Dungeon Crawl Stone Soup version 0.28-a0-1560-g060a6a1bfc (webtiles) character file. Game seed: 17188435560265579744 1028 dcsswall the Arsonist (level 8, -1/57 HPs) Began as a Barachi Fire Elementalist on Jan 19, 2022. Slain by a boulder beetle (51 damage) ... on level 6 of the Dungeon. The game lasted 00:18:17 (6771 turns). dcsswall the Arsonist (Barachi Fire Elementalist) Turns: 6771, Time: 00:18:17 Health: -1/57 AC: 6 Str: 10 XL: 8 Next: 23% Magic: 11/11 EV: 13 Int: 21 God: Gold: 284 SH: 5 Dex: 15 Spells: 4/11 levels left rFire . . . SeeInvis . x - +9 hunting sling of Moral Flaws {speed, Will- rCorr Int+6} rCold + . . Faith . (no shield) rNeg . . . Spirit . (no armour) rPois + Reflect + (no helmet) rElec . Harm . q - +2 cloak {Will+} rCorr + Rampage . (no gloves) Will +.... e - +0 pair of boots Stlth +++....... h - amulet of reflection HPRegen 0.19/turn w - ring of Jucynn {rPois rC+ Will+ Slay+4 Stlth+} MPRegen 0.12/turn A - ring of resist corrosion @: slow A: amphibious, slowness 1, strong legs 1, +LOS, iridescent scales 1, sturdy frame 1 a: Hop You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 284 gold pieces. Inventory: Hand Weapons d - a +4 short sword x - the +9 hunting sling of Moral Flaws (weapon) {speed, Will- rCorr Int+6} (You found it on level 6 of the Dungeon) Attacks with this weapon are significantly faster. Int: It affects your intelligence (+6). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. Missiles b - 154 stones n - 3 datura-tipped darts y - 42 sling bullets (quivered ammo) Armour a - a +0 robe e - a +0 pair of boots (worn) q - a +2 cloak of willpower (worn) B - a +0 leather armour Jewellery h - an amulet of reflection (around neck) w - the ring of Jucynn (left hand) {rPois rC+ Will+ Slay+4 Stlth+} (You found it on level 6 of the Dungeon) [ring of slaying] Slay: It affects your accuracy & damage with ranged weapons and melee (+4). rC: It protects you from cold. rPois: It protects you from poison. Will: It increases your willpower. Stlth: It makes you more stealthy. A - a ring of resist corrosion (right hand) Scrolls c - 4 scrolls of identify l - a scroll of magic mapping o - 3 scrolls of immolation r - a scroll of enchant armour {unknown} s - a scroll of teleportation v - a scroll of fog {unknown} Potions f - 2 potions of resistance g - a potion of degeneration {unknown} i - 2 potions of attraction j - a potion of flight k - a potion of brilliance {unknown} m - 2 potions of mutation p - a potion of curing t - a potion of lignification u - a potion of heal wounds z - a potion of cancellation {unknown} Skills: + Level 2.8 Fighting + Level 4.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting + Level 4.3 Conjurations + Level 8.7 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 76% 2d9 1% 2 c - Sticky Flame Conj/Fire 29% 2d5 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 29% 6-21 3% 3 Inner Flame Hex/Fire 20% N/A 8% 3 Flame Wave Conj/Fire 29% 2d6 10% 4 Ignite Poison Fire/Tmut/Pois 14% N/A 13% 3 Confusing Touch Hex 2% N/A 41% 3 Yara's Violent Unravell Hex/Tmut 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You are partially covered in iridescent scales. (AC +2) Your movements are slightly less encumbered by armour. (ER -2) Message History Your Dodging skill increases to level 4! You shoot a sling bullet. The sling bullet hits the hound! The hound is almost dead. You shoot a sling bullet. The sling bullet hits the hound! You kill the hound! A centaur comes into view. You shoot a sling bullet. The sling bullet completely misses the centaur. You shoot a sling bullet. The sling bullet hits the centaur! The centaur is heavily wounded. You shoot a sling bullet. The sling bullet hits the centaur but does no damage. The centaur is heavily wounded. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! You shoot a sling bullet. The sling bullet hits the centaur! You kill the centaur! No target in view! Found 13 gold pieces. A boulder beetle comes into view. You shoot a sling bullet. The sling bullet hits the boulder beetle but does no damage. You shoot a sling bullet. The sling bullet hits the boulder beetle! The boulder beetle is lightly wounded. You shoot a sling bullet. The sling bullet completely misses the boulder beetle. You shoot a sling bullet. The sling bullet hits the boulder beetle! The boulder beetle is moderately wounded. The boulder beetle curls into a ball and begins rolling! You shoot a sling bullet. The sling bullet hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. You shoot a sling bullet. The sling bullet hits the boulder beetle but does no damage. The boulder beetle is moderately wounded. The boulder beetle hits you!!! Ouch! That really hurt! You die... #.