish battleaxe (71, 18, D) a crystal ball of energy (72, 18, D) a +3 ring mail of poison resistance (73, 18, D) the -2,-4 hand axe of Crada {holy, rF+ rN+ MR++ Str+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 19, D) a -1,+1 orcish flail (63, 20, D) a +0,+1 orcish club a +0 orcish ring mail a +0,+1 orcish short sword a +0 orcish plate armour (63, 21, D) a +3,+6 scimitar of electrocution a +0 orcish plate armour (63, 26, D) an arrow (61, 27, D) an uncursed amulet of the gourmand (62, 27, D) a disc of storms (63, 27, D) the cursed +0,-4 sabre of Laleinan {speed, rElec Stlth+} Attacks with this weapon take half as long, but cause slightly less damage. It insulates you from electricity. It makes you much more stealthy. It has a curse placed upon it. (64, 27, D) a +1,+2 elven long sword of distortion (65, 27, D) a ring of the Octopus King {Hunger- AC+1 EV+1 Str+1 Dex+1 Int+1} [ring of sustenance] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). (71, 27, D) a +0 buckler a +0,+0 dagger (72, 27, D) a +2 orcish chain mail of fire resistance (62, 28, D) a +0 robe of magic resistance (63, 28, D) an uncursed staff of wizardry (71, 28, D) an uncursed staff of poison (72, 28, D) the +1,+0 halberd "Dotzeman" {elec, rN+ Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It protects you from negative energy. (70, 32, D) a +1,+1 sabre a +0 robe (71, 33, D) a +0,+0 quarterstaff a +2 robe a +2 rod of demonology (4/13) a +2,+1 spear an uncursed staff of fire a +0 robe (69, 34, D) a +1,+2 hand axe of electrocution (71, 34, D) a +0,+0 sabre a +0 robe (60, 37, D) the Volume of Enhancements Spells Type Level Poison Weapon Charms/Poison 3 Control Teleport Charms/Translocation 4 Ring of Flames Charms/Fire 7 (62, 37, D) the ring of Ycziuma {Ice Int+2 Stlth++} [ring of ice] It affects your intelligence (+2). It makes you much more stealthy. (71, 37, D) a cursed staff of power (72, 37, D) an uncursed amulet of the gourmand (58, 38, D) 2 arrows (59, 38, D) a book of Minor Magic (60, 38, D) a +0,+0 dagger (61, 38, D) a book of Party Tricks (63, 38, D) the cursed -2 shield of Cempazey {Dex+2 Int+3} It affects your intelligence (+3). It affects your dexterity (+2). It has a curse placed upon it. (69, 38, D) a +0,+0 scythe a +0 robe (70, 38, D) an uncursed staff of poison (71, 38, D) a +1 robe of positive energy (72, 38, D) a +4,+2 scimitar of flaming (73, 38, D) a cursed -3,+0 giant club (still there?) 2 arrows (still there?) (71, 39, D) the +1,+2 morningstar of Ylafoem {venom, SInv} It poisons the flesh of those it strikes. It enhances your eyesight. a +1 robe (72, 40, D) a +6,+5 flail of protection a +2,+2 elven dagger a +0 elven robe a +1,+1 flail of holy wrath a +0 ring mail (60, 41, D) 3 arrows (71, 41, D) a -1,+1 orcish long sword a +0 orcish robe a +4,+3 quarterstaff of chaos (61, 42, D) a +1,+1 short sword of protection (unseen) (71, 42, D) a +0,+0 elven short sword (73, 43, D) the +6,+7 flail of Bile {crush, MR++ Str+1} It inflicts extra damage upon your enemies. It affects your strength (+1). It affects your resistance to hostile enchantments. a +0 robe (61, 45, D) 2 needles of sleeping the +7 crystal plate armour of Autumn {Acc+2 Stlth} It affects your accuracy (+2). It makes you more stealthy.