Dungeon Sprint DCSS version 0.13-a0-2776-g5b28ffd (webtiles) character file. 25 dck the Poker (level 1, 15/15 HPs) Began as a Merfolk Skald on Aug 25, 2013. Quit the game in the Dungeon (Sprint III: "The Ten Rune Challenge"). The game lasted 00:00:52 (113 turns). dck the Poker (Merfolk Skald) Turns: 113, Time: 00:00:52 HP 15/15 AC 3 Str 12 XL: 1 Next: 60% MP 3/3 EV 10 Int 11 God: Gold 21 SH 0 Dex 13 Spells: 1 memorised, 3 levels left Res.Fire : . . . See Invis. : . a - +0 spear {=f} Res.Cold : . . . Warding : . b - +0 leather armour Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . (no cloak) Sust.Abil.: . . Spirit.Shd : . (no gloves) Res.Mut. : . Prev.Telep.: + (no boots) Res.Rott. : . Flight : . (no amulet) Saprovore : . . . (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: change form in water, swift swim a: no special abilities You were in the Dungeon. You were not hungry. You visited 1 branch You collected 1 gold pieces. Inventory: Hand weapons a - a +0,+0 spear (weapon) {=f} Armour b - a +0 leather armour (worn) Comestibles d - a bread ration Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of speed h - 2 potions of magic i - a potion of berserk rage Books c - a book of Battle Spells Type Level *Infusion Charms 1 Shroud of Golubria Charms/Translocation 2 Song of Slaying Charms 2 Spectral Weapon Hexes/Charms 3 Regeneration Charms/Necromancy 3 Song of Shielding Charms 4 Skills: - Level 2.1 Fighting + Level 5.4 Polearms - Level 0.6 Armour - Level 1.3 Dodging - Level 2.0 Spellcasting - Level 3.2 Charms You had 3 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #..... 10% 1 ##..... Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Message History You hit the ooze. The ooze is almost dead. The ooze hits you but does no damage. You hit the ooze. You kill the ooze! Your Polearms skill increases to level 5! You are feeling less magically infused. No target in view! There is an open door here. Your magical contamination has completely faded away. You now have 21 gold pieces (gained 1). You start resting. Your attacks are no longer magically infused. You start resting. Magic restored. You start resting. HP restored. You open the door. A giant mite comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #<.# #<.# ##'#### #.....# #.....# #...@.# #####s# ..# ...# ....# +##### You could see a giant mite. Vanquished Creatures 2 oozes (D) 2 creatures vanquished. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dck, the Merfolk Skald, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 15/15 MP: 3/3 12 | D | Reached skill level 4 in Polearms 20 | D | Reached skill level 5 in Polearms 113 | D | Quit the game Action || total -------------------------++------- Melee: Spear || 16 Cast: Infusion || 1