######## #.# #.# . #.# .. #.# $.. #.# .... #.# ...^. #.# ...... #@#....... #.B○.?.... #.'.°°...§ ###...°.§§ ....)§. .....(( ...(.( #...(. #.).. You could see a boulder beetle (rolling). Vanquished Creatures A black bear (D:5) A necrophage (D:4) A centaur (D:6) A wyvern zombie (D:5) 2 scorpions A water moccasin skeleton (D:5) A howler monkey (D:5) A centaur zombie (D:6) 3 hounds A bullfrog zombie (D:6) 3 orc priests An orc wizard (D:4) A killer bee zombie (D:6) 6 adders 2 shadow imps 3 white imps (D:6) 4 adder skeletons (D:4) 3 worms 3 dart slugs 16 orcs 4 ball pythons 5 bats 3 endoplasms 6 giant cockroaches 4 hobgoblins 12 jackals 7 quokkas 2 frilled lizards (D:2) 6 goblins 5 kobolds 7 rats 116 creatures vanquished. Vanquished Creatures (others) 154 foxfires 16 plants (D:5) 170 creatures vanquished. Grand Total: 286 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | dcsswall the Barachi Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 361 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 881 | D:1 | Reached skill level 4 in Fire Magic 977 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1281 | D:1 | Found a faded altar of an unknown god. 1736 | D:1 | Learned a level 2 spell: Scorch 2201 | D:2 | Reached XP level 4. HP: 30/30 MP: 0/7 2290 | D:2 | Noticed a scorpion 2293 | D:2 | Killed a scorpion 2294 | D:2 | Reached skill level 1 in Fighting 2294 | D:2 | Reached skill level 5 in Fire Magic 2294 | D:2 | Reached XP level 5. HP: 37/37 MP: 1/8 3790 | D:4 | Reached XP level 6. HP: 20/43 MP: 2/9 3981 | D:4 | Noticed a necrophage 3991 | D:4 | Killed a necrophage 3992 | D:4 | Reached skill level 6 in Fire Magic 4630 | D:5 | Entered Level 5 of the Dungeon 4672 | D:5 | Reached XP level 7. HP: 49/49 MP: 10/10 4881 | D:5 | Reached skill level 7 in Fire Magic 5021 | D:5 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 5021 | D:5 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 5992 | D:6 | Learned a level 4 spell: Sticky Flame 6016 | D:6 | Identified the ring of Jucynn {rPois rC+ Will+ Slay+4 | Stlth+} 6098 | D:6 | Identified the +9 hunting sling of Moral Flaws {speed, | Will- rCorr Int+6} 6370 | D:6 | Reached skill level 8 in Fire Magic 6529 | D:6 | Reached XP level 8. HP: 57/57 MP: 11/11 6764 | D:6 | Noticed a boulder beetle 6771 | D:6 | Slain by a boulder beetle Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_refuge, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_large_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_small_b, chequers_serial_rivers_micro_b, chequers_ecumenical_altar_simple D:2: layout_basic D:3: layout_rooms, hangedman_decor_growths, minmay_misc_feat_cross D:4: layout_basic D:5: layout_loops_ring, serial_bayou, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_pond_a, serial_bayou_pond_e, serial_bayou_pond_d, mrwooster_statue_mirror, minmay_misc_feat_rugged, small_statue_intersection, kennysheep_nub, dk_rats_in_the_wall D:6: kennysheep_big_flooded_room, layout_basic Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fire Magic | 4 5 6 8 | 8.7 Dodging | 3 4 | 4.1 Fighting | 1 2 | 2.8 Conjurations | 2 3 4 | 4.3 Stealth | | 1.7 Spellcasting | | 2.1 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Short sword | 49 | 40 | 20 || 109 Punch | 1 | 1 | 1 || 3 Fire: Hunting sling | | | 28 || 28 Cast: Foxfire | 48 | 40 | 7 || 95 Scorch | 3 | 28 | 27 || 58 Abil: Hop | 1 | | 1 || 2 Use: Scroll | | 3 | 8 || 11 Potion | | | 4 || 4 Stab: Sleeping | | 1 | || 1 Armor: Robe | 15 | 7 | 8 || 30 Dodge: Dodged | 43 | 28 | 21 || 92 Block: Other | | 7 | 11 || 18 Reflection | | 1 | 1 || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 7606 | 7260 | 346 | 925 | 4968 | 6 | 1267.7 | Dungeon | 7606 | 7260 | 346 | 925 | 4968 | 6 | 1267.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1955 daAuts D:2: 1483 daAuts D:5: 1407 daAuts D:4: 1200 daAuts D:3: 805 daAuts D:6: 753 daAuts