Dungeon Sprint DCSS version 0.14-a0-1522-g6c286a4 (webtiles) character file. 0 dck the Cudgeler (level 1, -7/14 HPs) Began as a Gargoyle Berserker on Dec 17, 2013. Was a Follower of Trog. Mangled by a mermaid ... wielding a +0,+0 spear (12 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:01:10 (8 turns). dck the Cudgeler (Gargoyle Berserker) Turns: 8, Time: 00:01:11 HP -7/14 AC 4 Str 20 XL: 1 Next: 0% MP 1/1 EV 12 Int 7 God: Trog [*.....] Gold 0 SH 0 Dex 9 Spells: 0 memorised, 0 levels left rFire . . . SeeInvis . a - +0 mace rCold . . . Clarity . b - +0 animal skin rNeg + . . Conserve . (no shield) rPois + rCorr . (no helmet) rElec + rRot + (no cloak) SustAb . . Spirit . (no gloves) rMut . Warding . (no boots) Saprov . . . NoTele + (no amulet) (no ring) (no ring) @: not resistant to hostile enchantments, very unstealthy A: life protection 1, electricity resistance, unbreathing, petrification resistance, AC +2 a: Burn Spellbooks, Berserk, Renounce Religion You were in the Dungeon. You worshipped Trog. Trog was aware of your devotion. You were not hungry. You visited 1 branch Inventory: Hand weapons a - a +0,+0 mace (weapon) Armour b - a +0 animal skin (worn) Comestibles c - a bread ration Scrolls i - a scroll of blinking Potions d - a potion of curing e - a potion of heal wounds f - a potion of speed g - 2 potions of magic h - a potion of berserk rage Skills: - Level 3.2 Fighting + Level 3.2 Maces & Flails - Level 2.1 Armour - Level 1.5 Dodging You couldn't memorise any spells. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are resistant to torment. You are immune to poison. Your stone body is very resilient (AC +2). You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. Message History The mermaid hits you from afar with a spear. There is a staircase leading out of the dungeon here. You cannot move away from the mermaid! You cannot move away from the mermaid! Use which ability? (? or * to list) You are too mesmerised to rage. The mermaid hits you with a spear. There is a staircase leading out of the dungeon here. You hit the mermaid. The mermaid is lightly wounded. The mermaid closely misses you. You hit the mermaid. The mermaid is lightly wounded. The mermaid misses you. You hit the mermaid but do no damage. The mermaid is lightly wounded. You break out of your daze. The mermaid hits you with a spear! Ouch! That really hurt! You die... # #+# .## ##.##...# +<<@m.# ##.##...# #+# .## # You could see a mermaid. Notes Turn | Place | Note -------------------------------------------------------------- 0 | D | dck, the Gargoyle Berserker, began the quest for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D | Noticed a mermaid 1 | D | Artagel: >The shallow puddle touches you 1 | D | Artagel: you wot 1 | D | dck: welcome to menkaure's violent keep 4 | D | dck: welp 5 | D | dck: I can't go out 5 | D | dck: help 5 | D | Artagel: FOR TROG 8 | D | Mangled by a mermaid Action || total -------------------------++------- Melee: Mace || 3